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Mystix825
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6 years ago

Sims 4: Dragons and Werewolves GP

After stumbling upon the news of island living and realm of magic GP I am more excited than ever as I am a huge fan of anything magical or supernatural in the sims such as fairies, witches, mermaids, vampires aliens, etc..

So here are my ideas for a werewolf and dragon EP


First off Sims 4 Dragons:

In this pack, you can start off your new world in a medieval themed magical place similar to dragon valley. With various magical elements incorporated in it


It has 5 different dragons including:
Fire dragon
Electric dragon
Ice dragon
Nature dragon
And last but not least, Dark dragon; which are mostly used for bad purposes

Dragons can be used as pets, for helping other’s or for wreaking havoc in other’s life

You can create dragons directly in create a sim and adjust their height, wing size, color pattern, scale type and horns, they can also breed and lay eggs.


Fire dragons can obviously breathe fire and if left angry can spontaneous set things on fire
Electric dragons can electrocute others and zap appliances
Ice dragons can freeze things
Nature dragons can spawn harvestables and help bloom plants
Dark dragons are used for evil and can curse other’s, summon ghosts, ruin relationships, and sometimes, the dragons’s curse can kill others

Four new skills include, archery, dragon lore skill, and dragon taming skill, as well as swordsfighting skill

New traits include, dragon lover, born swordsman, and born archer

Aside from dragons the pack also focuses on archery and knights

New aspiration is under animals and makes the sim want to have every dragon, and max the skills for dragon lore and dragon tamer. Other aspirations are under athletic

Moving on to Werewolves:

They have three forms, human form, werewolf form and full beast form

-ability to make full hunched bipedal wolves, eye colors can be gray, glowing red, yellow, green, blue, black and more. The eyes always glow

Ability to customize claws, teeth, ears, fur, body shape, tail and more.

Choose from any variety of werewolf archetype ranging from one’s seen in classic movies like the Wolfman, or big bulky bipedal ones from Underworld.

The world is a gothic looking Paris or London inspired world with a huge clock tower.

The return of lunar cycles

Two new skills are lycanthropy skill, and werewolf lore skill

Aspiration for werewolves included too under nature, popularity, and knowledge


2 Replies

  • I would kind of want Game of Thrones, Dragons, not really big, but not Parrot sized either. Maybe wyverns would be cool.

    As for werewolves they play a crucial part in my Story line:

    For the setting, I want 19th-20th century themes.
    World: I'm thinking Newport RI Mansions. Instead of coastal, beach fronts, It should be a Forest.
    With large residential lots, probably about 4 large Lots, a Lake side Lot 100x100, a Mountain side lot 80x80, valley, 80x80 Plains 64x64

    Werewolf Powers based on Vampire tiers and powers

    Omega: (Lvl 1)
    • Agility I - Find yourself faster than the average human
    • Control I - 0-25% Control over the Shift during a full moon. most likely your sim will go on a rampage on the town without your approval and have no recollection of the night when they wake up some place. The fun part is for you find a way to keep your sim contained until you learn of a creative way how to control your sim. Advice: Hang out with your Alpha that night... if you have one. don't have an Alpha? I'll pray for you.
    • Howl I - You sound like someone stepped on my aunt's chihuahua.
    • Strength I - You are strong but you also don't know your strength.
    • Empathy - Syphon away another's pain, Physical, and Emotional into you, by simply making physical contact. Example - Sim was Very Tense or Furious for 8 hours, after Werewolf made an Empathetic connection with Sim. Sim is now Tense/Angry for 2 Hours.
    • Werewolf Charm - We invented the "puppy dog" eyes no one can resist.

    Beta: (lvl 2)
    • Agility II - faster then you were as an omega.
    • Control II - 25%- 75% Control over Shift except during a full moon. Sim can bear their Fangs and Claws at will.
    - Emotional Outbursts can be an itch sometimes.
    • Endurance I - Ability to withstand painful situations/Environmental Conditions (Can Exercise longer, last longer in the Subzero/Extreme Heat
    • Howl II - Convincing, good enough to gather your buddies, and Howl at the Moon.
    • Strength II - Strong enough to break through walls, and bones, Rarely get the best of your Alpha.
    • Intimidating Glare - Something the Alpha taught you to terrorize the Omegas, and humans, make your eyes glow with the intensity of the moon. Making them obey you.
    • Wolf Form - The power to turn into an actual Customizable Playable Wolf (Cats and Dogs NOT Required)
    - Werewolf GP only allows Wolf breed Forms, Cats and Dogs can contribute access to other Breed Customization Forms.
    - While in Wolf Form, Sim's Human form will stop aging. Allowing them to have double the Life span of the average Human.
    • Child of the Moon - For past millennia, weak werewolves have always feared the moon, but the powerful ones, They knew how to harness it's power. This Ancient method Utilizes less of your own Energy.

    Alpha: (Lvl 3)
    • Agility III - faster than you were as a Beta
    • Control III - 100% control over your shift during a Full moon, also control over your Beta's and Omega's Shift. "Command to turn" Animation = Howl/roar. However you are still subject to being a lunatic, during Lunar Eclipse
    • Endurance II - Double the amount to endure Fires, Galvanizing, conditions longer.
    • Howl III - A Roar to make your friends and enemies to tremble with respect and/or fear.
    • Strength III - Strong enough to bend bars and clash against other Alphas and win.
    • The Bite - The power to turn a Human into a Werewolf, If an Alpha bites their Beta a child of theirs who is a werewolf, biting them, takes away their power and turns them human. Three Places: The Side of the abdomen (for faster results), the shoulder, or the Wrist or the Leg. It takes 3 Days max for the sim to turn, Your sim will be in a fragile state, and internally, your sims body will be at war with the Supernatural Forces.
    Indicators that the Bite was a success: the bite mark has Healed the Next morning, Your sim is Confident when they get out of Bed, The Headaches and Anxiety the full moon brings when it's only in the Crescent moon phase. Else: Your sim will die. (We are dealing with the supernatural here, it's not all glitter and unicorns.)
    Drink a Tea of Wolfsbane, and you will live. But forfeit the potential of the Bite being a success should 2 of the 3 indicators have occurred
    • Imbued Claws - This is an ancient trick great Werewolves have devised to "do away with tedious conversations and getting to know others. (Sim Name) will learn other Sims' personalities instantly by visiting their frontal lobe himself/herself." Delve your claws into the vertebrae of the specimen and you will have access to their memories, Traits, Skills, Relationships. You can "Dig Up" that information, "retrieve" The information to learn about sim, "Bury" that information to make them forget.

    Delta: (Lvl 4)
    • Ultimate Control
    • Invincible Fur - While in Lycan/Wolf/Beast form, Sim is invincible to the Elements
    • Invincibility - Wolfsbane and Silver can't harm Sim

    Weaknesses: Some can be viewed as Strengths, however most do have harsh decision making behind them.
    • Beast Form - For those who want their werewolves to to be those big bad CGI Beasts, in movies.
    - Conflicts with Wolf Form
    - Completely Customizable in CAS
    - Originally I thought werewolf sim would forfeit their Human form. When this is chosen their Human form would be locked, and the sim can only shift back into Lycan form other Than Beast form.
    - To regain Humanity, It could be a cure, it could be the thing/person that kept them human once.
    • Impulsive Canine Disorder "I.C.D." - Makes sim behave more like a Dog than a Human, unlocks:
    - "Belly Rub" animation if a Child/Toddler tried to pet or rub a werewolf with "Hates Children" train they will growl, bear fangs, and scare the child.
    - "Play Fetch" animation
    - "Sniff Inappropriately" animation
    - "Roll in Trash" animation
    - "Dig for no reason" animation
    - Death by Chocolate
    • Insatiable - "Betsy? Maribel? Big Mac? Darn it! Where did those Heifers run off too?! First the Chickens now my Cows?"
    - Sim will eat anything and everything, even little Timmy on his trike.
    • Intense Heat - Sim will feel the need to mate periodically in waves. (Will lead to Pregnancy if woohoo is engaged or contain your werewolf and wait it out in Uncomfortable + Tense + Flirtatious Agony)
    • Senseless - All your Heightened senses don't work like they use to.
    • Slow Healing - Sim is no longer immune and doesn't heal as fast.
    • Lone Wolf - Unbinds werewolf from the Alpha that bit them. If you don't wish to be part of the Pack, Sim will be made an enemy of said Pack. Not permanent, You can salvage the relationship, obviously with the original Pack and regain their trust, or Build your own Pack.
    • Silver & Wolfsbane - While I do think Wolfsbane and Silver should be a default weakness, I suppose the others are right.
    **I want Silver Prison Bars, similar to Get to Work to trap Werewolves in, if they touch it they may burn. and other silver, wolfsbane items to repel/harm Werewolves. In build mode We could get Silver Doors and Grand Silver Fences and wrought Silver Gates that if a Werewolf sim could jump over/break down normal Fences, doors, and Gates, but not ones made of Silver.

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