11 years ago
The Sims 4 Story Progression - Help the Gurus
In SimGuruGrants current chat he asked to send things that you want Story Progression to do.. Please post your suggestions, so we can help the gurus out with what the players want story progression to progress in the game. Please note that these may or may not be implemented.
**Tuning file, where players can change what progression allows/disallows themselves or options to turn each item on or off**
**Allow players to set own percentages of what happens**
**Different Settings for each save game**
**Percentage based options so we don't have all Sims doing it.. Kind of like pregnancy**
**Maybe alerts in the notification wall - there will be a lot (so maybe/maybe not)**
**Keeping well balanced numbers of all age groups & Genders**
**Keeping Townie population down through death - games generates too many (maybe??)**
**Being able to turn story progression on and off for both played households and never played households**
**Easy way of checking progression eg: marriage, birth, death, adoptions etc. not in the notification wall, so players are not bombarded with information**
**Making sure careers/jobs match skills Sims have acquired**
**Turn Off Aging Only**
**Remove Population Cap**
**Do not initiate first time interactions with played households**
Relationships
- Marrying and Divorcing (Townies Included)
- Non-Played Sims having Children/Adopting: If Sims have the hates children trait, they should not adopt or have children)
- Affairs (low percentage of happening maybe? so it doesn't happen too often)
- Sims becoming Best Friends/ Boy Friend / Girl Friend (Percentage Based)
- Girlfriend/Boyfriends breaking up (Could be trait based)
- Enemies being created (Based on traits/relationships/friendships)
- Being able to increase and decrease relationship/friendship status
- Sims moving in together
Sims
- Sims Dying
- Sims Being Born
- Skill Building??
- inherit assets (money,houses etc.)
- Family members living at other residences come visit often
- Death of a Sim not in the active household should affect your active households Sim
- Aging as per game settings, not just because story progression wants too
World
- Sims Moving In
- Young Adults move out of parents homes (Percentage Based)
- Sims moving houses based on promotions and demotions
- If Sim parents die, any children will be moved to a relatives house, if any
Careers
- Choose Careers/Jobs: Should be picked based on Traits and Aspirations
- Progressing in selected Career/Job
- Sims earning money
- Townies find Jobs/Able to level up jobs
- Townies meeting people on the job
**Tuning file, where players can change what progression allows/disallows themselves or options to turn each item on or off**
**Allow players to set own percentages of what happens**
**Different Settings for each save game**
**Percentage based options so we don't have all Sims doing it.. Kind of like pregnancy**
**Maybe alerts in the notification wall - there will be a lot (so maybe/maybe not)**
**Keeping well balanced numbers of all age groups & Genders**
**Keeping Townie population down through death - games generates too many (maybe??)**
**Being able to turn story progression on and off for both played households and never played households**
**Easy way of checking progression eg: marriage, birth, death, adoptions etc. not in the notification wall, so players are not bombarded with information**
**Making sure careers/jobs match skills Sims have acquired**
**Turn Off Aging Only**
**Remove Population Cap**
**Do not initiate first time interactions with played households**
Relationships
- Marrying and Divorcing (Townies Included)
- Non-Played Sims having Children/Adopting: If Sims have the hates children trait, they should not adopt or have children)
- Affairs (low percentage of happening maybe? so it doesn't happen too often)
- Sims becoming Best Friends/ Boy Friend / Girl Friend (Percentage Based)
- Girlfriend/Boyfriends breaking up (Could be trait based)
- Enemies being created (Based on traits/relationships/friendships)
- Being able to increase and decrease relationship/friendship status
- Sims moving in together
Sims
- Sims Dying
- Sims Being Born
- Skill Building??
- inherit assets (money,houses etc.)
- Family members living at other residences come visit often
- Death of a Sim not in the active household should affect your active households Sim
- Aging as per game settings, not just because story progression wants too
World
- Sims Moving In
- Young Adults move out of parents homes (Percentage Based)
- Sims moving houses based on promotions and demotions
- If Sim parents die, any children will be moved to a relatives house, if any
Careers
- Choose Careers/Jobs: Should be picked based on Traits and Aspirations
- Progressing in selected Career/Job
- Sims earning money
- Townies find Jobs/Able to level up jobs
- Townies meeting people on the job