6 years ago
Sims 4: SuperHeroes and Villains Ideas....comics and nerdy stuff
Active Careers
Superheroes and Villains
Sims can become a superhero or a villain by working their way up the track (similar to get famous). Sims have the option to do good deeds or bad deeds by completing small missions or big storyline based missions. Just like Get famous superheroes and villains can have a following or copycats. Both superheroes and villains can have sidekicks and mentor them. They can also established team with a diverse set of skills (Avengers). Also, they can chose to live a double life and have 2 jobs. For example, a superhero can fight crime while they’re on their lunch break from working as a scientist or teacher.
Superheroes can make money from the city hall from every mission they complete. Their salaries are dependent on how well they complete the mission. Some factors may include on:
Time (how quickly can they get the job done and capture the culprit to the authorities)
Casualties
Bonus missions
Other tasks superhero need to do that differ from villains:
Public speaking: which will increase good publicity and assurance for the community
Maintain good relations with the mayor and police by interacting with them; however, if superheroes suspect corruption within the city hall or police department they can chose not to befriend every officer or politician or none at all.
Superheroes can participate in a police line up to find the culprit
Choose to capture and let a villain free
Superheroes must speak with civilians to gather clues
Superheroes must find evidence by investigating scenes (Think of the game L.A. Noire)
Villains make their money by stealing/robbing from individuals sims (house break in) or other open venues (banks, museums, shops)
Their salaries are dependent on how well they complete the mission. Some factors may include on:
Other tasks villains need to do that differ from superheroes:
Turn the people against the hero
Create conspiracies within the communities
Frame a superhero
Fabricate evidence
Also regular citizens should play a big part in the gameplay
Citizens can become:
Comic Enthusiast: Writer (Track 1) and Illustrator (Track 2)
Comic Enthusiast can make their own comics or comic art in print or online. They can increase their skills by drawing (new), painting, photography, writing, comedy and charisma skills. They must network with other sims to gain more publicity for their comics. They can do this by introducing themselves to other individual sims and mention they write comics/ create comic art and offer them a free book or card with information of the webcomic page. They can also network with high end comic writers or enthusiasts but this will require strong skills in charisma and a certain level of existing recognition. Sims can gain more recognition by uploading their art or comic strips on simstagram, attending geek con conferences and meet with famous comic writers or artists or with regular sims who may work with a famous comic writer or artist. Also, depending on their skills they can partner with bookshops or comic shops to sell their comic books/art.
Comic collector: Level 1
One-page comic strip writer: Level 2
cartoonist/caricature artist: Level 3
Splits
(Writer Track 1)
Printer: Level 4
Creative writing assistant: Level 5
Pop culture writer: Level 6
Script writing: Level 7
Publisher: Level 8
Editor: Level 9
Comic book event manager: Level 10
(Illustrator Track 2)
Penciler and Inker: Level 4
Colorist: Level 5
Letterer: Level 6
Character designer: Level 7
Storyboard artist: Level 8
Digital Concept artist: Level 9
Comic Creative Director: Level 10
Journalist:
Editor in Chief(Track 1):
Spelling and grammar checker/editing: Level 1
Columnist: Level 2
Graphic artist: Level 3
Documentarian: Level 4
Staff Writer: Level 5
Publisher: Level 6
Style Editor: Level 7
Technical Writer: Level 8
Reporter : Level 9
Editor in chief: Level 10
Bloggist(Track 2): (different from social influencer and internet personality but similar)
Bloggists work from home but can own a public venue building and employ several people to different tasks. They can create and support conspiracies or denounce them, write about superheroes/villians, show their support for superheroes or villains, write comic reviews and recommend comic books to their fans online or in person, have meet and greets, attend geek-cons and write reviews, send merchandise to their fans (comic book character and superhero/villain figurines, shirts and hats, or comics)
Venues
Bank
Sims can now have multiple bank accounts, get loans, deposit or withdrawal money. But most of all, sim villains can rob banks to fulfil their evil desires and of course help pay for those utilities bills for their secret lairs. Sims can own a bank, but npcs will be the bank tellers.
Bookstore or Comic shop
Sims must market books and comics to the public to help sell. They can help customers find a book or comic, recommend a book or comic, have a free comic book day
Sims can now have an active bookshop or comic shop. They can run it and employ other sims or work at an owned one. This is a good job for teens.
Sims all over town can shop for their favorite comics and keep up with updates on the next issue or volume of their favorite comic.
Board and game cafe
Now your sims can chill at this new hot spot where they can meet up with their nerd friends and play all the nerdy games such as dungeons and dragons or settlers of Catan, all to their heart's content. Sims can also own their own board and game cafe or host a board and game party inside their homes or at other venues.
Content:
Fan t shirts
Comic shop
Comic cardboard box storage
Comic display shelfs
Comic merch collectibles
Comic t shirts
posters
Superhero/Villain
costume/outfits
Gadgets and equipment
Secret lair
Banks:
Vault
Active ATM Kiosks (can also be placed outside of a venue)
Bank teller desk
Board and games:
10 made up board and card games
Museum of Ancient artifacts
The museum holds artifacts worth many simoleons. It's a great place for villains to steal.
NPC Sims
Stan Lee
**Update**
I forgot to include what the new world should look like.
It should have a downtown city and suburbs with townhouses. I think there should be an option to have a dystopian environment with a stranger things vibe or Riverdale vibe or something like New York city-esque.
Commenters Input:
- SuperHeros and Villans
- Comic Enthusiast
- Journalist
- Bookstore or comic shop owner
- Board and Game cafe owner
Superheroes and Villains
Sims can become a superhero or a villain by working their way up the track (similar to get famous). Sims have the option to do good deeds or bad deeds by completing small missions or big storyline based missions. Just like Get famous superheroes and villains can have a following or copycats. Both superheroes and villains can have sidekicks and mentor them. They can also established team with a diverse set of skills (Avengers). Also, they can chose to live a double life and have 2 jobs. For example, a superhero can fight crime while they’re on their lunch break from working as a scientist or teacher.
Superheroes can make money from the city hall from every mission they complete. Their salaries are dependent on how well they complete the mission. Some factors may include on:
- Damage: Make little to no damage (There is a damage fee from the city hall)
Other tasks superhero need to do that differ from villains:
Villains make their money by stealing/robbing from individuals sims (house break in) or other open venues (banks, museums, shops)
Their salaries are dependent on how well they complete the mission. Some factors may include on:
- Time: How quickly they commit their crime without getting caught
- Methodically: Can they clean up their evidence, leave no tracks behind; will their plan work well?
- Damage: Not necessary if you don’t want to risk leaving evidence behind
- Bonus missions
Other tasks villains need to do that differ from superheroes:
Also regular citizens should play a big part in the gameplay
Citizens can become:
Comic Enthusiast: Writer (Track 1) and Illustrator (Track 2)
Comic Enthusiast can make their own comics or comic art in print or online. They can increase their skills by drawing (new), painting, photography, writing, comedy and charisma skills. They must network with other sims to gain more publicity for their comics. They can do this by introducing themselves to other individual sims and mention they write comics/ create comic art and offer them a free book or card with information of the webcomic page. They can also network with high end comic writers or enthusiasts but this will require strong skills in charisma and a certain level of existing recognition. Sims can gain more recognition by uploading their art or comic strips on simstagram, attending geek con conferences and meet with famous comic writers or artists or with regular sims who may work with a famous comic writer or artist. Also, depending on their skills they can partner with bookshops or comic shops to sell their comic books/art.
Comic collector: Level 1
One-page comic strip writer: Level 2
cartoonist/caricature artist: Level 3
Splits
(Writer Track 1)
Printer: Level 4
Creative writing assistant: Level 5
Pop culture writer: Level 6
Script writing: Level 7
Publisher: Level 8
Editor: Level 9
Comic book event manager: Level 10
(Illustrator Track 2)
Penciler and Inker: Level 4
Colorist: Level 5
Letterer: Level 6
Character designer: Level 7
Storyboard artist: Level 8
Digital Concept artist: Level 9
Comic Creative Director: Level 10
Journalist:
Editor in Chief(Track 1):
Spelling and grammar checker/editing: Level 1
Columnist: Level 2
Graphic artist: Level 3
Documentarian: Level 4
Staff Writer: Level 5
Publisher: Level 6
Style Editor: Level 7
Technical Writer: Level 8
Reporter : Level 9
Editor in chief: Level 10
Bloggist(Track 2): (different from social influencer and internet personality but similar)
Bloggists work from home but can own a public venue building and employ several people to different tasks. They can create and support conspiracies or denounce them, write about superheroes/villians, show their support for superheroes or villains, write comic reviews and recommend comic books to their fans online or in person, have meet and greets, attend geek-cons and write reviews, send merchandise to their fans (comic book character and superhero/villain figurines, shirts and hats, or comics)
Venues
Sims can now have multiple bank accounts, get loans, deposit or withdrawal money. But most of all, sim villains can rob banks to fulfil their evil desires and of course help pay for those utilities bills for their secret lairs. Sims can own a bank, but npcs will be the bank tellers.
Sims must market books and comics to the public to help sell. They can help customers find a book or comic, recommend a book or comic, have a free comic book day
Sims can now have an active bookshop or comic shop. They can run it and employ other sims or work at an owned one. This is a good job for teens.
Sims all over town can shop for their favorite comics and keep up with updates on the next issue or volume of their favorite comic.
Now your sims can chill at this new hot spot where they can meet up with their nerd friends and play all the nerdy games such as dungeons and dragons or settlers of Catan, all to their heart's content. Sims can also own their own board and game cafe or host a board and game party inside their homes or at other venues.
Content:
Fan t shirts
Comic shop
Comic cardboard box storage
Comic display shelfs
Comic merch collectibles
Comic t shirts
posters
Superhero/Villain
costume/outfits
Gadgets and equipment
Secret lair
Banks:
Vault
Active ATM Kiosks (can also be placed outside of a venue)
Bank teller desk
Board and games:
10 made up board and card games
Museum of Ancient artifacts
The museum holds artifacts worth many simoleons. It's a great place for villains to steal.
NPC Sims
Stan Lee
**Update**
I forgot to include what the new world should look like.
It should have a downtown city and suburbs with townhouses. I think there should be an option to have a dystopian environment with a stranger things vibe or Riverdale vibe or something like New York city-esque.
Commenters Input:
"SimsLovinLycan;c-16887331" wrote:
Your idea for a Superhero career reminds me a bit of the manga/anime Tiger and Bunny. XD
My hope for a Supers pack is that they'll include mutagens that your sim can encounter and "freak lab accidents" that can happen to give sims their powers. I also want a gene splicing/genetic engineering machine so very, very much.
...What? I grew up in America in the 90's. Just about every kids' action/adventure cartoon worth its key frames (and some that weren't) had genetic engineering, mutagens, cloning, and/or gene splicing at some point in their run. That has colored my tastes a particular tinge of ooze green...