Forum Discussion
4 years ago
- Terrain
Option to lock camera on floor level instead of bouncing on terrain.
ADD Lots with mixed terrain instead of just flat.
Option to raise basement level out of ground so we can add windows and maybe doors for walkout basements. Windows could allow teens to sneak out..
- Children and Teens and University
Mix up child and teens school days, even university. By the time you do all the homework, projects, assignments there isn't much day left. Genius sims should be able to get through homework a lot faster, ADD a lucky trait and sims with that trait can get away without doing homework. (Lucky adult sims could have a higher chance to win lottery - I have never won)
Perhaps one of the parents is a gardener and has a perfect apple, this could be used to bribe teacher for a week or few days to get out of homework. Lazy sims could cheat or buy homework online or from a friend.
I've taken tips from other simmers and added a holiday for the summer to allow my children or teens to have a summer vacation. It would be nice if this was built into the game and then during summer vacation they could go to a camp or summer school.
> @TeeSea said:
> Kids & Teens should learn basic skills while at school
> Toddlers should learn skills at daycare and be able to choose an away action for toddlers like you can with other Sims.
I really love the idea or children and teens learning basic skills while at school. I wish that depending on their traits it would allow different away actions that could help build different skills.
- Traits
I am really hoping that traits can be overhauled to have more depth. Maybe it's just me but I assign these traits and I find during gameplay while I let my sims have free reign they are boring. They drink a lot of water, snack a lot, play computer games and listen to music.
I want my evil sims to be actively evil and break things, kick doors, scream into pillows, blame others, try to get co-workers fired, teach kids bad habits..
I want good sims to have neighbors come by and ask for help, do chores for sims that go on vacation, babysit other kids for a night (add inflatable mattresses that can be stored when not in use).
I want lazy sims to be able to sleep on couch, use socks to clean up puddle, make excuses for everything, store their laundry on the couch or bed (if they are single with a double bed and build the pile of laundry big enough they could gain a sense of cuddling after sleeping), eat on bed and put plate under it (they can't smell it but special guests sure will), if they hired a housekeeper it would be a lot more expensive.
I want hot headed sims to be able to ground their children for no reason, to phone teachers angry and demand a better mark (their children could gain a sentiment for a defensive parent), ask for manager at restaurant (be a Karen lol) to get free meal.
I want jealous sims to be able to check other sims emails, pickpocket phone to check phone, try to make their partner jealous. I could go on and on.. I really would like more actions that are dependent on traits.
What could be fun is evolving traits dependent on their reputation. If your reputation is atrocious all your traits have stronger evil options, whereas if your reputation is pristine all you traits would have stronger good options. Regardless of trait. For example an atrocious jealous sim should be able to gossip about the person their are jealous with and create such bad rumors that they get fired, divorced. They could demand their spouse not look at other sims, or visit their work for a unexpected lunch. A pristine but jealous sim can talk themselves down in the mirror, do yoga/meditate to keep emotions in check. Have desire to get in shape. Maybe once a certain point is reached the trait becomes dormant unless acted on.
Another example, the art lover trait. An atrocious art lover could counterfeit art and make money. A pristine art lover could see beauty in all things and sell as art.
Another example, the erratic trait. An atrocious erratic sim could chase kids down the street, talk self into a fight or flirty mood. A pristine erratic sim could go to neighbors house and offer help, sing to self and birds, carry on conversations with babies and understand them. (maybe the babies can give them errands lol)
Option to lock camera on floor level instead of bouncing on terrain.
ADD Lots with mixed terrain instead of just flat.
Option to raise basement level out of ground so we can add windows and maybe doors for walkout basements. Windows could allow teens to sneak out..
- Children and Teens and University
Mix up child and teens school days, even university. By the time you do all the homework, projects, assignments there isn't much day left. Genius sims should be able to get through homework a lot faster, ADD a lucky trait and sims with that trait can get away without doing homework. (Lucky adult sims could have a higher chance to win lottery - I have never won)
Perhaps one of the parents is a gardener and has a perfect apple, this could be used to bribe teacher for a week or few days to get out of homework. Lazy sims could cheat or buy homework online or from a friend.
I've taken tips from other simmers and added a holiday for the summer to allow my children or teens to have a summer vacation. It would be nice if this was built into the game and then during summer vacation they could go to a camp or summer school.
> @TeeSea said:
> Kids & Teens should learn basic skills while at school
> Toddlers should learn skills at daycare and be able to choose an away action for toddlers like you can with other Sims.
I really love the idea or children and teens learning basic skills while at school. I wish that depending on their traits it would allow different away actions that could help build different skills.
- Traits
I am really hoping that traits can be overhauled to have more depth. Maybe it's just me but I assign these traits and I find during gameplay while I let my sims have free reign they are boring. They drink a lot of water, snack a lot, play computer games and listen to music.
I want my evil sims to be actively evil and break things, kick doors, scream into pillows, blame others, try to get co-workers fired, teach kids bad habits..
I want good sims to have neighbors come by and ask for help, do chores for sims that go on vacation, babysit other kids for a night (add inflatable mattresses that can be stored when not in use).
I want lazy sims to be able to sleep on couch, use socks to clean up puddle, make excuses for everything, store their laundry on the couch or bed (if they are single with a double bed and build the pile of laundry big enough they could gain a sense of cuddling after sleeping), eat on bed and put plate under it (they can't smell it but special guests sure will), if they hired a housekeeper it would be a lot more expensive.
I want hot headed sims to be able to ground their children for no reason, to phone teachers angry and demand a better mark (their children could gain a sentiment for a defensive parent), ask for manager at restaurant (be a Karen lol) to get free meal.
I want jealous sims to be able to check other sims emails, pickpocket phone to check phone, try to make their partner jealous. I could go on and on.. I really would like more actions that are dependent on traits.
What could be fun is evolving traits dependent on their reputation. If your reputation is atrocious all your traits have stronger evil options, whereas if your reputation is pristine all you traits would have stronger good options. Regardless of trait. For example an atrocious jealous sim should be able to gossip about the person their are jealous with and create such bad rumors that they get fired, divorced. They could demand their spouse not look at other sims, or visit their work for a unexpected lunch. A pristine but jealous sim can talk themselves down in the mirror, do yoga/meditate to keep emotions in check. Have desire to get in shape. Maybe once a certain point is reached the trait becomes dormant unless acted on.
Another example, the art lover trait. An atrocious art lover could counterfeit art and make money. A pristine art lover could see beauty in all things and sell as art.
Another example, the erratic trait. An atrocious erratic sim could chase kids down the street, talk self into a fight or flirty mood. A pristine erratic sim could go to neighbors house and offer help, sing to self and birds, carry on conversations with babies and understand them. (maybe the babies can give them errands lol)
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EA Staff (Retired)
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