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MeadowbrookSims's avatar
MeadowbrookSims
Seasoned Ace
6 years ago

Return of Fear Emotion

One thing I'd like to see in TS4 is the return of fear. It seems odd to me that we have a pack with emotions as a selling point but it lacks an emotion as universal as fear. Fears were a neat part of TS2 that made Sims feel fleshed out and well rounded and it would have been neat to see a variation of it in TS4, but obviously implemented a touch differently.

It would be neat if perhaps fears were tied to traits, so that traits are a little more interesting besides providing some mood or motive boosts. Like perhaps jealous sims could be afraid of catching their sim cheating or family oriented sims could be afraid of something happening to their families. Perfectionist sims could be afraid of performing/crafting poorly and good sims can be afraid of evil sims. Perhaps patch in a trait for Cats and dogs for sims who dont like animals and they can be afraid of animals.

I dunno just an idea that I think is small but would vastly improve gameplay

28 Replies

  • Love that you brought this up, and it is a big hole in the game, but unfortunately I think the same reasoning behind never mentioning the "b" word (calling it plasma for crying out loud) is why real fear isn't allowed in the game, and we have far less potent emotions sort of filling the gap as best they can. Couldn't agree more that none of it makes any sense, if a Sim can die, literally die, of embarrassment or of getting too playful, yet being genuinely afraid, even terrified, is a big no-no.

    It's another of the many little ways in which the game comes across as having multiple personalities and not making a lot of sense.

    Edited to add: it may be that the aim of keeping it something little kids can play that's making it hard to focus on the actual core demographic of users--if there even is a core. Seriously, it's the only game that even pretends to be also for kids, that has steamy action under the covers complete with some rather nicely realistic sounds (at least for the male Sims, whereas the females seem to mostly giggle and coo, like they are having a nice time, but not a fantastic one). Not that I want them to now get rid of the sounds, but it is inconsistent how the game wants to walk both sides of the fence at once.

    I guess I'm glad it's not my job to figure out how to appease everyone in a game that is so perniciously resistant to appealing to just one demographic. Maybe it's more lucrative to focus on games with less of a broad appeal, because the players then all mostly agree on what they are after?
  • "Nushnushganay;c-17317495" wrote:
    Love that you brought this up, and it is a big hole in the game, but unfortunately I think the same reasoning behind never mentioning the "b" word (calling it plasma for crying out loud) is why real fear isn't allowed in the game, and we have far less potent emotions sort of filling the gap as best they can. Couldn't agree more that none of it makes any sense, if a Sim can die, literally die, of embarrassment or of getting too playful, yet being genuinely afraid, even terrified, is a big no-no.

    It's another of the many little ways in which the game comes across as having multiple personalities and not making a lot of sense.

    Edited to add: it may be that the aim of keeping it something little kids can play that's making it hard to focus on the actual core demographic of users--if there even is a core. Seriously, it's the only game that even pretends to be also for kids, that has steamy action under the covers complete with some rather nicely realistic sounds (at least for the male Sims, whereas the females seem to mostly giggle and coo, like they are having a nice time, but not a fantastic one). Not that I want them to now get rid of the sounds, but it is inconsistent how the game wants to walk both sides of the fence at once.

    I guess I'm glad it's not my job to figure out how to appease everyone in a game that is so perniciously resistant to appealing to just one demographic. Maybe it's more lucrative to focus on games with less of a broad appeal, because the players then all mostly agree on what they are after?


    That's the really annoying thing about it though is it's not even *for* little kids. Its rated "Teen". Technically little kids shouldn't even be playing it. Yet they keep making the game as if it's for little kids, and people use little kids to excuse them. Even though they actually arent even supposed to be playing it lol
  • It never made sense to me why there's a lack of fear and anything "scary" makes you tense. A good time to have added it, besides from the start, would've been with Vampires.
  • "Froil;c-17318064" wrote:
    It never made sense to me why there's a lack of fear and anything "scary" makes you tense. A good time to have added it, besides from the start, would've been with Vampires.


    Yeah. Cats and Dogs added fear. Sim pets are more well rounded than sim humans, the pets have actual fears. Sims just have stuff that makes them feel tense lol
  • "somethingstellar;c-17318539" wrote:
    "Froil;c-17318064" wrote:
    It never made sense to me why there's a lack of fear and anything "scary" makes you tense. A good time to have added it, besides from the start, would've been with Vampires.


    Yeah. Cats and Dogs added fear. Sim pets are more well rounded than sim humans, the pets have actual fears. Sims just have stuff that makes them feel tense lol


    That's weird. I don't have Cats and Dogs. What kind of fears do they have?
  • Having lived with the way things are added for Sims 4 and traits being added very slowly with packs, I expect Maxis are saving this for a later pack. It might come in useful if one's Sim becomes a Grim Reaper apprentice though!
  • > @tweedle said:
    > Anxious --> Very Anxious/Scared --> Horrified (at risk of being scared to death)

    Just a concept I think should be implemented if we got fear as an emotion