Forum Discussion
10 years ago
Rules. sorry I know it's a lot to read. :s
** Careers can only be entered into any time after the 3rd generation as the family must initially live a life off the grid as your founder has no legal documents and should not exist in this time.
Money can only be made selling crafted items, Harvestables or collectibles. (Until 3rd generation when careers can be joined.)
Just to be clear careers can be joined by 3rd generation family members
** First generation Babies Must not be born at the hospital as family must initially live a life off the grid as your founder has no legal documents including medical records and should not exist in this time.
** No cheats/hacks/mods that give you an advantage over someone who did not use them. I leave this rule deliberately open-ended because of the sheer variety of cheats/mods and hacks out there that have been, and will be made. The rule of thumb is that using a specific cheat/hack/mod will not put your family in any better of a position compared to someone who did not use one. For example, money cheats like motherlode and kaching would be against this rule because someone who did not use them would have less money than someone who did. Where as a mod that, for example, created a brand new yellow shirt in CAS that your Sims could use, would be fine because having a pretty yellow shirt would not cause your family to gain any more points than someone who stuck with the stock clothing options.
** No restarting after bad events. Keep the results and move ahead. Taking the bad events with the good makes the challenge more interesting and struggling back from failure states is half the fun. Restarting to recover from a crash, glitch, bug, or other technical problem is allowed.
** You may not move or merge in other Sims into the Legacy Family with the exception Sims that will aid in bringing in the next generation aka the “spouse”. (See the Spouse section for details. As of the latest rule change, you can bring in more than one spouse). You may have non-heir family members leave the Legacy Family, but once they are gone, they may not be moved back in.
** The Legacy Family must remain on the same lot for the duration of the challenge. They are free (and encouraged) to develop their house but they may not move into a new house. Rooms may be imported into the house from the exchange as long as the family pays full price for the construction and items contained within.
** A Sim must not utilize any anti-aging items within their lifetime (With the exception of the Founder). This includes drinking a youth potion or milking the cow plant. Any cheats that freeze aging or lengthen (or shorten) lifespan times may only be used by the founder. Sims lifespans must be set to “Normal” in the gameplay menu.
** You may not change a Sim’s current aspiration. The exception is when they fully complete an aspiration. When that happens, you may choose their new aspiration, as long as it is not one they’ve already completed.
** You may not bring a Sim back from the dead once the reaper has taken them. You MAY plead with the reaper in order to save a recently dead Sim.
** You may not move/marry out the sim who currently holds the title of ‘heir’. All of the other children in that generation (known as ‘spares’) may move or marry out. Once a sim moves out, they are ineligible to be heir, even if conditions change that might make them the rightful heir.
** When playing a Legacy Challenge, your legacy family is the ONLY family you may play in that saved game. You MAY move in new families into the neighborhood during your challenge (keeping in mind that they can be used for friends, but not spouses) but you may not play them
Spouses
+ Spouses may not bring in any money with them when they move in/marry into the family. To prevent this, you may merge townies into families with one another prior to moving them in. A Sim who is not the last member of their household will not bring any money into the household. Alternatively, if a Sim does bring in money, use the money cheat to reduce the family’s new balance to whatever it was prior to the new sim moving in.
+ There is no restriction on the number of Sims you can move into the Legacy family house. As long as none of them brings in any money. You may have spares get married if you so desire and create ‘cadet branches’ within the household.
+ The first spouse brought into the house each generation (once that generation’s heir reaches young adulthood) is known as the "Primary Spouse" The distinction of "Primary Spouse" does NOT mean the spouse HAS to be the sim who helps bring about the next generation. (Sims can get Divorced, Be widowed and Remarry).
Children
- Regardless of The succession law, you may always introduce children into your family via pregnancy or adoption. The game enforces the conditions needed to have children via pregnancy. In order to adopt a child, both your Sim and their spouse must be alive and living in the same house. Children may only be adopted as infants. You may not adopt if there are any infants (natural born or adopted) living in the house at the time and must wait for them to grow to children before adopting a new one. You may rename the child, and it is recommended (but not required) that you change their last name to the Legacy Family’s name.
- Regardless of their status, when an infant ages up into a child, you must roll for their aspiration and their first trait using the calculator found here. Be sure to put the traits of the two parents (even for adopted children) in the calculator because the algorithm it uses factors those in when generating random traits for the children. When the child grows into a teenager, you consult the calculator again for their adult aspiration and their second trait. Finally the calculator will be used to generate the third trait upon reaching young adulthood.
- There is an option here to generate both aspirations and all three traits for a sim at once, though the proper method is to wait until the Sim ages up. And remember- No re-rolling! One of the hallmarks of this challenge is getting randomly generated children so you should keep the good with the bad. Since the traits of the parents have an influence on the traits of their children, you can try to engineer children by selecting spouses with desirable traits, but this is no guarantee
Death and Ghosts
o You may use the death flower to guarantee success when pleading with the reaper to save a dying sim.
o You must NOT use ambrosia to resurrect any dead sim. (You may cook it and have living sims eat it if you wish)
o You must Not invite any ghost sims back into your family.
** Careers can only be entered into any time after the 3rd generation as the family must initially live a life off the grid as your founder has no legal documents and should not exist in this time.
Money can only be made selling crafted items, Harvestables or collectibles. (Until 3rd generation when careers can be joined.)
Just to be clear careers can be joined by 3rd generation family members
** First generation Babies Must not be born at the hospital as family must initially live a life off the grid as your founder has no legal documents including medical records and should not exist in this time.
** No cheats/hacks/mods that give you an advantage over someone who did not use them. I leave this rule deliberately open-ended because of the sheer variety of cheats/mods and hacks out there that have been, and will be made. The rule of thumb is that using a specific cheat/hack/mod will not put your family in any better of a position compared to someone who did not use one. For example, money cheats like motherlode and kaching would be against this rule because someone who did not use them would have less money than someone who did. Where as a mod that, for example, created a brand new yellow shirt in CAS that your Sims could use, would be fine because having a pretty yellow shirt would not cause your family to gain any more points than someone who stuck with the stock clothing options.
** No restarting after bad events. Keep the results and move ahead. Taking the bad events with the good makes the challenge more interesting and struggling back from failure states is half the fun. Restarting to recover from a crash, glitch, bug, or other technical problem is allowed.
** You may not move or merge in other Sims into the Legacy Family with the exception Sims that will aid in bringing in the next generation aka the “spouse”. (See the Spouse section for details. As of the latest rule change, you can bring in more than one spouse). You may have non-heir family members leave the Legacy Family, but once they are gone, they may not be moved back in.
** The Legacy Family must remain on the same lot for the duration of the challenge. They are free (and encouraged) to develop their house but they may not move into a new house. Rooms may be imported into the house from the exchange as long as the family pays full price for the construction and items contained within.
** A Sim must not utilize any anti-aging items within their lifetime (With the exception of the Founder). This includes drinking a youth potion or milking the cow plant. Any cheats that freeze aging or lengthen (or shorten) lifespan times may only be used by the founder. Sims lifespans must be set to “Normal” in the gameplay menu.
** You may not change a Sim’s current aspiration. The exception is when they fully complete an aspiration. When that happens, you may choose their new aspiration, as long as it is not one they’ve already completed.
** You may not bring a Sim back from the dead once the reaper has taken them. You MAY plead with the reaper in order to save a recently dead Sim.
** You may not move/marry out the sim who currently holds the title of ‘heir’. All of the other children in that generation (known as ‘spares’) may move or marry out. Once a sim moves out, they are ineligible to be heir, even if conditions change that might make them the rightful heir.
** When playing a Legacy Challenge, your legacy family is the ONLY family you may play in that saved game. You MAY move in new families into the neighborhood during your challenge (keeping in mind that they can be used for friends, but not spouses) but you may not play them
Spouses
+ Spouses may not bring in any money with them when they move in/marry into the family. To prevent this, you may merge townies into families with one another prior to moving them in. A Sim who is not the last member of their household will not bring any money into the household. Alternatively, if a Sim does bring in money, use the money cheat to reduce the family’s new balance to whatever it was prior to the new sim moving in.
+ There is no restriction on the number of Sims you can move into the Legacy family house. As long as none of them brings in any money. You may have spares get married if you so desire and create ‘cadet branches’ within the household.
+ The first spouse brought into the house each generation (once that generation’s heir reaches young adulthood) is known as the "Primary Spouse" The distinction of "Primary Spouse" does NOT mean the spouse HAS to be the sim who helps bring about the next generation. (Sims can get Divorced, Be widowed and Remarry).
Children
- Regardless of The succession law, you may always introduce children into your family via pregnancy or adoption. The game enforces the conditions needed to have children via pregnancy. In order to adopt a child, both your Sim and their spouse must be alive and living in the same house. Children may only be adopted as infants. You may not adopt if there are any infants (natural born or adopted) living in the house at the time and must wait for them to grow to children before adopting a new one. You may rename the child, and it is recommended (but not required) that you change their last name to the Legacy Family’s name.
- Regardless of their status, when an infant ages up into a child, you must roll for their aspiration and their first trait using the calculator found here. Be sure to put the traits of the two parents (even for adopted children) in the calculator because the algorithm it uses factors those in when generating random traits for the children. When the child grows into a teenager, you consult the calculator again for their adult aspiration and their second trait. Finally the calculator will be used to generate the third trait upon reaching young adulthood.
- There is an option here to generate both aspirations and all three traits for a sim at once, though the proper method is to wait until the Sim ages up. And remember- No re-rolling! One of the hallmarks of this challenge is getting randomly generated children so you should keep the good with the bad. Since the traits of the parents have an influence on the traits of their children, you can try to engineer children by selecting spouses with desirable traits, but this is no guarantee
Death and Ghosts
o You may use the death flower to guarantee success when pleading with the reaper to save a dying sim.
o You must NOT use ambrosia to resurrect any dead sim. (You may cook it and have living sims eat it if you wish)
o You must Not invite any ghost sims back into your family.
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