Forum Discussion
9 years ago
"SimTrippy;15140449" wrote:"Beniamino;15140359" wrote:"SimTrippy;15140143" wrote:"barraakeno;15136624" wrote:"Beniamino;15136568" wrote:
My proposal still stands, if none of you like it well too bad, sounds like a personal issue.
For those who are interested in the idea I implore them to brainstorm on HOW EA can do it right.
just tell me, how can a multiplayer sims game handle the 3 types of time speed, money cheat, custom content, mods? Who will control the townies? If i kill a townie you didn't want me to kill, or marry? The big problem of a the sims online is that the game mechanics of the game doesn't suit a online game. It could have plaza chat room, where you could enter with a sim-avatar.but would me more like second life than the sims itself. (and we all know that second life is a big failure)
If the multiplayer wouldn't affect the single player game at all, then yeah, I guess it could be a fun idea to hang out with your friends or people from the forums, etc. I think that could be fun, even though I myself probably wouldn't do it much.
This quote above, however, does highlight an important issue: wouldn't you need to make sure that people can really only a) edit their own lots?; b) would they have lots or ... ? because the worlds would've to be huge if everyone has their own lot given how many players there are (or were you thinking of another way to do this? maybe only an online community lot/place to hang out?; & c) yes, how would it work with NPCs? Would there be any NPCs?
My idea would implore the creation of a server to be simple, the server owner would be able to choose from a set listing of how many people can or could be in the server. 10, 20, 30 etc.. And however many lots they want available for use as in they would have residential lots and (as imagined) in compliance with Get to Work DLC, business lots so people can create businesses for the server. The server progression can rely on the admins to create the community on that server or it can be community driven. As for NPC's I would imagine the server admin and maybe moderators would be able to spawn them in accordingly or have them in the server settings as ON or OFF, depending on what kind of server it is. The whole idea itself in this comment I am writing now is lead to a whole bunch of new possibilities that could improve my current idea.
Yeah I kind of like that idea actually. So basically you'd have the option to open a multiplayer game & invite people to it? Would it then not be useful if there was a maximum of lots? I'm just gonna guess that the worlds won't be larger than the current ones. Also, would you play in the same worlds or do you think it'd be better to create empty world just for this purpose alone? Oh .. how great a CAW tool would be for this :D But I fear we'll never get that. I'm glad I could help you find some ideas haha. Like I said, although I probably wouldn't use it much myself, I like the idea itself. And well, asa my own game play doesn't get changed by it, why not.
So, would there be a chat option, too? Because how fun would it be if you could choose, literally, what sims say to each other :D
ETA: nevermind the last question, I see you've included that in your OP :)
I wouldn't know if there would be a maximum of lots, I would assume there would be a limit to keep it from stressing the server too much OR how ever they approach it. If they do it like battlefield it may be ending up like a 60 player server, if they did what Minecraft has, it could wind up being 100+ if they allow external sources to run servers. I would imagine people would create empty servers with basic necessities.
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