Forum Discussion
7 years ago
@EnglishSimmer90 Cool! Let me know how it goes.
I've started with my first generation, who is now raising her toddler. I've added two rules that occurred to me while I was playing:
12. You may not use previously existing Sims to help you achieve any of the deaths in the challenge. For example, if you are using a vampire to cause an emotional death, it must be a vampire who has grown up in the family or someone who has decided to become a vampire. The same goes for any career objects or conveniently broken electronics.
13. You are allowed to restart without saving if someone dies the wrong death, dies too early, or accidentally gets in a situation where the target death is not possible. However, every time you do so, you must add an additional generation with a different cause of death besides the ten already used.
I wanted to put something in there so the challenge isn't just "you failed" if you get pretty far into it and your Sims dies unexpectedly. But I also didn't want to make it too easy to just reset over any little inconvenience.
Also, I added some alternate options if you don't have all the packs installed. Your writer can be an astronaut if you don't have Get to Work, and one lot trait should be left blank if you do not have City Living.
One thing I'm still in debate on is aging. Should I change rule #2 to say "must be set to normal"? Or keep it as just a recommendation?
If anyone notices any other adjustments I should make, feel free to comment in this thread. :)
I've started with my first generation, who is now raising her toddler. I've added two rules that occurred to me while I was playing:
12. You may not use previously existing Sims to help you achieve any of the deaths in the challenge. For example, if you are using a vampire to cause an emotional death, it must be a vampire who has grown up in the family or someone who has decided to become a vampire. The same goes for any career objects or conveniently broken electronics.
13. You are allowed to restart without saving if someone dies the wrong death, dies too early, or accidentally gets in a situation where the target death is not possible. However, every time you do so, you must add an additional generation with a different cause of death besides the ten already used.
I wanted to put something in there so the challenge isn't just "you failed" if you get pretty far into it and your Sims dies unexpectedly. But I also didn't want to make it too easy to just reset over any little inconvenience.
Also, I added some alternate options if you don't have all the packs installed. Your writer can be an astronaut if you don't have Get to Work, and one lot trait should be left blank if you do not have City Living.
One thing I'm still in debate on is aging. Should I change rule #2 to say "must be set to normal"? Or keep it as just a recommendation?
If anyone notices any other adjustments I should make, feel free to comment in this thread. :)
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