Forum Discussion
9 years ago
"MasonGamer;14862056" wrote:"Master_Steerpike;14862011" wrote:"dg51829;14860976" wrote:"MasonGamer;14854388" wrote:"dg51829;14853469" wrote:"Master_Steerpike;14852101" wrote:"dg51829;14849654" wrote:
I would love to see magic done in a Charmed style. At least have some grounding in wicca without causing an uproar. Maybe even something like Witches of West End style. The coven idea may be pushing what people will accept. Having locations that belong to each group sound really cool though.
The covens in "The Originals" is simply how the witch community organizes itself in the series. They get together to inaugurate a new coven leader or discuss how they will deal with issues facing the witch community - werewolf problems, vampire problems - that sort of thing. Sort of a witch version of a neighborhood watch.
We already have groups. So I would say hey are about the same thing. Just for supernaturals. So they'd just make a witch, werewolf and vampire group likely.
Eh, well What if I want a diverse group.
As A fan of Teen Wolf, there's a Wolf Pack that contains:
Alpha werewolf
a handful of Werewolves
a WereCoyote
a Banshee
a Kitsune
a Human (temporarily possessed by evil spirit)
a Hunter (who was Human)
a Beast/Werewolf
and a HellHound
so Say I wanted to create a Pack/Coven or whatever with a Diverse range like that.
I may end up being a specialized group or they will update groups. I'm just sayin how it is likely to work. I just doubt packs and covens will be used in the game that's all.
They are specialized - the covens, wolf packs and vampiric bloodlines are factions. If EA/Maxis does decide to pursue this (and they would be well advised to do so), then the factions will have to be there - you can re-read the OP - they play an important role in the gameplay.
I was looking over some of the club mechanics that we currently have, and it seems some of that might be usable after tweaking for the specific role it would play in this proposed Expansion Pack.
@MasonGamer There would be nothing wrong with you creating a diverse group, but that would not be the same as the factions that the OP is talking about with regard to gameplay.
How so?
A coven is suppose to be a group of Witches, who together their magic is ultimately, more powerful.
Same as a Pack, an Alpha Werewolf is powerless without a pack, and the pack is lost without an Alpha.
it would just be even more special interactions a Coven of witches, or a Pack of Wolves will be able to do together.
which I fully support.
But I'm just saying, I would like to build a Supernatural group, even though they are different Life States, but they too can share or benefit, each others powers.
The faction leaders in game (Originals, Coven Leaders, and Alphas) would be quest givers. The quests are meant to bring amity between the various factions and faction leaders.
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