Forum Discussion
davina1221
4 years agoSeasoned Ace
"Simmingal;c-18148201" wrote:"davina1221;d-1001332" wrote:
1. Vampires and the magic world had next to no living spots.
I agree in that Forgotten Hollow could do with couple mid sized extra lots bit further from center
but I also don't want to change the actual world layout I love it being so cozy
I would have also liked those tunnels to be explorable
like idk its just kinda like i see tunnel I can't explore I annoyed
even just let our sims woohoo in it snowy escape style
or use them to teleport like moonwood mill or something if there can't be lot
idk it just needs some use
heck add monster in it for our sims to pester that'll do
would have also loved to be able to edit the center of forgotten hollow but true I wouldn't want it to be lot cause then it would need loading screen so i need like world edit tool or something rather2. A lot underwater for mermaids should've always been included. Finding stuff there like in the Sims 3, a cave, encountering sharks, ect.
would have been nice to have one or even just like hidden lot that appears as being underwater if nothing else but yeah I think that ship has sailed3. The Go To Work place should've had more spots including one as close to 64x64 as possible for shops since we can make our own and many talk of making malls.
this I disagree with, I would rather have it so we can place the career lots anywhere not just specific lots
and as for making malls those lots don't really function so they would have to make them function before I could want to build more
actually if anything I want smaller lots because those work better with how retail is at the moment
4. The farming world should've had at least two of the largest lots possible since those sheds take up a ridiculous amount of room and it takes a bunch of room to add the full garden with trees and a farm house. A few regular lots there would be nice also, but having a very large farm is impossible in that world if you want a really nice place with lots of animals and the full garden with all harvestables.
I disagree as I feel the current lot sizes are plenty for a farm I would instead have liked to have couple more smaller lots in town center and added additional cow/llama spawner that does not require whole shed like even just option with just the door or something would have helped
5. A few more houses at the bottom of the werewolve world would be nice and hopefully not mess up the vibe.
I don't have moonwood mill yet but I really lack lot or two in the moonwood collective part if anything
would have been nice to have gregs lot as actual lot since all you really need to summon him is the signs in front
would have also been nice for those yearning for greg families as he would spawn right outside your house you know6. There needs to be more in Del Sol for shops and cele homes, perhaps another big one or two(meaning largest lots possible).
another disagree if I wanted more lots in Del Sol I'd want more like midrange housing or maybe like apartment theres plenty mega size lots here for me7. The free world could have a few more towards the middle. I've always meant to make that a shopping district ect. Would be nice if you all would add some lots there too. Maybe at least two more largest lots possible and around 5 other lots.
in this you mean Newcrest? yeah meh to me I don't even use the existing lots there so no comment on that :lol:
On number 1 you mentioned an edit tool, but they will never give us that for the Sims4 and I wouldn't want to mess it up too much either, but a couple well place ones would be something.
On 2 you said the ship had sailed on getting underwater, but that's the whole point of them going back and redoing packs is adding what they should've put in. One underwater lot shouldn't be too huge with a loading screen. We already have collecting and what's being collected.
On 3 I didn't mean that was the only place they could be; I'm talking about existing packs/worlds and making them better which is the whole point of fixing up packs they've already made. I was trying to say that since we got shopping with that pack and it has two stores, why not put more lots there so we can have several shops to choose from and one huge one for the mall simmer's keep asking for.
On 4 we have med./ to small lots all over. There are no huge lots for making a huge farm which was the only reason that simmers who asked for farming in the first place wanted. They wanted to make a huge garden and have loads of animals which takes a huge piece of land, which they didn't provide at all. They attached those animals like they did babies and except for that work around I've seen from some simmer who was able to get the buildings to nearly disappear, that won't happen. Even in there's, a bunch of land and the animals spaced out was all they could accomplish.
On 7 Newcrest. Just saying to the middle is nothing and a few huge lots for builders to use would be nice for those like me who really use that world. There's loads of possibilities. Huge neighborhood, making your own supernatural hood because the ones offered were small, maybe a ghost town where everyone living there are ghosts, alien world using alien plants weird housing to make it look diff from all the other worlds. With water/pond tools a water type world with lots of water looking lots. Maybe a rich neighborhood with middle class to the side. Maybe a real farming community with a bunch of farms instead of 3-7 we got with the cottage/so called farming EP. Making many shops and businesses there(bowling alley, shops, eating places, park, ect. and just filling it up with fun things to do.
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