Forum Discussion

Bmm209's avatar
5 years ago

We need to rethink traits

I may be using examples from games from multiple sims games, not just TS4

2 aspects I think should change:
1) There should be mandatory negative traits. Everyone has strengths and weaknesses. Its too easy to pick easy traits that make your game a breeze. There should be mandatory negative traits, like clumsy, awkward, gloomy, squirmy etc to add variety in your sims. At present TS4 has 3 trait lots, to account for this add 2 negative slots. I believe medieval has something like this? It'scalled a fatal flaw.



2) Some traits arent really "traits" at all. For example, why is vegetarian a trait? There should be a likes/dislikes slot to add things like this. It shouldn't take up a personality slot. Just like with "loves the heat" and "hates art" this doesnt say anything about your character as a person. These are just likes and dislikes. It should be in another section.

It can work in a space like this, likes and dislikes to add preference for food, weather, attitude about technology etc

  • I don't think there should be a mandatory negative trait but think traits should be redone. Traits should impact autonomy and dialogue with other sims. For example, a good sim can get moralistic with other sims. They should have interactions with evil to be able to save them and bring them back into the light. Just as evil should be able to corrupt, manipulate, and destroy others. For example, Vlad should be able to go to a club see Geffory Landgraab cheating on Nancy with yet another random sim and he should be able to expose Geoffry's indiscretions or be able to blackmail Geoffry because he is evil. On the other hand, Geoffry should be able to save his son Malcolm from the dark path he is from being a good sim.
  • Totally agree that the current traits should be revisited.

    My biggest request would be to bring in a personality slider like in TS2, bring back favorites, and have the traits affect gameplay such as what @drakharis mentioned or even just like in the previous games where traits/personality would affect things like how fast or slow a Sim gained a skill or their ability to do one thing that another Sim with different personality couldn’t do.

    What I think might also help is adding more slots for Traits and then changing how they organize and distribute the traits that we do have. In CAS, the traits are separated by Personality, Lifestyle, and the other one???Hobbies. What they could do is make the lifestyle and hobby ones more like favorites and interests in the previous games and add more Traits for the Personality category. And allow Sims to have more Personality traits in addition to the lifestyle and hobby traits.

    But until traits actually affect gameplay beyond just moodlets, then it really doesn’t matter what they do.
  • I really miss having the likes and dislikes from TS2. I liked having sims interested in certain things and it affected how they acted or what they talked about and who they got along with. Having the magazines so that they could read and change and adjust these was just added extra dynamic. It really made my sims feel different though, like they all had their own minds. I liked it.

    I also like your idea about the negative traits, but, we probably don't need to force it like Medieval does (although, it is something I really do like about that game and adds an extra game play challenge element). As it is in TS4, I usually do try to make sure one of the sims traits are a negative one, not that it makes a world of difference in this version. If traits were ever more meaningful in this game, it could still be optional as it is now, a lot of us will pick them anyways.