Forum Discussion

kwanzaabot's avatar
9 years ago

We really need a "Townie Job Manager" tool!

So, today I cooked up a new mod for my game, that puts some tighter restrictions on who can and cannot be a Nanny. I made it so Teen female and Young Adult female Sims are the only ones allowed, and I did this so my game would stop spawning old ladies that I have no need for. I have plenty of Teen Sims that don't do anything, and I have plenty of Young Adult Sims that don't do anything. So, I thought, this is the perfect opportunity to give them something to do!

But nope. The game keeps generating a brand-new Nanny every time I try to hire one, instead of drawing from the pool of unemployed, unplayed, homeless Sims that meet the requirements for the job.

I've noticed the same thing with Mixologists. Instead of there being a small pool of Mixologists that spawn in the grand total of three bars that my Sims visit regularly, and then reusing those mixologists elsewhere if needed, every time I visit a bar, there's a new bartender waiting for me.

It's getting ridiculous.

So, I'd like to propose a new tab that can be added to the "Manage Households" window.

I call it, "Manage Jobs".

In the Manage Jobs menu, we can look at the list of jobs that our game currently requires to be filled, and manually assign Sims that fit the criteria.

And then, and only then, if there aren't any suitable Sims to fill the role, the game can generate a new hideous Townie to fill the job.
However, should we create a new Sim that DOES meet those requirements, that Townie should be able to be given the boot.

In short, PLEASE give us the power to choose who can fill NPC roles, so that the game doesn't keep getting bloated with Sims that we don't want.
  • neylajc's avatar
    neylajc
    Seasoned Newcomer
    I was just thinking this the other day when my sim went on a restaurant date and her grandfather was the waiter...only for her to leave for the club and find out her grandma's a DJ....
  • userafw's avatar
    userafw
    Seasoned Newcomer
    "Terra;15422932" wrote:
    I definitely support this! I had a thread about this (and a few other related ideas) this summer - you can see the link in my signature to the "Manage Neighbourhoods" thread.

    In that thread, I suggested a system that I think could work really well for this. In The Sims Medieval, every new venue you placed required a Hero. When you placed a new venue, you had the option to choose a randomly generated Hero or to make your own. I think that Sims 4 should do this with the community lots in your game. Each one should have a "Manage Roles" option where you have these options:

    * Generate random NPC for this role
    * Go into CAS and create a new NPC for this role
    * Assign a pre-existing unemployed Sim for this role

    By default, the game will choose the first option as soon as you take your Sim to visit a community lot. However, the player would have the power to reassign these roles easily from map view. Each venue would vary in how many NPCs needed to be assigned, and this would be reflected in the UI. For players who have Dine Out, this would also work for unowned restaurant lots.

    NPC roles that are not attached to a venue - eg. Maid, Repairman, Mail Carrier - could be managed in a similar system but in the "Manage Worlds" menu, with a new tab for "Manage Jobs".

    What happens if you assign an unemployed played Sim to one of these roles? It's simple! Your Sim disappears during their shift just as they would for any rabbit hole career. @LeGardePourpre has given examples of the already-existing shifts for these roles, so when you assign the Sim one of these jobs, you also choose which time slot they work. If your other Sims in the household visit the lot where that Sim is working during their shift, the game simply treats your working Sim as an NPC who cannot be controlled until their shift is over, with their face in the Sim panel greyed out as usual.


    The played Sim would have to be assigned to an NPC job, or else they might be double-assigned to a player-given job, and an NPC job. I do wish players could assign NPC jobs like Waiter/Waitress or Repairperson or Maid or Gardener or DJ, or played Sims in the Mixologist track of the culinary career could be mixologists. Maybe there could also be a new Dancer and/or Singer career.
  • It's a brilliant idea. I'd like it for both regular jobs and NPC roles.
  • "SarahsShady;15609483" wrote:
    Yes The OP has a terrific idea. We should control who we want as nanny, maid, butler. Just like how we choose retail employees in GTW. The amount of sims TS4 creates and then culls off is super annoying. I cannot stand all the new townies.. all with the wrong CC and a name I cannot pronounce. I usually go and tweek them to my liking in cas but then the game later culls them and adds more. :/
    Please give us THE PLAYER the power to choose who we want in our game. I don't want a green haired, custom skined, beast eyed granny nanny with cc hair ( The hair I use for one teen sim I had to make for a movie).. AHH! lol
    Drives me nuts.


    The CC can be solved by running a batch fix in Sims 4 Studio, but yes, I agree.

    Townies are always so ugly (and temporary) that I don't consider them anything more than set dressing to make the world feel more alive.
    But if I have an unplayed Sim with the Neat trait, it'd be cool to see them used as a Maid. If I have an unplayed, unemployed Sim with maxed out Mixology, it'd be nice if they were my Mixologist.
  • Me Too! This is not in the game yet, and a very good idea. I use cheats to create my service sims, but cheats are not supported for gameplay, and I would like to not have to. The game is also made for a younger generation than me, and perhaps this method is too complicated for a very large part of the simmers. Please add!

    And also, to prevent necroing, a Me Too button would be good on these suggestion threads, assuming they are actually read by anyone able to influence anything. Here's for hoping :)