Forum Discussion
5 years ago
"simopolis;c-17750506" wrote:
I'd like the immersion enhancement thing I've been hearing about: the ability to lock sims to their "world" so we don't have constant walk-by's of Eliza Pancakes in Strangerville. I'd also like the ability to "work" at lots that require an NPC, and add those jobs to the list of jobs to choose from so we can instantly add multiple jobs like "Librarian" at Willow Creek Archive, "Gardener" at Oasis Springs Park or "Mailperson" in Brindleton Bay to our PLAYABLE sims. I am so sick of all the traditional jobs and this would add NUMEROUS options that add life to worlds, supports a middle class, AND would also eliminate the generation of yucky townies. I'd also like fear emotion, more school options, bands, attraction system, and to fix the Landgraab Mansion showing up backwards! Oh, and I'd also LOVE having to pay simoleans for clothing, being able to set the starting funds of any new family, more realistic maps of worlds based on in-game neighborhoods, funerals, more events, the ability to live in destination worlds, hotels, and expanded emotional and aspirational systems.
@simopolis I completely agree!! It's like the residents of Sulani showing up in a different world. That doesn't quite fit, does it? Fear emotion would be so awesome! So would a nervous emotion and something other than just flirty between couples, like enamored or something of that sort. I love your ideas in your post. :) Hotels would be awesome, too. Especially if more than just one household could stay in them, even if you're not playing that household at the time. If you have different households vacationing in Batuu, you won't even see them unless the household you're playing knows the members or some of them from the other household(s) and they can invite them at the destination they are at.
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