Forum Discussion
11 years ago
There are so many suggestions already... I agree with most of them. :D
Here's mine:
I think "favorites" should make a comeback.
E.g:
Loves/Hates: color, music and food.
Food:
A sim being forced to eat something he dislike would be uncomfortable and perhaps receive context interactions: "lie about meal" and "complain about meal". Nauseous moodlet.
Eating something he loves he'd get happy and get an interaction to "thanks the chef". Satisfied moodlet.
Sims will autonomously pick their favorite food if available and avoid food they dislike unless directed by player or called to meal by host.
Whims: cook sim's favorite food, eat favorite food
Music genre:
Listening to a music genre he hates would make a sim uncomfortable, or tense or even angry(if he's hot-headed). Interaction: "Complain about music". Listening to music he loves would make him happy and boost any other positive emotion he already has. Interaction: "I love this song/That's my jam"
Whim: listen to (genre) for 2 h
Color:
Being in a room filled with objects or painted in a color he dislikes would give an interaction "complain about decoration" that could make the house owner upset/angry/offended if they're not good friends and receive moodlet "Rude guest, like I care for his opinion". If they're good friends, house owner would receive feedback positively and a moodlet saying: "Free advice, it's great to know I can count on my friend." Color could boost or reduce points from an emotional state.
Whim: Buy (color) stuff. (rare whim or it would get annoying),
Speech/thought bubbles should illustrate above situations.
Zodiac Sign should comeback too.
Provided that your sim asked about zodiac sign or food or music or color, being compatible should increase the likelihood of interacting romantically autonomously with a sim.
Discovering compatibility could boost flirty emotion.
If all favorites and signs are/are not compatible both sims receive a moodlet:
"Destined to each other...friends or something else?"(from being near a perfect match);
"Opposites attract?!" (from being near a completely opposite sim) and still forcing your sim to flirt.
Thanks for the initiative @FusionFang7 ;)
Here's mine:
I think "favorites" should make a comeback.
E.g:
Loves/Hates: color, music and food.
Food:
A sim being forced to eat something he dislike would be uncomfortable and perhaps receive context interactions: "lie about meal" and "complain about meal". Nauseous moodlet.
Eating something he loves he'd get happy and get an interaction to "thanks the chef". Satisfied moodlet.
Sims will autonomously pick their favorite food if available and avoid food they dislike unless directed by player or called to meal by host.
Whims: cook sim's favorite food, eat favorite food
Music genre:
Listening to a music genre he hates would make a sim uncomfortable, or tense or even angry(if he's hot-headed). Interaction: "Complain about music". Listening to music he loves would make him happy and boost any other positive emotion he already has. Interaction: "I love this song/That's my jam"
Whim: listen to (genre) for 2 h
Color:
Being in a room filled with objects or painted in a color he dislikes would give an interaction "complain about decoration" that could make the house owner upset/angry/offended if they're not good friends and receive moodlet "Rude guest, like I care for his opinion". If they're good friends, house owner would receive feedback positively and a moodlet saying: "Free advice, it's great to know I can count on my friend." Color could boost or reduce points from an emotional state.
Whim: Buy (color) stuff. (rare whim or it would get annoying),
Speech/thought bubbles should illustrate above situations.
Zodiac Sign should comeback too.
Provided that your sim asked about zodiac sign or food or music or color, being compatible should increase the likelihood of interacting romantically autonomously with a sim.
Discovering compatibility could boost flirty emotion.
If all favorites and signs are/are not compatible both sims receive a moodlet:
"Destined to each other...friends or something else?"(from being near a perfect match);
"Opposites attract?!" (from being near a completely opposite sim) and still forcing your sim to flirt.
Thanks for the initiative @FusionFang7 ;)