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User_577435777's avatar
3 years ago

SKILLS we want to see?

What sort of skills should they add?

A few ideas:

archery/Olympics
hunting
leather making
science- not like logic, with microscopes, more like mixing chemicals or elements to make things
welding
myths- reveals ancient items and allows you to use special trinkets from way back when, and later realize the new stuff are all connected.

14 Replies

  • "FiendishlyDelighted;c-18174268" wrote:
    Archery is for sure a good one. We have the dart board so it shouldn't be difficult to do something similar with archery. Could have different bow styles too (short bow, long bow, compound bow, etc).

    I also think charisma needs a split into charisma and storytelling because those are honestly different skills. I could see some stories falling flat and giving sims a bored moodlet, or draining them of energy (rambling stories putting other sims to sleep). In fact, a "rambler" trait would be pretty awesome with increased chance of inflicting bored statuses on other sims and taking longer to complete social actions. Bored is likely the single most underused emotional state in the Sims as it is. Can you even die of boredom? I think Sims should be able to!

    I also want the canning skill split from cooking, as it is very different. A food preservation pack could do this, and offer new craftables (like dehydrators for jerky and fruit leathers, or herbs to make spices, new canning recipes as most fruits and veggies should be cannable).

    Auto maintenance should be there as well (just do a garage pack). Money is easy to come by in the sims. Cars should be expensive (a money dump). They can disappear with an assigned sim when going to work, and could be a new woohoo spot. Could break down over time with use requiring maintenance or more money dumping to maintain. Could also tie into the eco stuff by having a negative footprint.


    Storytelling could also tie in with writing fiction, which I think should be its own skill. Nonfiction writing takes completely different skills.

    Canning and preservation would be nice. I wonder where we get the meat and such for jerky, unless it's tied to CL.

    And vehicles shouldn't just be limited to cars- motorcycles, go carts, golf carts... they could make an active career out of it. And, if we have vehicles, add a driving skill. Not just for simple driving, if you're good enough, hit a race track.
  • I'm hoping to see more music related skills within the game. Like Drums, Bass, Saxophone, Trumpet, Harp and/or perhaps even an Accordion skill. A Sculpting skill would certainly be nice. Perhaps we should implement a Puppeteering skill. An overhaul on the current skills in the game would be great.
  • Ice_431997's avatar
    Ice_431997
    Seasoned Veteran
    3 years ago
    I wish they add more woodworking on handiness skill and improve logic skill to make it more use like chess with grim. Also add option run here for sims that have very high fitness skill.
    I agree that in Cottage living, canning should be new skill and more recipe of them and more use in recipe too
  • I would like all of these and everything I listed in this thread: https://forums.thesims.com/en_US/discussion/998872/idea-blacksmithing-pottery-glass-blowing-sewing-basketry-leatherworking-etc#latest

    I know it repeats some of what others have already said:
    Basketweaving
    Batik/Dyeing (Dying uses salt, water, & dye while Batik uses those plus hot wax)
    Blacksmithing
    Candle Making
    Ceramics/Pottery
    Clam/Oyster digging (might be part of foraging)
    Dye-Making (I suppose a form of Brewery)
    Foraging (finding seeds, nuts, berries, seaweed etc)
    Glassblowing
    Jewelcraft
    Leatherworking
    Salt harvesting (either from ground deposits or the seawater)
    Scrimshaw (carving bone/ivory/teeth/horn)
    Sewing (can include knitting, crochet, embroidery, & quilting)
    Soap Making (cc exists from Pied Piper & Icemunmun for this as well as for perfumes & mead)

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