"GalacticGal;c-18191542" wrote:
"DaniRose2143;c-18191356" wrote:
I don’t think that’s what I’m dealing with. Nobody has performed any mean or mischievous socials and they haven’t popped up in their queues. It’s weird, but at least this is in one of the backup saves and not the main, and it only happens after I merge everybody into one household.
My Dad used to tell us of study wherein they put a great many rats together into a space too small to confine them. They turned on each other. He often suggested a larger house would help us all get along better, based on that study. It makes sense. Every living thing needs their own 'space', if you will. Perhaps, you've crammed too many Sims together?
I have a few ideas I want to try. I hadn't thought about the house size since they were never meant to spend even one night living under the same roof. It was only supposed to be long enough to get the shots I wanted and then exit without saving. I reinstalled MCCC with the latest update and I want to see if I merge them together that way if it happens again. Another is to have each household arrive one at a time and ask to join that particular household and see if it repeats. This is more or less an experiment now. Once I have the proposal done I can exit without saving, like I've been doing, and go back to the main save. I won't have any reason to merge households there and this shouldn't be a problem anymore. That said I'm making a note of this since it could possibly bubble up over there from some other trigger. I had been having issues with Londyn suddenly coming up with a sad emotion bomb moodlet even though she
didn't have that quirk.
ETA: My worry at the moment with this is I don't want that moodlet to suddenly become the one that sets their mood and spoil a shot. I went through that with the scene on the couch with Travis, Summer, and Liberty. I can use a cheat to go in and instantly remove the unwanted moodlet, but I have to stop and check to make sure everyone is still cool instead of focusing on what I came to do.