Forum Discussion
Badmagic-One
10 years agoRising Adventurer
Just wanted to thank @Rainydayz179 for posting/suggesting this game play, not really ever played "challanges", used to get a great deal of enjoyment starting homeless sims in #3 as a break from generational games and this runaway scenario might be just the thing to help me retain interest in playing #4.
A small thing to check was in regards to lot requirements, the majority of free lots seem to be 20 by 30, as I usually replay a scenario often I made myself an 'abandoned park' residential lot for frequent reuse as I did with my homeless sims in #3.
I wanted to clarify the 10x10 and also the furnishing requirements, my first attempt at a dry run didn't go so well, I've omitted the bed from the lot as I felt I wanted to earn it and instead placed three of the default park benches, on my dry run it turned out they lost interactions, no sitting or napping so v1.1 of the lot uses the normal bench available in buy mode with no comfort rating.
I went with the benches first as a means to 'nap' but also to border the 10x10 square being placed in the 0 and 11 grid lanes, 10x10 seemed large initially but, I'm sure when it comes to actually building it will feel much much smaller, also, four benches, one on each side felt kind of excessive so I placed a 'basic' monkey bars on the fourth side, as a teen I get no interaction option with it or environmental bonus, so, presumably its acceptable.
Speaking of environment, I was careful to only use trees, bushes, shrubs, rocks etc with no environmental or otherwise beneficial rating, unless they have an additional 'hidden' rating of some kind, it also felt kind of sparse for an overgrown and abandoned park so have build the ruins of a small groundskeepers shack, its missing wall section, part of the roof, uses an arch instead of a door to indicate the door itself was destroyed or removed during or since the fire, contains no furnishings of any kind, no lights or anything and cannot and will not be used, it also has 1 generic park bin next to it just for appearance as during play the teen has nothing to dispose of when 'at "home".
I just felt a horrible fire would explain why nobody goes there any more, not necessary other than for my own foibles as to why it was abandoned.
Anyway, I took a couple of shots, one of an overview of the lot, sometimes its just easier to illustrate for me with an image rather than reams of text, if you take a look you can confirm if I've missed anything obvious or overstepped the maximum requirements in some way.

I'm looking forward to starting, I made the family already but couldn't choose male or female to start so made both along with a mother figure, I intend to flip a coin when I start the real game and delete the spare sibling pre-placement.

I felt the "why me" looking animation from the "Loves the outdoors" trait to be fitting which brings me to my last request for clarification.
Allowed one trait such as "loves the outdoors" or not allowed, just wanted to confirm.
A small thing to check was in regards to lot requirements, the majority of free lots seem to be 20 by 30, as I usually replay a scenario often I made myself an 'abandoned park' residential lot for frequent reuse as I did with my homeless sims in #3.
I wanted to clarify the 10x10 and also the furnishing requirements, my first attempt at a dry run didn't go so well, I've omitted the bed from the lot as I felt I wanted to earn it and instead placed three of the default park benches, on my dry run it turned out they lost interactions, no sitting or napping so v1.1 of the lot uses the normal bench available in buy mode with no comfort rating.
I went with the benches first as a means to 'nap' but also to border the 10x10 square being placed in the 0 and 11 grid lanes, 10x10 seemed large initially but, I'm sure when it comes to actually building it will feel much much smaller, also, four benches, one on each side felt kind of excessive so I placed a 'basic' monkey bars on the fourth side, as a teen I get no interaction option with it or environmental bonus, so, presumably its acceptable.
Speaking of environment, I was careful to only use trees, bushes, shrubs, rocks etc with no environmental or otherwise beneficial rating, unless they have an additional 'hidden' rating of some kind, it also felt kind of sparse for an overgrown and abandoned park so have build the ruins of a small groundskeepers shack, its missing wall section, part of the roof, uses an arch instead of a door to indicate the door itself was destroyed or removed during or since the fire, contains no furnishings of any kind, no lights or anything and cannot and will not be used, it also has 1 generic park bin next to it just for appearance as during play the teen has nothing to dispose of when 'at "home".
I just felt a horrible fire would explain why nobody goes there any more, not necessary other than for my own foibles as to why it was abandoned.
Anyway, I took a couple of shots, one of an overview of the lot, sometimes its just easier to illustrate for me with an image rather than reams of text, if you take a look you can confirm if I've missed anything obvious or overstepped the maximum requirements in some way.

I'm looking forward to starting, I made the family already but couldn't choose male or female to start so made both along with a mother figure, I intend to flip a coin when I start the real game and delete the spare sibling pre-placement.

I felt the "why me" looking animation from the "Loves the outdoors" trait to be fitting which brings me to my last request for clarification.
Allowed one trait such as "loves the outdoors" or not allowed, just wanted to confirm.