Forum Discussion
- Admiral8QNew Spectator
Personally, not for or against it. This is a sim-people game, there are zillions of car games. That being said, it could be fun having a "Stuff Pack", (Maybe a "Game-Pack") with cars as a hobby and option for a career also. :)
For interactions and animations, perhaps similar to the rocket-ship. A racing/driving career maybe? "Rabbit-hole" like exploring space. - Briana2526Seasoned TravelerI'm sorry any simmer talks about cars being in a closed world have you seen or played Sims 2? We had vechiles in Sims 2 as a matter of fact almost npc had a vechiles from maid, to pizza dilvery, from dilvery trucks, the repairman, the nanny, the adoption service, even police, fire trucks, and the school bus to pick up the kids. It felt more immersive, more realistic.
Also we can have more gameplay like sit listen to the radio, sleep in car, eat on car, woohoo in car, lack in back of a flat bed, have a camper to outdoor retreat, wash car, fix or upgrade cars. - cb2342zSeasoned SpectatorThe Vorn pickup from TS3 has been one of my favorite in-game cars, and I can't wait to see a drivable version return to TS4, even if facelifted (which the Tacoma it's inspired by was only recently facelifted).
Do I want them--of course!
I'm curious about the amount of overhauling it would require. Would it be game-breaking?
I think that games like Life by You will put more pressure on the Sims team to add features that typically have been ignored/avoided--especially considering it will have cars.
Previous games had the routing set up for NPC vehicles (at least) from the beginning--TS3 had them as base game, while TS2 had carpools as the base game--with ownable cars coming in Nightlife if I recall correctly.
First of all, TS4 originated as an online spinoff/successor of the franchise, thus it was fairly lean in features compared to its predecessors--thus no cars. Well, Sim City (5) failed spectacularly, and instead of delaying the game further, they simply stripped it of its online features and released it as The Sims 4.
Few lots (and it seems mostly newer worlds do) align well with roads, the roads often are inconsistent in scale, and in free cam, you can see that the roads are often really oddly laid out--sometimes ending in the middle of a long stretch, or have odd obstacles in them. What worlds have "fake" cars in them that don't have full routing for them--it's just on select streets.
It would be a daunting task for the devs and require a lot of resources, even if TS2 style.
Every single world released thus far would need to be heavily redesigned. The entire road system would need to be updated--making them all consistent in scale and sizing, and cleaning up the mess of the off-camera roads.
Even if cars are only seen in neighborhoods (which is most likely), every single lot would need access to the road, and heavy changes to the routing are necessary.
And I'm sure the amount of game-breaking bugs this change would introduce would be massive.
Do I think it is feasible--yes. I've noticed games overhaul visuals and routing all the time. I even think that bringing cars back in the way TS2 featured them is very possible, by locking them only to neighborhoods.
- but only if theres the gameplay possibilities we had with TS2 cars
as for models I want
old volkswagen van and beetle
old rolls-royce
some old american cars
maybe fire truck, ambulance, military and police cars and so forth
and some newer looking convertibles fit for come on barbie lets go party vibes
also I think funeral car be neat, for grim. - also like camping cars anyone? I'm getting tired of building fake camping cars they always look ever so slightly off
or maybe build kit so we could at least wrap a box so it looks like camping car similar to how we have the parts to create pirate ship - FriendlySimmersNew Traveler
"Simmingal;c-18334747" wrote:
also like camping cars anyone? I'm getting tired of building fake camping cars they always look ever so slightly off
or maybe build kit so we could at least wrap a box so it looks like camping car similar to how we have the parts to create pirate ship
something like this @Simmingal https://i.imgur.com/0UQ6I3b.png for traveling elder sims or family camping rv - crocobauraSeasoned AceI loved how in TS2 nothing showed their social and financial status like the cars they drove. It was almost like an extension of their personality. The sim in business career had the limo and the helicopter, the poor sims had the old car that the door didn't close properly, then there were big family cars, the yellow sports car for playboy sims and middle age life crisis, and all the service cars they drove for their jobs. I loved the fix-up car, not only they got to work on it, but it was usually the first car my sim got, once you fixed it it looked so much better than the starter old car you could buy from the catalogue. If you wanted you could start a car dealership business selling just fixed up cars. We have bikes now, and they serve a strictly practical purpose, but would be nice if they needed maintenance every once in a while, like filling tires with air, repairing a broken spike or chain, or having to buy an extra thick security chain so it doesn't get stolen from the parking place when you visit the library. Or maybe there was a chance you could fish up a stolen/discarded bike from the river and you get to fix it up.
- mcruddSeasoned VanguardI think cars are a bit waste with the current closed worlds. If we get open worlds like sims 3 in the future then I might reconsider my answer.
- catloverplayerSeasoned AceToyotes and Kias especially.
- The fact that they have never been implemented is one of the oddest design decisions. Saying that they are not necessary because we no longer have an open world does not justify it. In reality, nothing is essential; you could eliminate windows, TVs, pools, etc., and your Sims could still have a normal life. It's understandable that they couldn't return as they were in the Sims 3, but to completely omit them makes no sense.
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