Forum Discussion
simmyfroggy
6 years agoNew Spectator
1. the camera in build mode. At the moment it reacts to terrain "under" it, which could be buildings around or random ghost terrain, who knows. I'd love if it ignored those entirely & stayed at the height I need it at.
2. situational outfits. they're pointless outside of specifically themed events. Everyday outfits should be prioritized in any other location unless cold/hot weather outfits are required.
3. vet clinic employees. there are too many times when the employee vet is set to treat patients and clean but they wander off and sleep or talk to plants or whatever. I'd want them to have a priorities list that includes crafting treats too so I can set them to primarily treat patients, then clean if no patients, then craft treats if everything's clean.
2. situational outfits. they're pointless outside of specifically themed events. Everyday outfits should be prioritized in any other location unless cold/hot weather outfits are required.
3. vet clinic employees. there are too many times when the employee vet is set to treat patients and clean but they wander off and sleep or talk to plants or whatever. I'd want them to have a priorities list that includes crafting treats too so I can set them to primarily treat patients, then clean if no patients, then craft treats if everything's clean.
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