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7 years ago
"@elelunicy;c-16580934" wrote:
Very unlikely to happen in TS4 as large lots filled with tons of objects are bad for performance. The simulation lag would be awful as autonomy calculation would need to take everything in every shop into account at once. The current 20 Sims per zone limit is also way low for a mall. I mean, 20 probably isn’t even enough for the number of employees a decent sized mall needs. Spas in Spa Day aleady have like 6 employees at once.
True. But potentially they could find a way around it. I say as if it’s very unlikely to happen BUT;
Some areas like the Willow Creek Park have very simple backdrops and huge lots in this area seem to run really well whereas the rest of the game they run terribly. I also had a mod that increased the amount of Sims in my game and I didn’t have any issue in the base game park areas. But I did have issues elsewhere.
I also know to help reduce lag in the Science lab they made the backdrops really basic (it’s like it’s in the middle of nothing) as that lot gets really laggy with all the equipment and that object that makes other objects.
They could create custom rules for this large area world but yeah. I hear what you’re saying. Thing is they’re creative solutions to problems surely. Even doing what the Sims 2 did and completely limiting how NPC Sims Work and making them almost hollow with no programming, skills etc. so the game doesn’t have to do anything with them.
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