Forum Discussion
EnkiSchmidt
6 years agoHero
1 - Role sims (bartender, pianist, Sim in Black etc.)
I want to decide which townie fills which role or alternately click "create new sim for role" (like when planning parties). I also want the game to stopp creating two new Sims in Black when I already have six, thank you very much (that happened today in my Strangerville play). No more restrictions as to how many bartenders DJs and so on I can have - if I place four DJ pults, please take the hint and give me four DJs. And finally I want to be able to stopp roles from being filled at all, no matter how much the believes it "needs" them. If something doesn't function properly,so be it.
2 - Conversation topics
Sims should not be allowed to switch between categories. If I start a conversation as "Mean", they have no business choosing "Friendly" or "Romantic" on their own. Ideally they do nothing but generic chatting if I do not tell them otherwise.
3 - NPC traveling
For starters I wish for an option link neighborhoods together to give the game an idea of how far from each other I believe they are. Then the game can still send sims from different worlds, but prioritize those that are close over those that are distant. I'd also love for my game to respect prisons and hazard shelters. Sims living on lots designated as "closed" (via a lot trait) should not be chosen to walk around at all.
I want to decide which townie fills which role or alternately click "create new sim for role" (like when planning parties). I also want the game to stopp creating two new Sims in Black when I already have six, thank you very much (that happened today in my Strangerville play). No more restrictions as to how many bartenders DJs and so on I can have - if I place four DJ pults, please take the hint and give me four DJs. And finally I want to be able to stopp roles from being filled at all, no matter how much the believes it "needs" them. If something doesn't function properly,so be it.
2 - Conversation topics
Sims should not be allowed to switch between categories. If I start a conversation as "Mean", they have no business choosing "Friendly" or "Romantic" on their own. Ideally they do nothing but generic chatting if I do not tell them otherwise.
3 - NPC traveling
For starters I wish for an option link neighborhoods together to give the game an idea of how far from each other I believe they are. Then the game can still send sims from different worlds, but prioritize those that are close over those that are distant. I'd also love for my game to respect prisons and hazard shelters. Sims living on lots designated as "closed" (via a lot trait) should not be chosen to walk around at all.
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