"mysph1t;c-17786068" wrote:
A thought occurred to me. When fine tuning placements of things like windows or other wall decorations, I'm really ocd about precise placement, so I'd like to have a control tool when selecting windows to adjust placement. Lets say you select a window that's placed on a wall without moving it. You would see vertical and horizontal arrows appear around it, and allow you to move it only in the direction of the arrow you select. clicking the arrow could allow it to move one small integer of what it would normally move, say up or down when moving the whole thing, while holding it would allow you to slide it. Before you could place windows anywhere, holding the window would allow you to slide it just up and down, but now that they can be placed off center of tiles, holding it can cause it to slide horizontally when you only want to move it vertically. For items like say tables, your controls would be different, with 2 horizontal planes, and one rotational plane.
Another tool that might be useful would be to have a percentile number box in proportion to the wall height or width. So if you have a short wall that's say 5 spaces wide, and you put 50% on the height, and 50% on width, it would place the window on the center tile at mid wall height. If you adjusted the wall height to tall, the window would automatically jump up to be the mid height for the current wall height.
Lastly, I'd like to have a visible degree angle displayed on roof pitch, and a similar ability to manually enter the degree you want the roof to be pitched at, as well as the curvature for roof bends.
A few of these ideas came from the housing system in Wildstar, which had a pretty robust item placement system that allowed you to fine-tune the placement of decor, and I think they'd be a good fit in the Sims.
Edit: Oh yeah, since we can now place doors and windows fairly freely, how about letting us build walls on the half tile? When I'm trying to build more medieval style builds, I want to replicate the jettied look of tudor architecture, but a full tile is frankly too much to look good unless the build itself is pretty large.
https://upload.wikimedia.org/wikipedia/commons/f/f4/DoubleJettiedBuilding.jpg
I'd also like to be able to have selective ceiling heights for different rooms on the same level. Also a round room tool. Really I just need all the building tools.
I agree with the building options. I would also add in the ability to give true split levels in our builds.
I want the option of vaulted ceilings we can kind od do Cathedral Ceilings that follow the pitch of the roof for our builds. The ability to have walls that curve convex or concave for modern builds or slant in or out to create bunkers for our paranoid sims.
I would like spiral staircases.
I would like to be able to build on the same level the roof is at so that we can a real attic in our builds. Different colours and textures for hair. There needs to be more 4-C hair that looks amazing and isn't just a very dark blue. Granted in natural hair colour there may be a bluish undertone but it doesn't turn the hair a very dark blue and acts to enhance the black colour of hair. True white hair not grey but true white.
More things for our babies toddlers, kids and elders to do. Like playing tag, duck duck goose, 4 corners, hopscotch, double dutch and regular jump rope, Where double dutch not only improve the motor skill in children but social too. Being able to have baby's first word and first step. Baby showers for expecting parents. More cribs that would be neutral. Stop making babies objects and make them babies that we can show and introduce to the family.
I hate this one thing our sims cannot do, That we cannot have our sim introduce another household member to another sim. For example, Minerva Charm is friends with Simeon Silversweater the Sage of Practical Magic. She should be able to introduce her grandkid from Emilia and Darrel to Simeon I feel. Instead of Simeon coming to visit Minerva just to chat with an old friend and have someone in the household like Emilia and Darrel's kid just coming up to Simeon and hopefully not be rude by interrupting their conversation and introduce themselves to him. In real life, we introduce others to each other that are friends, associates, those we are in a romantic relationship with, and loved ones of ours etc because it's the polite thing to do.
Colour wheel for hair and build/buy and CAS items.