"sunspriter;c-17067161" wrote:
I’m curious how big a percentage actually play occult at all though? I don’t really mind one way or the other, I’d buy it and I loved Makin magic, but I’ve only ever seen a ‘demand’ for supernatural in this forum, never with the youtubers or twitter or irl (I’m sure it exists, I just haven’t personally come across it...ever)maybe that’s why it’s being overlooked? It might just be a very vocal minority who want it but the majority won’t buy it? I honestly don’t know but I suspect that might be the case, I don’t think sims are just intentionally overlooking an area of huge demand.
I personally don't think they are that much of a minority. Youtubers are also just stuck with what is there: they can't use it if its not a thing, and they can't just make videos constantly complaining about what isn't there. A big section of youtubers is just dedicated to building; another is challenges, etc. I can't speak for Twitter or anything else.
It is true that TS3 was in the height of the Twilight phase, and as that has died down there is likely less people with a paranormal itch to scratch. So it could be part of it.
More so, I think the real issue is that the supernatural players tend to be very separate from realistic players. VERY separate. In TS3, almost every other EP came with a new lifestate even outside of supernatural. We got mermaids, imaginary friends, genies, vampires, simbots, aliens, plant sims... it was almost a staple to expect a new lifestate for every EP. Get To Work was the first EP for TS4, and just as was trended in TS3, it came with a lifestate. And the community blew up over it... realistic players didn't want the aliens in their game and they couldn't be turned off, but they couldn't get the job content from Get To Work without it. People were also disappointed that aliens felt so bare bones. Then, we never really got life states in EP after that, and eventually we got Vampires as a GP which SHOULD have been a better fix. Separate the content so realistic players don't have to see it, and devote all your attention to the occult to better please the super natural players. And even still, people who didn't like the occult bought it then got upset they had vampires running around :/ Which was kind of the point of the GP...
For super natural players though, I think Vampires was well received because they were done so well. So I think they are just trying to find the balance to make the content available whilst also making it optional. With the release of Strangerville this year, and the poll asking for the most popular occult lifestate, I think they are trying to ease back into it.