Forum Discussion
SimmerCarl92
6 years agoSeasoned Ace
"DrWright;c-17580237" wrote:
Automobile Stuff
Yes, I think I can whittle the idea down to a stuff pack:
*New Skill: Mechanic
*New job: Automobile mechanic
*Bonus for owning a car: All jobs and school(except ones that you go to like Get to Work, Get Famous) start one hour later and end an hour early but still pay for the hour and credit extra for career performance. It also gives a extra day to vacations. For school instead of pay it gives increased performance.
*New "lot": Car, van, and bus interiors. These are lots but micro'd down to the size of a few seats with looping animations on the windows to give the illusion of movement. While Sims are in the car they will get prompted with text adventures like the rocket ship. They can also talk to each other, use the phone, use the tablet, and read books. Some of the roomier interiors like buses and possibly RVs would allow Sims to move around.
*Moodlet: Confident, this comes from Sporty cars, Powerful cars, or Eco friendly cars.
*Build onto Eco Lifestyle with car pollution and green cars.
*Hobby: Car maintenance and restoring
*Work from home business: Buying junkers, fixing them up, and selling them.
*Mechanic related apparel
*Auto Mechanic reward: The Tool Set, a unlock-able build mode item that gives one instant-repair a day. Speeds up repair, upgrade, and car tasks. And adds 2 skill points to handiness, mechanic, and robotics skills.
*New Woohoo location! The back seat!!
*Car bills and cost of repairs if your Sim isn't DIY handy.
*One limitation I would point out that I don't mind skirting around is that it would be hard to route cars pulling out of driveways with all kinds of random player house designs so to reduce the work needed cars, trucks, and vans would vanish off the lot.
*No need to go crazy with modeling, there exist toy cars in game that when scaled up look like actual in-game cars.
Well It could have been a Base Game Updates. Before The Sims 4 says goodbye.
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