Forum Discussion
9 years ago
Oh, for clarification. When the player plays a sim that is in one of the factions, the goal is to get all the faction leaders to befriend your sim's faction leader by doing quests/favors. Example, a vampire would do the quests to first unite the bloodlines and bring all Originals as allies of the Original your sim is representing, then extending this to the heads of the covens and the werewolf alphas. Note: In this example, your sim would be bringing peace between the vampires and the witches and between the vampires and the werewolves. They would not be bringing peace between the witches and the werewolves. Likewise, if one were playing a witch or a werewolf. Naturally, playing one of the faction leaders could speed things up by allowing socializing to create the friendships.
Also on game start-up, as a vampire zone would have to already be in place, the game would direct the player to create Originals and then designate the existing vampires to their bloodlines.
Another point on vampires: A Vampire drinking from a sim should not set either gender preference nor romantic interest. It's just a drink. Likewise biting (to convert) would not set gender preference or romantic interest.
A bit more about vampires: Sims 3 versions had this visual effect when running of running at extreme speed. Vampires should actually be (much) faster than other sims. Originals would be the fastest moving at "blink of an eye" type speeds. One would see the "streaking speed" effect and they would be at their destination.
Vampires would also be able to safely jump (either up or down) to get passed obstacles. Naturally, Originals would have the greatest capabilities in this regard.
In the Sims 3 there was an interaction "Accuse of Being a Vampire" to a vampire and it was treated as an insult - that's inane. It's no more an insult for a vampire to be called a vampire than it is for a human being to be called a human being. It is a statement of fact, not a put down.
Witches should not engage in autonomous self-destructive uses of magic.
Regarding the adventures: They need not be a one sim affair. Teaming up a vampire with a witch could be a potent combination (especially if the vampire is an Original).
Any thoughts or suggestions on any of this?
Also on game start-up, as a vampire zone would have to already be in place, the game would direct the player to create Originals and then designate the existing vampires to their bloodlines.
Another point on vampires: A Vampire drinking from a sim should not set either gender preference nor romantic interest. It's just a drink. Likewise biting (to convert) would not set gender preference or romantic interest.
A bit more about vampires: Sims 3 versions had this visual effect when running of running at extreme speed. Vampires should actually be (much) faster than other sims. Originals would be the fastest moving at "blink of an eye" type speeds. One would see the "streaking speed" effect and they would be at their destination.
Vampires would also be able to safely jump (either up or down) to get passed obstacles. Naturally, Originals would have the greatest capabilities in this regard.
In the Sims 3 there was an interaction "Accuse of Being a Vampire" to a vampire and it was treated as an insult - that's inane. It's no more an insult for a vampire to be called a vampire than it is for a human being to be called a human being. It is a statement of fact, not a put down.
Witches should not engage in autonomous self-destructive uses of magic.
Regarding the adventures: They need not be a one sim affair. Teaming up a vampire with a witch could be a potent combination (especially if the vampire is an Original).
Any thoughts or suggestions on any of this?
About The Sims 4 Creative Corner
Share screenshots, stories, builds, custom creations, mods, challenges, and funny moments in our Sims 4 Creative Corner.
9,141 PostsLatest Activity: 2 hours agoRelated Posts
Recent Discussions
- 2 hours ago
- 2 hours ago
- 13 hours ago