Forum Discussion
userafw
6 years agoSeasoned Ace
I watch a lot of Marvel movies and DC TV shows. The main difference between the heroes and villains is not what their powers are, usually, but how they use them. That should always be something determined by the players. Some players are good at creating and using villain characters. Others are not. Evil and Mean Sims are already born villains. With Get to Work, technically you could create a Simvillain (or at least a Sim arsonist) with the SimRay. With Get Together, your Simvillains can go around sabotaging objects. Base game Simvillains can hack computer systems (why risk getting caught robbing the bank when you can go digital), and Simkleptos can already steal objects. So all we really need for a villainy pack would really just be some superpowers that could be used for good or evil. DC has already explored the idea of an evil Superman, and Marvel has already explored the idea of an evil Spiderman. If you wanted certain types of addictive edible substances (not just coffee), gore and horror in the game...sorry, I really think the majority of Sim players, AND the ratings board, would veto the idea. However, mind control/casting illusion on other Sims: Aliens and vampires already show some of this in their powers. I would be for adding villainy as a skill however: something for players with Sims who have maxed out their Mischief skill. I would also LOVE to see capes and CAS back-worn objects (like wings, backpacks) in the game. Those could be used for multiple purposes, and would also look great on vampires.
About The Sims 4 Creative Corner
Share screenshots, stories, builds, custom creations, mods, challenges, and funny moments in our Sims 4 Creative Corner.9,267 PostsLatest Activity: 6 minutes ago
Recent Discussions
- 6 minutes ago
- 37 minutes ago
- 4 hours ago
- 16 hours ago