Magic Hunting should be an active Hobby, Just so I can have my teenagers partake in the savagery.
Since in my story, it's a 16 year old girl who besieges my Werewolf's Mansion and leads a house raid and murders the entire Family. it's begins in the late 1800s, and from then on it becomes a family business over the generations.
In the Dior family, they start training their young at 10, and by age 16 they are pushed into the deep end and go on their first hunt alone.
In terms of Werewolves it would align perfectly with Get Together's Club System, and Archery skill
But I also want other things to hunt creatures
Wolfsbane, (When Planted or just laying around) rapidly drains Werewolves of Energy, and makes them Tense/Uncomfortable.
If Ingested, Can Kill/turn werewolf Human. But most werewolves have very high senses, and will be able to tell if their food has been poisoned (Garnished) with wolfsbane, and most will reject the meal or drink automatically.
Sage: Against Ghosts, wards off restless spirits.
Earthen materials (Gold, Silver, Diamond, Ruby, Sapphire, Emerald: in My book, contain magical properties witches Sorcerers can utilize. but they can also be used against them.
Gold and Silver are a very Good conductors and makes good wands and jewelry, but most if Not all are very bad insulator plus more expensive.
Stones, (Diamond, Ruby, Sapphire, and Emerald) hold magical properties and are the best used for long lasting enchantment ruins. they can be used to amplify power or contain power, such that of a Sorcerers. (Basically jewelry can amplify power or it can reprieve power
(Thought I'd open the door to Jewelry Crafting)