Forum Discussion
4 years ago
"meowcatmeowkitty;c-17738965" wrote:
I love this idea. Maybe there could be three pools of tasks- easy, medium and hard, and they could be used like so:
Tier 1: Only easy tasks
Tier 2: Easy and medium
Tier 3: medium and hard
Tier 4: hard
Though there might need to be a way to prevent duplicate goals (no "reach level 5 painting" goal twice)
If one wanted to get even more fancy with it, maybe the various goals could be weighted depending on traits. A geek with the writing aspiration might be more likely to want to publish a certain number of scifi books, a perfectionist might want to make a certain number of high quality items, an evil sim with the master vampire might want to use a malicious power on X number of sims, etc.
That last one could be a lot of fun, giving the player more reason to use certain powers.
Yes! this is exactly what I was thinking. There could be a "core" like get 10 in creativity is always in the last group. get a 5 is always in the middle group. I really love the idea of it being linked to traits. I'm not a computer programmer but I feel like an algorithm could be written to compare the traits to the tasks and randomize them.
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