"EA_Cade;c-18101077" wrote:
I just want you all to know - regardless of the topic I bring up spiral stairs for you all in every single meeting I'm in.
It's part of my Email signature as well.
Hey, thanks! If you don't mind then, I'd like to make a few suggestions for future discussions.
- If possible, I'd like them to be stackable, with each "landing" occuring in the same location for each floor. In the example below, the red and green dots in the bottom floor need to end at the same colored dots on the second. For a normal wall, 12 steps will be required to match the animation, for a medium, height wall, 16, and for a full height wall, 20. However, added heights should not push the landing further clockwise. The footprint should remain the same for all heights.
https://i.imgur.com/9JIREWF.png
- They should be configurable such that someone can adjust their circumference and whether to leave a hole in the middle, rather than a simple pole. For example...
- 2x2 with a pole
- 3x3 with a one tile space in the middle (pole is then copied in the four cardinal directions)
- 4x4 with a two tile space in the middle (pole is then copied in the four cardinal directions)
- etc
- They should be configurable such that clockwise and counterclockwise can be selected.
https://i.imgur.com/oJTBL9Q.png
** The problem is step count. While 12 (steps) / 3 (quadrants) = 4, the other heights aren't evenly divisible by 3. So, what's you'll have to do is use 4,5, and 6 (steps per quadrant), and make new animations to suit, for every life stage that can ascend/descend. This is because squeezing another step into a quadrant raises the slope of the entire stairwell.
Good luck!