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Just why 😂😭😭Slotted to the wall - nope, slotted in the middle where it makes no sense - yup, that will do it.
And this is with auto-placement, the horror
- JonaO7032 years agoHero
@EeveeTinn Hi! My apologies but I'm wondering what it is you're trying to do there. Is it the weird bumpout of the counter? I've definitely have had some problems with getting just the right cabinet/counter configuration. If you could provide more detail about what you're trying to accomplish, perhaps we could help you get a better setup?
- EeveeTinn2 years agoSeasoned Ace@JonaO703 Hi! If you look at the first picture I posted, you can see when the counter is normally and properly slotted to the wall (as any other counter in game), the last counter does not match( doesn't adjust to the corner cabinet piece) properly, like all other cabinets, and there is a bump out. But if you place the counter in the middle of the room, or anywhere further from the wall, the cabinet pieces slot perfectly together. This goes for either of the last cabinet pieces that you can choose from and place them on corner cabinets.
Second picture is when you choose "auto-placement", which normally works okay for other counters, but with this one, when you connect the last piece to the corner cabinet, there is a bump out.- JonaO7032 years agoHero
@EeveeTinn Thanks for the extra clarification! I did some testing and now I believe this is a design flaw that I never noticed before, since I normally don't create an L shape for counters into a room. I tested several different counters (Country Kitchen and a couple base game ones) and noticed the counters change when they touch a wall. They shrink just a bit and some counters add a backsplash.
The bumpout occurs even when using the auto placement feature.
If counters aren't touching a wall, they don't change. It's the same for all counter shapes, not just the end pieces, like this regular "tile" piece.
It would be better if the counters were able to match the shape of the existing counters, especially when auto placement is turned on. Hopefully the Sims team sees this and investigates the possibility.
In the meantime, I was able to use the Alt key (free placement) feature to get the configuration you're looking for. It can be a bit tedious, but perhaps it's worth the effort if you want your counters to line up with each other?
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