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SimSorcerer's avatar
7 years ago

The Sims 4 with more Science!

Hey again everyone!

I've mostly been advocating for magical/arcane content, but I'm also a big fan of Science!
I know that we have a Scientist Career with Get to Work, but it just doesn't feel fleshed out. At least not to me.

I'm thinking why not add some cool new content related to science and technology!

Like adding a giant sleek/high tech modern aquarium that allows our Sims to observe/study Marine Biology and you can adjust/manipulate the temperature and habitat/ecosphere as well as add exotic fish like Octopuses, Giant Squids, Sharks, and even genetically modified fish and alien fish.

We can also add a DNA Analyzer or a high tech machine that stores, analyzes, and manipulates DNA for our sims to study, discover, and even use on themselves or others to observe the effects and receive some new abilities/perks.

We could add Robotics into the mix as well. Construct machines with advanced artificial intelligence like Servos, SimBots, and/or PlumBots. Or construct simple or complex but not conscious machines that clean your house or materializes food and plants!

We could add more potions to discover, more plants, insects, ways to die like toxic gases, lethal anomalies, Bio-Hazardous materials, and so on. Even add new dimensions with content for our Sims to discover and collect!

We can even add new high tech/science related cosmetic content.

Perhaps even add laws, concepts, or content related to Quantum Physics, Biochemistry, Physiology, Botany, or maybe some made up field of study that complies with the Sims Universe.

Though what are your thoughts? Would it be better to implement more science or science related/inspired content to our Sims? What would you like to see in our game that is science related? What are your ideas involving content, concepts, and/or mechanics to the game?

Plus, I know that Science isn't all test tubes and gadgets. I do have a lot of respect for Science and always advocate for using inductive and deductive reasoning, Logic, critical thinking, and searching for the objective.

As always,

Thank you for reading this post.

4 Replies

  • They should make the robots/ Servos playable like in Sims 2 and Sims 3, not an object like Sims 1.

    Also the robots should be able to be upgraded by their creators with various functions that require the Robotics skill

    For example by default, Servos would have no emotions (Always "fine") unless they're upgraded with the ability to feel emotions
  • I'd love to see a robotics skill that allows you to create and upgrade robots. In the beginning, you'd only be able to make simple robots like a roomba or Nintendo's ROB (look it up, it's one of those oddities of gaming history that's more interesting to learn about than to play with), but as you continue on, you'd be able to built sophisticated, human-like robots. With a maxed out programing skill, you could even give a robot true free will and personhood! Now that would be fun!

    I am also dying for a genetic engineering machine! I want to make mutant sims...maybe even have experiments that go wrong. Like, if you have the mad science pack installed along with Vampires, you could mess up and create a vampire sim...or have your sim turned into a vampire. Oh, and a mad science pack would be the perfect opportunity to upgrade plant sims to a permanent lifestate with a more plant-like look to them too. Maybe some options for skins (bark, Swamp Thing, you know...), hair and facial hair (leafy hair, grassy hair, short moss, vines, flowers, thorns, etc), and body details (leaves, thorns, bark patches, conifer needles...). And, of course, we can't forget animal hybrids and supers!

    Also, death rays need to be a thing for our evil sims. We need those. Yes we do.

    (Man, if I had a few hundred million dollars, I could get a life sim game made that would blow TS4 out of the water...)
  • Any concept that they can come up with to add to the mad scientist feel for my game will be awesome.

    I'm assuming eventually we will get some sort of robotics in the game. One of my biggest wishes is that we not only can create robots that appear like robots (both sleek/stylized or rickety/clunky) but that we can also make synth or sim-like robots also. With a different set of needs and maybe some way for them to become sentient (either through a glitch or programming). Again I'm assuming we'll get something along these lines but gahh.. will be so excited when we do.
    I'm assuming that a pack like this would also come with more a more modern/techy look and other items to further the concept and of course fill it out :).
  • I am always for adding new skills to The Sims. Given the "Tech Guru" career path, I actually can't believe that a Robotics skill set does not already exist. As for DNA skills, can't we already do this in the advanced Gardening and Fishing skill levels?

    Currently I am pursuing a Mathematics degree, so I would call myself more of a mathematician or theorist. But outside of Programming, I don't really know how to add more "invisible" math and science to the game.

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