Forum Discussion

SinaMegapolis's avatar
6 years ago

Werewolves and Lycanthropy: what i wish to see

Look, i know it has been a lot of time since we got Vampires and people are constantly asking for witches but a few hours ago i was in a "wolf-y mood" so i thought "Why not post my ideas for a werewolves GP i had like 4 months ago here and see how people react?".

It would be great to see EAxis do all of these ideas if they make a Game Pack exclusive to werewolves but i don't think they are going to do even half of this list as some of these ideas are inspired from Teen Wolf, some from The Sims 3 supernatural and finally some from the way Vampires were done in their GP. The other ideas were cooked up in my mind tho. A werewolf fan can dream!

I'll send my huge list of ideas in parts to avoid people accidentally quoting the whole list and causing wasted space.

26 Replies

  • With the way we can shape Sims faces, I hope we can make them seem more like wolf people and not just hairy Sims. I want scary werewolves like scary vampires
  • Honestly, I want to be able to give my sims a straight-up muzzle in werewolf form, no more of that flat-faced wolfman junk. I also want the option for tails, I want their eyes to be any color I want (even if it's the same color as in their human form) in their other form instead of being arbitrarily restricted, I want fur-textured skin tones that match the full spectrum of available hair colors, I want a full-wolf transformation, I want shapeshifting to be a multi-tiered ability on the skill tree that includes the ability to do partial transformations (change ears, grow tail, grow claws, change eyes, etc.), I want collars, more edgy/wild hairstyles and clothes (especially for guys, including mullets and rat-tails), I want to be able to give them unusually long/sharp canine teeth in human form, I want a charm ability, I want Steak Tartar and Raw Meat as available meal options, and I want them to chew/maul furniture instead of "clawing" or "scratching" it like a freakin' house cat. I also want emotional transformations as an available weakness, special mischief interactions in full wolf form, their hunger bar to fill more slowly when eating in order to simulate having an increased appetite/higher metabolism, and pentagrams in the Tatoos menu in multiple styles and for multiple parts of the body.
  • "SimsLovinLycan;c-16968435" wrote:
    Honestly, I want to be able to give my sims a straight-up muzzle in werewolf form, no more of that flat-faced wolfman junk. I also want the option for tails, I want their eyes to be any color I want (even if it's the same color as in their human form) in their other form instead of being arbitrarily restricted, I want fur-textured skin tones that match the full spectrum of available hair colors, I want a full-wolf transformation, I want shapeshifting to be a multi-tiered ability on the skill tree that includes the ability to do partial transformations (change ears, grow tail, grow claws, change eyes, etc.), I want collars, more edgy/wild hairstyles and clothes (especially for guys, including mullets and rat-tails), I want to be able to give them unusually long/sharp canine teeth in human form, I want a charm ability, I want Steak Tartar and Raw Meat as available meal options, and I want them to chew/maul furniture instead of "clawing" or "scratching" it like a freakin' house cat. I also want emotional transformations as an available weakness, special mischief interactions in full wolf form, their hunger bar to fill more slowly when eating in order to simulate having an increased appetite/higher metabolism, and pentagrams in the Tatoos menu in multiple styles and for multiple parts of the body.


    About eyes, Would you be interested if they had a sort of "Eye Tattoo"? like you still have to deal with the arbitrarily determined eye color but it won't change the eye color fully and you can select which parts of the eye to be colored that way (if you know what i mean)

    Love your other ideas tho what do you think about my list?
  • "SinaMegapolis;c-16968554" wrote:
    "SimsLovinLycan;c-16968435" wrote:
    Honestly, I want to be able to give my sims a straight-up muzzle in werewolf form, no more of that flat-faced wolfman junk. I also want the option for tails, I want their eyes to be any color I want (even if it's the same color as in their human form) in their other form instead of being arbitrarily restricted, I want fur-textured skin tones that match the full spectrum of available hair colors, I want a full-wolf transformation, I want shapeshifting to be a multi-tiered ability on the skill tree that includes the ability to do partial transformations (change ears, grow tail, grow claws, change eyes, etc.), I want collars, more edgy/wild hairstyles and clothes (especially for guys, including mullets and rat-tails), I want to be able to give them unusually long/sharp canine teeth in human form, I want a charm ability, I want Steak Tartar and Raw Meat as available meal options, and I want them to chew/maul furniture instead of "clawing" or "scratching" it like a freakin' house cat. I also want emotional transformations as an available weakness, special mischief interactions in full wolf form, their hunger bar to fill more slowly when eating in order to simulate having an increased appetite/higher metabolism, and pentagrams in the Tatoos menu in multiple styles and for multiple parts of the body.


    About eyes, Would you be interested if they had a sort of "Eye Tattoo"? like you still have to deal with the arbitrarily determined eye color but it won't change the eye color fully and you can select which parts of the eye to be colored that way (if you know what i mean)

    Love your other ideas tho what do you think about my list?


    I'm not too keen on the idea of eye tattoos. An overlay for the eyes just doesn't sound quite as good to me as being able to just pick the right color, whether from swatches or a color wheel. In my own books, werewolves have eye colors based entirely on their eye color in human form, so not being able to mimic that exactly when remaking my characters in-game would not be ideal, especially if the overlay changes color with their rank/power level. I'm just a big stickler for morphic resonance in my shapeshifters.

    I think you have a lot of great ideas, though. The "Puppy Tendencies" weakness would definitely be a perfect fit for one of my characters, who has a habit of playing fetch with himself, and another one of my characters actually does use his claws to pick locks. Though, along with the option for a pack to engage in straight-up banditry, simple mischief, treasure hunting, and heroics should also be available (I've got a pack who are basically heroic adventurers). Also, instead of two separate skills for sure-fire turning and turning with a failure chance, it would probably be more efficient for it to be a tiered ability. I do like most of your ideas, though. Having torn versions of all the clothes added in a werewolf pack would make me extremely happy, since all of the torn clothes in TS3 are one-offs.
  • "SinaMegapolis;c-16966349" wrote:
    Lunar Cycle:


    • Lunar cycle will be added to the game, sims can look up the current moon phase using their phones or they can watch the Weather Channel and/or the player can check the calender (if Seasons is installed)

    • Bonus points if The Lunar Cycle is added in the pre-patch to the base game.

    • In full moon "Weak" werewolves force-transform and all werewolves get a +1 Happy moodlet (Bonus points if its +1 Energized instead)

    • In new moon werewolves won't be able to use some of their powers (such as supernatural speed) and will get a +1 Tense moodlet

    • Bonus points if Lunar eclipses can happen once or twice a year, forcing werewolves to transform into their human form and they lose all of their powers during the eclipse

    • Also Bonus points If Super moons can happen. Force transforming all werewolves to their Lycan form and giving them a +3 Energized (or +3 Tense depending on various factors like werewolf lore skill and what they were doing before transforming)

    • And also bonus points if Blood moons can happen. Making the enviorment have a red tint and giving all werewolves a +4 Angry moodlet (+3 if they have the "Controller of the beast within" Power, +1 If they have the "Master of Transformation" Power). Werewolves who don't have any Powers relating to shapeshifting can autonomously slap sims and get in fights with them.


    and please, PLEASE FOR THE LOVE OF ALL GOOD make *inactive* werewolves transform back into their human form after the Full moon ends
  • "SinaMegapolis;c-16966349" wrote:
    Lunar Cycle:


    • In full moon "Weak" werewolves force-transform and all werewolves get a +1 Happy moodlet (Bonus points if its +1 Energized instead)


      Happy? Energized I can understand. Omegas, and Betas out of practice, will be subject to force transformations yes, but that build up from the First Quarter to Full Moon, a werewolf's Emotional state is a minefield. It is an internal battle for an inexperienced werewolf the Human Consciousness fights to remain while the Wolf wants control.

      Perhaps Keeping sims in emotional check may help keeping their shift under control
      Thinking Happy thoughts, being Focused, and remaining Confident may allow your Beta to shift at will.

      But triggers like Anxiety(Tense), Passion, Anger, Depression(Sadness), sim would lose control.

      I don't think simply turning into a werewolf should make the sim happy. energized yes, but unless they are a Lycan fan and it excites them, or is the initial celebratory rite of passage of a young, born werewolf is finally experiencing their first shift, then yeah be happy! but it shouldn't be a thing that happens every shift.