"SinaMegapolis;c-16968554" wrote:
"SimsLovinLycan;c-16968435" wrote:
Honestly, I want to be able to give my sims a straight-up muzzle in werewolf form, no more of that flat-faced wolfman junk. I also want the option for tails, I want their eyes to be any color I want (even if it's the same color as in their human form) in their other form instead of being arbitrarily restricted, I want fur-textured skin tones that match the full spectrum of available hair colors, I want a full-wolf transformation, I want shapeshifting to be a multi-tiered ability on the skill tree that includes the ability to do partial transformations (change ears, grow tail, grow claws, change eyes, etc.), I want collars, more edgy/wild hairstyles and clothes (especially for guys, including mullets and rat-tails), I want to be able to give them unusually long/sharp canine teeth in human form, I want a charm ability, I want Steak Tartar and Raw Meat as available meal options, and I want them to chew/maul furniture instead of "clawing" or "scratching" it like a freakin' house cat. I also want emotional transformations as an available weakness, special mischief interactions in full wolf form, their hunger bar to fill more slowly when eating in order to simulate having an increased appetite/higher metabolism, and pentagrams in the Tatoos menu in multiple styles and for multiple parts of the body.
About eyes, Would you be interested if they had a sort of "Eye Tattoo"? like you still have to deal with the arbitrarily determined eye color but it won't change the eye color fully and you can select which parts of the eye to be colored that way (if you know what i mean)
Love your other ideas tho what do you think about my list?
I'm not too keen on the idea of eye tattoos. An overlay for the eyes just doesn't sound quite as good to me as being able to just pick the right color, whether from swatches or a color wheel. In my own books, werewolves have eye colors based entirely on their eye color in human form, so not being able to mimic that exactly when remaking my characters in-game would not be ideal, especially if the overlay changes color with their rank/power level. I'm just a big stickler for morphic resonance in my shapeshifters.
I think you have a lot of great ideas, though. The "Puppy Tendencies" weakness would definitely be a perfect fit for one of my characters, who has a habit of playing fetch with himself, and another one of my characters actually does use his claws to pick locks. Though, along with the option for a pack to engage in straight-up banditry, simple mischief, treasure hunting, and heroics should also be available (I've got a pack who are basically heroic adventurers). Also, instead of two separate skills for sure-fire turning and turning with a failure chance, it would probably be more efficient for it to be a tiered ability. I do like most of your ideas, though. Having torn versions of all the clothes added in a werewolf pack would make me extremely happy, since all of the torn clothes in TS3 are one-offs.