Forum Discussion
9 years ago
I'm not really into covens or witches, wizards.
I'm more of a Sorcerer/Druid fan.
(On a bias note I like calling my sim a "Sorcerer" I think "Witch" just sounds... derogative in my opinion.)
I feel like a Sorcerer Life state would be a better fit, in the Sims 4, rather than witches.
Replacing witches, or upgrading how every you want to look at it, with Sorcerers, fits because they drive magic from different sources.
•Energy
•Time
•Actual (Hidden) Skills
•Emotion
You see Magic is power, and power is Energy.
Therefore Magic Power should be connected to a Sims Energy need. but Sorcerer will have double the about of energy than a Human Sim.
Also Magic takes time to learn. It's the experience with the actual spells, that you actually want to perfect. it also goes with customizing your sim.
Take Maleficent, for example, (some say she's a Fairy, some say Sorceress, I say Sorceress...) But she's known for Dark curses, Lightning, Fire, and notably turning into a Dragon. And If you think she just was that gifted, she is, but it took time to perfect those spells
I say our Sorcerers should have something they should be known for, and it should take time to perfect their craft.
Like I want my Sorcerer to be known for his fire Magic, being able to use the Darkest of spells for good, and Light magic.
Actual Hidden Skills: is more for just titles and allows you to unlock the next chapter in your spell book and Training.
Lvl 1: Beginner - learn basics, Light and Dark Magic
Lvl 2: Potions & Curses
Lvl 3: Elementalist - gotta learn those defense spells
Lvl 4: Transformations
Lvl 5: Alchemy
Lvl 6: Summoner
Lvl 7: Enchanter
Lvl 8: (Can't remember what I had written for level 8... might have gotten these out of order and forgot one.)
Lvl 9: Sorcerer's Apprentice: you've learned a lot but there are still things your spell book can't teach you. Blood Magic
Lvl 10: Master Sorcerer
But being a Master doesn't mean you won't lose to an Apprentice. And this is where Time, Skill and Energy and Emotions weave together.
you can be a great sorcerer but your emotions may get the better of you.
Angry+: You'll Be Super powerful, but You'll leave room for a lot of error and give your enemy an advantage.
Focused, Inspired, Confident, Energized, even Playful: would be the best emotions to be in if you want your spells, potion/curse crafting, and fights, to be successful, without error.
Sad+, Tense+, Embarrassed+ uncomfortable+: would be the worst, your magic will be really weak.
Flirty and Bored: your sim maybe a little distracted leaving room for error, it's probably 50/50 success rate.
Happy and Fine: would be the okay zone, you're not super powerful but you're not weak.
Those 4 factors are what I think should depend on the Spell out comes.
Magic doesn't fail, People fail.
I don't know about Ancestral Magic... and Expression Magic, sounds a lot like what I posted above.
I don't think my magic should depend on another Sorcerer's Approval, Laws were meant to be broken.
I'm more of a Sorcerer/Druid fan.
(On a bias note I like calling my sim a "Sorcerer" I think "Witch" just sounds... derogative in my opinion.)
I feel like a Sorcerer Life state would be a better fit, in the Sims 4, rather than witches.
Replacing witches, or upgrading how every you want to look at it, with Sorcerers, fits because they drive magic from different sources.
•Energy
•Time
•Actual (Hidden) Skills
•Emotion
You see Magic is power, and power is Energy.
Therefore Magic Power should be connected to a Sims Energy need. but Sorcerer will have double the about of energy than a Human Sim.
Also Magic takes time to learn. It's the experience with the actual spells, that you actually want to perfect. it also goes with customizing your sim.
Take Maleficent, for example, (some say she's a Fairy, some say Sorceress, I say Sorceress...) But she's known for Dark curses, Lightning, Fire, and notably turning into a Dragon. And If you think she just was that gifted, she is, but it took time to perfect those spells
I say our Sorcerers should have something they should be known for, and it should take time to perfect their craft.
Like I want my Sorcerer to be known for his fire Magic, being able to use the Darkest of spells for good, and Light magic.
Actual Hidden Skills: is more for just titles and allows you to unlock the next chapter in your spell book and Training.
Lvl 1: Beginner - learn basics, Light and Dark Magic
Lvl 2: Potions & Curses
Lvl 3: Elementalist - gotta learn those defense spells
Lvl 4: Transformations
Lvl 5: Alchemy
Lvl 6: Summoner
Lvl 7: Enchanter
Lvl 8: (Can't remember what I had written for level 8... might have gotten these out of order and forgot one.)
Lvl 9: Sorcerer's Apprentice: you've learned a lot but there are still things your spell book can't teach you. Blood Magic
Lvl 10: Master Sorcerer
But being a Master doesn't mean you won't lose to an Apprentice. And this is where Time, Skill and Energy and Emotions weave together.
you can be a great sorcerer but your emotions may get the better of you.
Angry+: You'll Be Super powerful, but You'll leave room for a lot of error and give your enemy an advantage.
Focused, Inspired, Confident, Energized, even Playful: would be the best emotions to be in if you want your spells, potion/curse crafting, and fights, to be successful, without error.
Sad+, Tense+, Embarrassed+ uncomfortable+: would be the worst, your magic will be really weak.
Flirty and Bored: your sim maybe a little distracted leaving room for error, it's probably 50/50 success rate.
Happy and Fine: would be the okay zone, you're not super powerful but you're not weak.
Those 4 factors are what I think should depend on the Spell out comes.
Magic doesn't fail, People fail.
I don't know about Ancestral Magic... and Expression Magic, sounds a lot like what I posted above.
I don't think my magic should depend on another Sorcerer's Approval, Laws were meant to be broken.
About The Sims 4 Creative Corner
Share screenshots, stories, builds, custom creations, mods, challenges, and funny moments in our Sims 4 Creative Corner.
9,141 PostsLatest Activity: 2 hours agoRelated Posts
Recent Discussions
- 2 hours ago
- 2 hours ago
- 13 hours ago