Forum Discussion
11 years ago
I consider myself generally happy with the game, even knowing that it will never be a finished product until Sims 5 is announced. There are always tweaks and bugs. But as I read through that list, I found myself nodding in agreement with the points more times that I thought I would. Family trees are a definite must. That they were omitted is something I just can't get my brain around. Surname change rates about the same, but at least a cheat was quickly made available that can do the job. (cas.fulleditmode) Also the truncated hip roofs look so weird without eaves that I have only used them once in all my buildings (Only a fraction of which are shared).
CAS: Initial skill points would be great. Always found it hard to believe that a person could reach adulthood knowing nothing (although I have known a few people that make me wonder...) Also the TS2-style astrological setup and likes/dislikes were always handy. Add to that the ability to scope a room. I used to love that function. The other suggestions I could take or leave.
Build/buy: I have to say this category garnered the most nods from me. The big telescope is cool but very hard to fit on the average patio or balcony. Likewise the microscope fitting in a bedroom. Upper cupboards that never quite match the lower counters is a bit curious as well. In fact, I agree with all of it except for the floor limit (at least until we can build apartments, anyway).
World Map: I differ from most people here. I've been with the franchise since the start, but never played TS3 except on the PS3. I loved the little neighborhoods where you could visit your neighbor without load screens, but recognize the difference between consoles and PCs. Performance on the console is a known and invariable entity and the amount of load on the system can be controlled. But what may work fine on Joe's PC can seriously drag his brother's. What we have now is a decent, if imperfect, compromise. I do agree that more venues with greater attraction would be nice. The rest I have no great need for.
Live Mode: The first three suggestions are "two thumbs waaay up". Loved the TS2 locking doors and paintings. Family trees are a must. Not having service sims was a step backward. Same for the careers mentioned as well as the police career. Crooks without cops? On that point, how about them recognizing one another when they meet in public? Just a thought. Babies I'm ambivalent about. I can live with them as they are but I have to admit I kinda miss the toddlers too. Definitely miss the carpools though. Having a bus stop somewhere in the neighborhood (Sims-Busting-Out-style, I think it was) might be a nice compromise. Remaining suggestions I can take or leave.
Gallery: I run only one mod - the relationship one. Default relationships decay far too quickly. So I will leave it to others who run more CC to help with that one.
Other: Toddlers? Give or take. Preteens? If the current teens were scaled back in age and height, this stage would be unnecessary. Story progression? That's an actual question mark cause I don't know what it is - lol. Creating a world would be nice, I admit. Still have both Sims 2 and SimCity 4. But if we can't have or create the level of detail offered in the existing worlds, I'll choose to be spoon fed. Adding detail on TS2 could be a real pain in the butt when you rarely could see down to the level needed to properly place features. The rest I could, again, take or leave.
Well I'd like to say that's my ten cents worth, but it looks more like a buck-fifty. But I love this franchise and anything I could do to help it out is worth it. At writing, I have 1186 hours logged on Sims 4 according to Origin, so this ain't coming from no newbie :-) Good luck and good programming.
CAS: Initial skill points would be great. Always found it hard to believe that a person could reach adulthood knowing nothing (although I have known a few people that make me wonder...) Also the TS2-style astrological setup and likes/dislikes were always handy. Add to that the ability to scope a room. I used to love that function. The other suggestions I could take or leave.
Build/buy: I have to say this category garnered the most nods from me. The big telescope is cool but very hard to fit on the average patio or balcony. Likewise the microscope fitting in a bedroom. Upper cupboards that never quite match the lower counters is a bit curious as well. In fact, I agree with all of it except for the floor limit (at least until we can build apartments, anyway).
World Map: I differ from most people here. I've been with the franchise since the start, but never played TS3 except on the PS3. I loved the little neighborhoods where you could visit your neighbor without load screens, but recognize the difference between consoles and PCs. Performance on the console is a known and invariable entity and the amount of load on the system can be controlled. But what may work fine on Joe's PC can seriously drag his brother's. What we have now is a decent, if imperfect, compromise. I do agree that more venues with greater attraction would be nice. The rest I have no great need for.
Live Mode: The first three suggestions are "two thumbs waaay up". Loved the TS2 locking doors and paintings. Family trees are a must. Not having service sims was a step backward. Same for the careers mentioned as well as the police career. Crooks without cops? On that point, how about them recognizing one another when they meet in public? Just a thought. Babies I'm ambivalent about. I can live with them as they are but I have to admit I kinda miss the toddlers too. Definitely miss the carpools though. Having a bus stop somewhere in the neighborhood (Sims-Busting-Out-style, I think it was) might be a nice compromise. Remaining suggestions I can take or leave.
Gallery: I run only one mod - the relationship one. Default relationships decay far too quickly. So I will leave it to others who run more CC to help with that one.
Other: Toddlers? Give or take. Preteens? If the current teens were scaled back in age and height, this stage would be unnecessary. Story progression? That's an actual question mark cause I don't know what it is - lol. Creating a world would be nice, I admit. Still have both Sims 2 and SimCity 4. But if we can't have or create the level of detail offered in the existing worlds, I'll choose to be spoon fed. Adding detail on TS2 could be a real pain in the butt when you rarely could see down to the level needed to properly place features. The rest I could, again, take or leave.
Well I'd like to say that's my ten cents worth, but it looks more like a buck-fifty. But I love this franchise and anything I could do to help it out is worth it. At writing, I have 1186 hours logged on Sims 4 according to Origin, so this ain't coming from no newbie :-) Good luck and good programming.