Forum Discussion
9 years ago
@Rawla Honestly, if people like it a lot I'd even replace the current lot trait rules with it. I feel like it adds an additional dynamic to the lot trait system as then you have to think about whether you want to have babies and risk the traits being changed or whether you want to wait a bit and make full use of them.
@Chellejo, I haven't even gotten 3 skills to the max yet. Apparently toddler skills are really hard to teach :lol:
@CactiSimmer I have autonomy on but I check on the adults every few minutes to cancel any unnecessary toddler-related actions. Usually player-issued commands take precedence over autonomy-issued commands so when I keep my sims busy by giving them commands often they don't go crazy about the toddlers all the time.
@Eminik Oh no :( I hate the prospect of corrupted savefiles looming over all of us, I really want to find out what the cause of that is. Even though yours wasn't corrupted in the end I'm still scared it will hit either me or someone else again.
@Mareviola I plan on building another one or two baby challenge houses for people who don't feel like building them themselves. I personally want to move into something cozier down the line as well, my own house is too blue and white for me right now.
@meubanks You can chime in whenever you'd like to! Any input is welcome. However concerning the baby daddies I don't think we're able to greet them because they seem to be part of the household in that state. Paolo Rocca was able to move through a door that was locked and set to only allow household members. Frankly, I don't see any kind of cheating to work around or avoid glitches as rule breaking. As long as you age your child up on the day it's supposed to age up or whenever it gets an A it doesn't matter how you do it. I have all mc command center modules installed but have it set up in a way that they're not giving me any advantages in the challenge and as long as people don't exploit it I don't feel it's an issue.
Considering what @meubanks said I think we do need additional rules for the clubs. While I don't think people using what the game gives them is all that wrong I do want to limit exploitation of ingame glitches or mechanics that could be abused in a profitable way. In this case I would suggest that we add a rule that states that sims in the household may either join already created clubs or create clubs that have no encouraged / discouraged activities. That way the exploitation of the system should be limited while players who use the clubs for daddy hunting or family gatherings still can use them. What does everyone think about this?
And what does everyone think about randomizing lot traits, should we replace the current existing options with the rule that lot traits have to be randomized every 5th child?
@Chellejo, I haven't even gotten 3 skills to the max yet. Apparently toddler skills are really hard to teach :lol:
@CactiSimmer I have autonomy on but I check on the adults every few minutes to cancel any unnecessary toddler-related actions. Usually player-issued commands take precedence over autonomy-issued commands so when I keep my sims busy by giving them commands often they don't go crazy about the toddlers all the time.
@Eminik Oh no :( I hate the prospect of corrupted savefiles looming over all of us, I really want to find out what the cause of that is. Even though yours wasn't corrupted in the end I'm still scared it will hit either me or someone else again.
@Mareviola I plan on building another one or two baby challenge houses for people who don't feel like building them themselves. I personally want to move into something cozier down the line as well, my own house is too blue and white for me right now.
@meubanks You can chime in whenever you'd like to! Any input is welcome. However concerning the baby daddies I don't think we're able to greet them because they seem to be part of the household in that state. Paolo Rocca was able to move through a door that was locked and set to only allow household members. Frankly, I don't see any kind of cheating to work around or avoid glitches as rule breaking. As long as you age your child up on the day it's supposed to age up or whenever it gets an A it doesn't matter how you do it. I have all mc command center modules installed but have it set up in a way that they're not giving me any advantages in the challenge and as long as people don't exploit it I don't feel it's an issue.
Considering what @meubanks said I think we do need additional rules for the clubs. While I don't think people using what the game gives them is all that wrong I do want to limit exploitation of ingame glitches or mechanics that could be abused in a profitable way. In this case I would suggest that we add a rule that states that sims in the household may either join already created clubs or create clubs that have no encouraged / discouraged activities. That way the exploitation of the system should be limited while players who use the clubs for daddy hunting or family gatherings still can use them. What does everyone think about this?
And what does everyone think about randomizing lot traits, should we replace the current existing options with the rule that lot traits have to be randomized every 5th child?