Forum Discussion
cb2342z
2 years agoSeasoned Ace
The Vorn pickup from TS3 has been one of my favorite in-game cars, and I can't wait to see a drivable version return to TS4, even if facelifted (which the Tacoma it's inspired by was only recently facelifted).
Do I want them--of course!
I'm curious about the amount of overhauling it would require. Would it be game-breaking?
I think that games like Life by You will put more pressure on the Sims team to add features that typically have been ignored/avoided--especially considering it will have cars.
Previous games had the routing set up for NPC vehicles (at least) from the beginning--TS3 had them as base game, while TS2 had carpools as the base game--with ownable cars coming in Nightlife if I recall correctly.
First of all, TS4 originated as an online spinoff/successor of the franchise, thus it was fairly lean in features compared to its predecessors--thus no cars. Well, Sim City (5) failed spectacularly, and instead of delaying the game further, they simply stripped it of its online features and released it as The Sims 4.
Few lots (and it seems mostly newer worlds do) align well with roads, the roads often are inconsistent in scale, and in free cam, you can see that the roads are often really oddly laid out--sometimes ending in the middle of a long stretch, or have odd obstacles in them. What worlds have "fake" cars in them that don't have full routing for them--it's just on select streets.
It would be a daunting task for the devs and require a lot of resources, even if TS2 style.
Every single world released thus far would need to be heavily redesigned. The entire road system would need to be updated--making them all consistent in scale and sizing, and cleaning up the mess of the off-camera roads.
Even if cars are only seen in neighborhoods (which is most likely), every single lot would need access to the road, and heavy changes to the routing are necessary.
And I'm sure the amount of game-breaking bugs this change would introduce would be massive.
Do I think it is feasible--yes. I've noticed games overhaul visuals and routing all the time. I even think that bringing cars back in the way TS2 featured them is very possible, by locking them only to neighborhoods.
Do I want them--of course!
I'm curious about the amount of overhauling it would require. Would it be game-breaking?
I think that games like Life by You will put more pressure on the Sims team to add features that typically have been ignored/avoided--especially considering it will have cars.
Previous games had the routing set up for NPC vehicles (at least) from the beginning--TS3 had them as base game, while TS2 had carpools as the base game--with ownable cars coming in Nightlife if I recall correctly.
First of all, TS4 originated as an online spinoff/successor of the franchise, thus it was fairly lean in features compared to its predecessors--thus no cars. Well, Sim City (5) failed spectacularly, and instead of delaying the game further, they simply stripped it of its online features and released it as The Sims 4.
Few lots (and it seems mostly newer worlds do) align well with roads, the roads often are inconsistent in scale, and in free cam, you can see that the roads are often really oddly laid out--sometimes ending in the middle of a long stretch, or have odd obstacles in them. What worlds have "fake" cars in them that don't have full routing for them--it's just on select streets.
It would be a daunting task for the devs and require a lot of resources, even if TS2 style.
Every single world released thus far would need to be heavily redesigned. The entire road system would need to be updated--making them all consistent in scale and sizing, and cleaning up the mess of the off-camera roads.
Even if cars are only seen in neighborhoods (which is most likely), every single lot would need access to the road, and heavy changes to the routing are necessary.
And I'm sure the amount of game-breaking bugs this change would introduce would be massive.
Do I think it is feasible--yes. I've noticed games overhaul visuals and routing all the time. I even think that bringing cars back in the way TS2 featured them is very possible, by locking them only to neighborhoods.
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