Forum Discussion
6 years ago
"ghjdied;c-16986690" wrote:
Why not make it a trait sims can gain through gameplay, but can easily get rid of via the phone, cheats, or specific actions. For instance, a Sim gains the pyrophobia trait after catching fire three times with in a certain time frame. They never go near lit camp fires, fireplaces, or any sort of flame because of it, and pass out during an actual fire. There could even be a fearful emotional state to accompany any type of phobia:
Hydrophobia- from being very uncomfortable and trapped in a pool for hours or witnessing another sim drown.
Achluophobia- from being locked in a dark room of a day straight.
Agoraphobia- from being embarrassed or mortified several times in a row (without death).
Zoophobia- from constant negative interactions with cat or dogs or being bit.
Pyrophobia- from catching fire three times in a short span of time (without death) or witnessing another sim die by fire.
Technophobia- from being shocked several times (without death), or witnessing another sim die from electrocution.
Fear of Vampires- from being attacked by a vampire three times in a short time frame.
Fear of Aliens- from constantly being abdupted by aliens.
Stuff like that. Sims can have unique interactions and reactions depending on their phobia and they can have any number of phobias at once or none at all. You can get rid of them by using the phone to go to a two hour therapy session to delete one or all phobias for a selected since, or turn off the option for phobias in the game options menu.
That:’s quite similar to the Quirks system in GF; maybe they could tweak it and add the feature, then you either buy the potion like with the quirks or go to an off-screen psychologist for “treatment (for a suitable fee of course.
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