Forum Discussion
11 years ago
1. Open neighbourhoods (semi-open world);
2. Story progression option for those who want it;
3. Less linear goals, more sandbox play;
4. CASt - even if only on a limited scale.
And last but not least:
5. No more 'nannying'!! - for example, let us put what we want on our community lots. If I am stupid enough to build a bar without a bar counter, or without enough toilets, that is my problem. I'll find out where I went wrong soon enough. Let me discover what works best! That sense of discovery is part of the fun of the game.
2. Story progression option for those who want it;
3. Less linear goals, more sandbox play;
4. CASt - even if only on a limited scale.
And last but not least:
5. No more 'nannying'!! - for example, let us put what we want on our community lots. If I am stupid enough to build a bar without a bar counter, or without enough toilets, that is my problem. I'll find out where I went wrong soon enough. Let me discover what works best! That sense of discovery is part of the fun of the game.