Forum Discussion
11 years ago
Great suggestions so far!! You all know the game so well and it's lovely to see so many people in agreement :)
I have a few suggestions for how things should be changed as well. For one thing, the linear gameplay. They should add the tracker back in like they had in ts3, the one that kept track of how many masterpieces your Sim had painted, etc - and use that as an alternative to the list system they have now. There could be an alternative to working toward the aspirations that would allow you to choose more traits up front, and then track progress in similar ways to the sims 3 log.
Whims should automatically re-roll the way they do in 2 and 3. They should be more based off your sim's personality and situation, and they should provide some whims with greater payout so that players aren't forced to rely on completing aspirations for rewards. Higher mood should have slow, steady point accumulation as a reward, as it did in 3. All of this will help the gameplay feel more natural and progressive.
Family trees: since this is the sims 4, give us an upgrade to family trees. Let us click on a sim's portrait to see a profile - sim bio, longest worked/highest achieved career level, amount of money earned in a lifetime, major achievements (let *us* choose which ones to display at their death), and let us write a little memorial when they die, so that generations can learn about their ancestors.
Toddlers: there are so many threads with awesome ideas about toddlers. Don't bring back ts3 toddlers, we want ts4 toddlers - they should be better than ever with more trouble, more interactions, more stuff to do - more of what makes us love them! I want toddlers very much but I don't want them half-plum'd.
Less focus on drinking and carousing, please! It really sets my teeth on edge. As someone who does neither, there's very little in this game that I enjoy doing. My dates end up going to the library and I'm afraid to rotate families for fear my faithful couples will cheat :(
Tone down emotions. They're way too variable and in your face. For example, if a Sim is changing from one to another, let it be gradual. If there are dirty dishes, give us the moodlet, but give us a chance to clean up or go to another room before it kicks in. There do not need to be sound effects when they change. Furthermore, the emotions don't currently do a whole lot except make the sims mope around like drama queens (way over exaggerated.) If it were me, I'd scrap them and go back to the more complex and detailed and variable moodlet system. But at least tone them down and correct them.
Fix the UI so it's customizable, let us move stuff on the screen and scale it. It's absolutely enormous on my monitor. I can barely see what my Sims are doing. Also, fix it so you can side scroll over the UI.
Tweak multitasking so that it's possible to disable it. Fix the fact that it takes an hour to eat. Let us click on the fridge and say "eat a quick breakfast" and give us the option to grab leftovers or cook something fast. Right now, the stuff that can and can't be multitasked is really stupid and random, and multitasking takes so much longer, when it is supposed to be more efficient.
Autonomy is broken. Why shouldn't smarter Sims know to go to the bathroom before going to bed?
Sims are too needy. Why do they get so miserable when their bars are *half* full? Has nobody told them that it's pessimistic to see it as half empty?
I would really like the option to use sliders in CAS. I find it annoying and less exact trying to drag pieces of my Sims' faces and having to focus on the one piece I'm dragging makes it harder to see the overall effect. I'd also like customizable hair, skin, and eye colors. Better matching color choices for clothes would be very welcome if we can't have the color wheel.
This is long enough for now xD I might add more later but I think the other posters already covered most of it.
I have a few suggestions for how things should be changed as well. For one thing, the linear gameplay. They should add the tracker back in like they had in ts3, the one that kept track of how many masterpieces your Sim had painted, etc - and use that as an alternative to the list system they have now. There could be an alternative to working toward the aspirations that would allow you to choose more traits up front, and then track progress in similar ways to the sims 3 log.
Whims should automatically re-roll the way they do in 2 and 3. They should be more based off your sim's personality and situation, and they should provide some whims with greater payout so that players aren't forced to rely on completing aspirations for rewards. Higher mood should have slow, steady point accumulation as a reward, as it did in 3. All of this will help the gameplay feel more natural and progressive.
Family trees: since this is the sims 4, give us an upgrade to family trees. Let us click on a sim's portrait to see a profile - sim bio, longest worked/highest achieved career level, amount of money earned in a lifetime, major achievements (let *us* choose which ones to display at their death), and let us write a little memorial when they die, so that generations can learn about their ancestors.
Toddlers: there are so many threads with awesome ideas about toddlers. Don't bring back ts3 toddlers, we want ts4 toddlers - they should be better than ever with more trouble, more interactions, more stuff to do - more of what makes us love them! I want toddlers very much but I don't want them half-plum'd.
Less focus on drinking and carousing, please! It really sets my teeth on edge. As someone who does neither, there's very little in this game that I enjoy doing. My dates end up going to the library and I'm afraid to rotate families for fear my faithful couples will cheat :(
Tone down emotions. They're way too variable and in your face. For example, if a Sim is changing from one to another, let it be gradual. If there are dirty dishes, give us the moodlet, but give us a chance to clean up or go to another room before it kicks in. There do not need to be sound effects when they change. Furthermore, the emotions don't currently do a whole lot except make the sims mope around like drama queens (way over exaggerated.) If it were me, I'd scrap them and go back to the more complex and detailed and variable moodlet system. But at least tone them down and correct them.
Fix the UI so it's customizable, let us move stuff on the screen and scale it. It's absolutely enormous on my monitor. I can barely see what my Sims are doing. Also, fix it so you can side scroll over the UI.
Tweak multitasking so that it's possible to disable it. Fix the fact that it takes an hour to eat. Let us click on the fridge and say "eat a quick breakfast" and give us the option to grab leftovers or cook something fast. Right now, the stuff that can and can't be multitasked is really stupid and random, and multitasking takes so much longer, when it is supposed to be more efficient.
Autonomy is broken. Why shouldn't smarter Sims know to go to the bathroom before going to bed?
Sims are too needy. Why do they get so miserable when their bars are *half* full? Has nobody told them that it's pessimistic to see it as half empty?
I would really like the option to use sliders in CAS. I find it annoying and less exact trying to drag pieces of my Sims' faces and having to focus on the one piece I'm dragging makes it harder to see the overall effect. I'd also like customizable hair, skin, and eye colors. Better matching color choices for clothes would be very welcome if we can't have the color wheel.
This is long enough for now xD I might add more later but I think the other posters already covered most of it.