Forum Discussion
8 years ago
I agree the cases are insignificant, something to just past the time.
and when finding out the suspect is, you're right they just "Go quietly." I would hope they put up a fight, maybe even get away.
and the crimes are bland. As much as it pains me to say I wish there was more of a story when getting a case.
Sims can't kill but what about the idea of murder taking place, assassination or an attempt.
I'm just noticing that when you're not placing as an officer, you're just a sim, there are no officers on patrol at least from time to time.
It would be cool if there was an officer npc(s) from time to time do patrol the active neighborhood. but the game doesn't force fights to break out, but if say a vampire was harassing your sim for blood, and a Officer was in close proximity, they could try to arrest the vampire, or the vampire can get away.
even vampire break-ins, it could be possible the midnight feeder can get arrested.
again its so hard to keep prisoners tho. because even when you rotate households you see those prisoners walking around when they're suppose to be locked up.
and when finding out the suspect is, you're right they just "Go quietly." I would hope they put up a fight, maybe even get away.
and the crimes are bland. As much as it pains me to say I wish there was more of a story when getting a case.
Sims can't kill but what about the idea of murder taking place, assassination or an attempt.
I'm just noticing that when you're not placing as an officer, you're just a sim, there are no officers on patrol at least from time to time.
It would be cool if there was an officer npc(s) from time to time do patrol the active neighborhood. but the game doesn't force fights to break out, but if say a vampire was harassing your sim for blood, and a Officer was in close proximity, they could try to arrest the vampire, or the vampire can get away.
even vampire break-ins, it could be possible the midnight feeder can get arrested.
again its so hard to keep prisoners tho. because even when you rotate households you see those prisoners walking around when they're suppose to be locked up.
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