My expansion pack idea since I see others sharing theirs.
The Sims 4: True blue living The theme of this pack is blue collar workers, Specifically the new Tradie career type. It would have an Australian themed world, the main appeal is to add several new career options to the game. The world would have 3 neighbourhood, one which is more outbook, the second more suburb the last is coastal beach. The careers that would be introduced Tradie career, the main draw of this career is you apply for an apprenticeship, having to do learning outside of the career itself, and yes you can drop out of school and take on an apprenticeship. there are 3 branches for the Tradie career; Plumber (focus on Logic and handiness) Construction (focus on Athletics and handiness) and Electrician (focus on programming and handiness). Mining career, a rabbit hole career that will have requirements for gemology, if you have crystal creations installed. Postal worker focuses on logic skill Trucker (no actual car, just a rabbit hole job) Slacker career, you start as a beach bum and then somehow end up as a motivational speaker, trying to help other slackers get a real job council worker (not sure if this is a job Americans have but someone who mows and takes care of public parks and sidewalks and fills in potholes. Call center (can be worked from home, you just click on your computer and select take calls) Pilot, branches between air force and commercial Build and Buy catalog for outside objects; Tin roofing, Outdoor water tanks, windmills, a dunny (outhouse) Hills Hoist clothes line (bonus if kids can hang from it and you can play goon of fortune) trampoline, A cubby house for Toddlers and kids, the metal death slide that burns you in the summer, more beach clutter like surfboards, a hammock, Tetherball pole, cricket wickets, ken Kelly inspired lawn decor. for indoor objects; things that invoke nan's house, doilies covering furniture, toolbox for tradies, sports memorabilia, a landline, an aircon, an esky (cooler), slot machines, typewriter, Aboriginal decorated objects like a coffee table. Create a Sim Rattail hairstyle, Mullets, messy bun, messy hair in general, dreadlocks, pixie cuts Hi vis work outfits, singlets, cargo shorts, flip flops, shark tooth necklace, Aboriginal patterned bandana and bracelets, caps, wide brim hats, cork hat, magpie defender (a helmet with zip ties on it) Reptile collecting Your sim can purchase a terrarium and either purchase a lizard or snake, or more dangerously catch your own from the while, but you better be good at identifying which snakes are Venomous, cause if you fail to catch a Venomous snake, your sim better have antivenom on hand or they will end up dying. you can actually milk your own snakes for venom and craft your own antivenom if you want to make some money on the side. Events State of Origin inspired night, pub fights, sport team loyalty and a lot of bar drinks happens every few weeks, your sim can pick a team and show your loyalty for whatever team you prefer (could be the sports teams from University). Melbourne cup inspired event - Go to the pub and bet on a horse, dress up in a ridiculous outfit, get sad when the horse you bet on didn't win or get a boost if it did. If you have a horse ranch installed you can attend the stadium in person to watch the event or even enter your own horse. go gambling - try your hand at the slot machines for a night out. can throw a BBQ event New recipes Pavlova Fairy bread sausage rolls spring rolls dim sums lamingtons damper (new fire pit recipe) New lot trait I also had a new lot trait idea, which is 'poor coverage' your mobile phone/ Cellular phone, won't work on a lot with this trait, you have to have a landline placed and that locks your ability to only call other sims and travel. New traits Rugged, These sims are built different, they like more active and hard activities, they recover from injury related moodlets faster then other sims Sports fanatic, these sims get a little too into sports, and a little too defensive of their team. Technophobe, these sims do not do well with modern technology, TV and landline is as far as they want to go, and feel discomfort when using their phone or computer. Laid-back, not quite lazy, they are just harder to get mad, they tend to let the insults wash over them. New Aspirations Tradie legend, reach the top of the tradie career (any branch) No.1 sports fan, your sim has shown their support and maybe obsession for their sports team herpetology guru, Your sim now knows everything there's to know about reptiles. New skills Surfing skill but I honestly doubt they would be able to add this one. Maybe Glass blowing? or metal crafting? (there isn't that many new skills I can think of) New books for sims to read Waltzing Amelia (Waltzing Matilda parody) The man from Frozen Creek (The man from snowy river parody) The Golden Brumby (The silver brumby parody) Meredith Doppins (Mary poppins parody) Dusty Dill (Blinky Bill parody) Daryl the Builder (Bob the builder parody) The Bushberry tots (Gumnut babies parody) Possum Tragic (Possum magic parody) The rainbow turtle (the rainbow fish parody) The legend of Ken Gulley (New lore book about the mysterious bushranger of Ken Gulley, a parody of Ned Kelly) Premade townies The tradie family, 3 mates living in a share house, each a member of the trading career The Barley family, an old couple who live outbush, one of their sons who work in the quarry in the area lives with them and takes care of them while their other son lives on the beach in the slacker career as a beach bum. The Mackey, a single mum with her three kids, in the suburb area, her teenage son wants to drop out of school and become a tradie, but she wants him to finish school, they have a difficult relationship. Kenneth Gulley, an elder swagman who is a roaming townie, with a mysterious past Amelia Waltz, a ghost that appears around midnight near the park billabong, has some kind of connection to Kenneth Gulley. New dance interaction This last thing is just a new dance to add to the game, the Bush boogie, which is a parody of the Nutbush. If you start a bush boogie, everyone is obligated to join in, yes it is a requirement. But yeah that is my expansion pack idea, I would really like them to expand on careers! I like giving my sims jobs!80Views2likes3CommentsCan both wants & fears and whims be optional to toggle it on/off?
Whims was already mentioned somewhere we all want it back (or well most of us do, can't speak for everyone) But can we have the whims back while staying with the wants & fears as an option? I can understand it might clash with one another if both options is turned on but i hated when whims completely dissapeared in the game once wants & fears got added Maybe sometimes we're in the mood to toggle wants & fears on but the next we're in the mood to toggle whims on, we can switch this way if that's possible? And of course the option to toggle both options off so we have 3 options this way I only started playing The Sims 4 back in March/April 5 years ago (in 2020) and i remembered we had whims before wants & fears was a thing Can't we have both options for both wants & fears and whims fans who loves either one or both of them?153Views2likes3CommentsElf Game Pack
i know the last Game Pack was a Werewolve one so if the team do decided to create a Game Pack later this year, other versions deserves to have them first but a few Game Packs later we do need an another occult Occults in order: Ghost, Aliens, Vampires, Mermaids, Spellcasters, Werewolves and (soon to be) Fairies that's where Elf occult comes in Elf never ever appeared in The Sims franchise so i'd like to change that i saw an idea which gives me the inspiration to do mine and one of them is an Elf occult and i agreed it was never been done before Another Occult idea thread | EA Forums - 11277683 and i was asking ChatGPT about some dancing ideas and one of the pack ideas mentioned Elf so that's all the more reasons why i decided to create this pack idea (this time as a Game Pack rather than an Expansion Pack, especially since this other occult called "Fairies" is gonna come out called "Enchanted By Nature" in less than a month, and Game Packs feels more complete since the focuss is completely based on a occult, 2 reasons why it's fair to have them as a Game Pack) at first glance Elf might look like normal sims except their pointy ears just like some occult Elf have its own needs (its in this link so i won't copy that one here before others accuse me of stealing someone elses ideas) this person mentioned a couple of things in this link but i do stumble into this when i asked for a dancing pack👇👇 Sims 4: Enchanted Dance Pack Theme: Fantasy-meets-dance — great for storytelling & occult Sims. Key Features: Magical Dances: Elven waltz, fairy spins, spectral ballet. Elemental Dance Styles: Fire, water, air, earth-inspired choreography. Dance-Based Spells: For spellcasters to use magic through movement. Mystical Dance Festivals: Full-moon events in the forest or ancient ruins. ☝️i stumbled into that idea by coincidence when i was looking for something else👆 👉other pack ideas based on Elf (which is not singing and dancing related)👈 The Sims 4: Elven Realms (High Fantasy Expansion/Game Pack) Theme: Ancient, elegant high elves in a majestic forest kingdom, with deep ties to nature and magic. New World: Elarindor A lush, magical forest realm with floating islands, glowing flora, and elven architecture. Neighborhoods: Silvaran Spires (elven nobility), Whispering Glades (nature-focused), Moonwell Grove (mystics and magic). New Life State: Elf Long-lived with innate magical abilities. Bonuses to gardening, herbalism, spellcasting, and charisma. Unique “Elven Grace” trait: increased social favor and relationship gains. Gameplay Features: Elven Houses and Politics: Join noble elven houses with rivalries and alliances. Tree-Speaking and Nature Bonds: Speak to ancient trees for guidance, gain buffs, or quests. Elven Magic: A new spell system focused on nature—healing, growth, illusions. Moon Festivals: Celebrations with moon rituals, archery contests, and storytelling. CAS: Flowing robes, leaf-woven armor, pointed ears, glowing eyes. Elegant hairstyles with braids, beads, and circlets. Build/Buy: Elven architecture: organic, curved wood and crystal structures. Treehouses, glowing lanterns, moonstone decor, vine-covered arches. The Sims 4: Sylvan Guardians (Nature-Based Game Pack) Theme: Woodland elves as protectors of the natural world, closer to druids and rangers. New Lot Type: Sacred Grove A special lot where nature spirits gather. Can summon animal familiars, grow magical plants. Gameplay Additions: Nature Bonding: Gain affinity with specific biomes—forest, river, mountain. Druidic Skills: New skill for plant communication and natural crafting (potions, salves). Spirit Quests: Undertake nature-based tasks to earn blessings or avoid curses. New Trait: “Naturebound” Stronger gardening, foraging, and wild animal friendships. The Sims 4: Dark Elves (Game Pack with Gothic Elements) Theme: Underground society of shadow elves dealing in secrets, stealth, and forbidden magic. New Subterranean Neighborhood: Netherdeep Bioluminescent caves, dark temples, glowing mushrooms, obsidian cities. Gameplay Features: Shadow Magic: Debuff, illusion, and control spells. Reputation System: Gain favor or infamy among dark elven houses. Assassination and Espionage Careers: Stealth missions, spying on rival houses. CAS: Sharp features, dark clothing, mystical tattoos, iridescent eyes. Dark glam styles—lace, leather, crystals. Build/Buy: Caves, underdark furniture, crystalline growths, spiked thrones, torture devices (for ambiance, not violence). 1. The Sims 4: Elven Realms (High Elf Magic & Nobility) Trailer-Style Intro: “Step into the ethereal kingdom of Elarindor, where time flows like music, trees whisper secrets, and ancient magic pulses in every leaf. Join noble houses, master elven magic, and write your legacy among the stars!” New World: Elarindor Aesthetic: Glowing trees, crystal bridges, sky lanterns, shimmering waterfalls. Neighborhoods: Silvaran Spires (elven nobles, palatial homes) Moonwell Grove (ritual sites and spellcasters) Whispering Glade (rural elven artists and crafters) New Life State: Elf Perks: Long lifespan Natural charisma and grace Unique "Elven Focus" moodlet: boosts all skills at night or in forests. Variants: High Elf, Wood Elf, Moon Elf (each with aesthetic + bonus) Gameplay Features Noble House System: Join or create a house, rival others for status. Elven Magic Skill: Nature-based spells (e.g., Bloomburst, Tranquil Fog, Illusion Veil). Moon Blessings: Lunar events affect spellcasting, moods, and fertility. Sacred Bonding Ceremonies: Magical weddings with ancestral blessings. New Aspiration: Keeper of the Moonlight Reach max elven magic, join royal council, and complete a Moon Ritual for eternal youth. New Career: Elven Diplomat Branches: Moon Envoy: Builds alliances and gains favor. Civic Harmonist: Resolves disputes, boosts morale. 2. The Sims 4: Sylvan Guardians (Woodland Elves & Nature Spirits) Trailer-Style Intro: “Venture into the deep woods, where ancient groves breathe, wild creatures speak, and druids guard the balance of life. Will you become a protector... or let the forest fall silent?” Gameplay Features New Skill: Druidcraft Herbal elixirs, charm plants, call animals, cure sickness. Forest Trials: Random quests (heal dying glade, guide lost spirit, tame wild beasts). Spiritual Familiars: Bear cubs, faerie owls, vine-cats. New Lot Type: Sacred Grove Interactive sacred altar. Boosts gardening, emotional states, and fertility during rituals. New Aspiration: Spirit of the Grove Complete every seasonal druid rite, protect wildlife, and forge a bond with an ancient tree spirit. New Freelance Career: Sylvan Healer Offers natural remedies and emotional wellness services to other Sims. 3. The Sims 4: Dark Elves – Shadows of Netherdeep (Gothic Underground Society) Trailer-Style Intro: “Beneath the world of light lies a realm of secrets, sacrifice, and shadow. Will you manipulate fate in Netherdeep... or become its next victim?” New Subterranean World: Netherdeep Bioluminescent fungus, obsidian towers, stone temples. Semi-open world tunnels connecting households. Dark Elf Life State (Alt Variant of Elf) Vulnerable in sunlight. Gains power from deception, curses, and moonless nights. Gameplay Features Shadow Magic Skill: Mirrorwalk (teleport through shadows), Soulbind, Glamour Veil, Whispers of Madness. House Rivalry System: Power ranking system affects career, romance, and sabotage options. Court Intrigue: Manipulate other Sims’ fates via bribery, rumor, or blackmail. New Career: Shadow Court Agent Branches: Infiltrator: Break into homes, steal secrets, frame others. Shadow Magistrate: Secret trials, forbidden knowledge, underground rituals. New Aspiration: Master of Webs Become the head of a shadow house, usurp rivals, and learn the final Forbidden Spell. Optional Add-Ons Across All Packs Elven Familiars Faerie foxes, spirit deer, whispering wind wraiths, or baby wyverns. Mount System (Optional) Ride enchanted elk, moon deer, or even flying kestrels in high fantasy areas. Moon Phase System Enhancement Lunar cycles affect spell strength, pregnancy, emotions, and rare events. Elven Festivals Moonblossom Dance: Seasonal nature fest with courtship games. Starfall Vigil: Light rituals, wishing stones, spirit appearances. Feast of Leaves: Communal harvest ritual for blessings and abundance. The Sims 4: Ages of Elvenkind (Expansion Pack) Tagline: “Three realms. One legacy. Shape the future of Elvenkind as a noble ruler, wild guardian, or shadowy manipulator in this full-scale fantasy expansion.” NEW WORLD: Elandor A massive, diverse world split into three distinct biomes: 1. Elarindor Heights (High Elf Capital) Crystal palaces, moonlit fountains, skybridges, nobles. Magical universities, temples, and Moon Wells. 2. Thornwild Vale (Wood Elf/Nature Area) Treehouses, druid circles, sacred groves, wandering animals. Living forest lots that react to seasons and rituals. 3. Netherdeep Hollow (Dark Elf Undercity) Underground obsidian towers, glowing fungi, misty catacombs. House courts and shadowy markets. All realms are interconnected by magical portals and a moonlit world map. LIFESTATE: Elf Elves now exist as a fully playable lifestate with 3 subtypes, each having different powers, bonuses, and appearance options. Elf Subtypes: Subtype Perks Weaknesses High Elf Boosted charisma/spellcasting, diplomacy Vulnerable to dark magic Wood Elf Nature magic, wild bonding, animal affinity Emotionally sensitive to tech/smog Dark Elf Shadow manipulation, deception skills Sunlight sickness, low trust from humans You can customize ears, eyes (glow, color fade), aura trails, and even age appearance decoupled from human age (e.g., ageless teen look). NEW SKILLS Druidcraft (Nature Magic) Harvest enchanted plants, craft salves, summon tree guardians. Shadow Magic Learn forbidden spells (e.g., Soulbind, Mirrorwalk, Curse of Sleep). Elven Ritualism Conduct moon and seasonal ceremonies. Includes crafting moonstones, casting fate blessings, or awakening spirits. ASPIRATIONS “Heir of the High Throne” Become the ruler of the elven houses, master diplomacy, and complete the Grand Moon Rite. “Voice of the Forest” Form a bond with an ancient spirit, master druidcraft, and heal the corrupted glade. “Weaver of Shadows” Usurp a rival house, master shadow magic, and unlock the Obsidian Throne. CAREERS & ROLES Career Description Elven Ambassador Travel between factions, mediate disputes, charm humans Sylvan Herbalist Grow magical herbs and sell potions through forest markets Shadow Agent Steal secrets, sabotage rivals, or control events from the dark Lorekeeper Study old texts and uncover forgotten magic BUILD/BUY FEATURES Architecture Sets: High Elf: Crystal towers, floating stairs, starlight chandeliers Wood Elf: Living tree structures, hanging lanterns, mossy baths Dark Elf: Gothic arches, luminous mushrooms, velvet lounges Lot Traits: Moon-Touched: Magic stronger at night Rootbound: Nature thrives abnormally fast Haunted Vaults: Spirits from Netherdeep sometimes appear WORLD EVENTS & FESTIVALS Moonblossom Festival (Spring): A courtship-focused dance with ancient blessings Feast of Ancients (Fall): Elves commune with spirits, and players can get rare boons Eclipsing Night (Winter): A Netherdeep ritual to seize power—choose light or shadow Wildwood Bloom (Summer): Animals flock, plants evolve, and druids hold wild feasts BONUS SYSTEMS Elven Familiars Spirit-bound animals like: Star Fox (High Elf) Vine Cat (Wood Elf) Umbra Raven (Dark Elf) Rideable Creatures Elven mounts: Crystal Deer, Sylph Hawks, Moon Elk (travel + prestige buff) Lunar System Upgrade Moon phases directly affect moods, spells, fertility, and seasonal blessings. Gameplay Depth Faction Reputation System: Gain favor or infamy with each elven house. Can be used to influence global events, wars, or political marriages. Quest Board System: Accept side missions like saving forest spirits, unearthing cursed relics, or sabotaging a noble’s coronation. Multiverse Portals (Optional Sim Lore Expansion): Hidden rune portals unlock travel to past/future elven eras (for advanced players). FINAL TRAILER LINE: “Choose your path. Shape your realm. For the Elvenkind shall rise—or fall—by your legacy.” ☝️these are the ones i stumbled into☝️ i don't know which version the team wants to work on a pack based on Elf but it will be completely new in The Sims franchise since it was never done in the earlier games before as for the screenshot ones: it will be a brand new occult if the team add the Elf in the game and in my opinion rather a Game Pack than an Expansion Pack (2 reasons i've mentioned from above) thumbs up for the longer hairs instead of half long hairs with the Elves based pack💪167Views3likes6Commentsidea for a basegame update
i don't know how to word it correctly but can we have a option each household earn their own money rather than the money for the whole household? to name something, maybe your sim wants to run their own business, running their own furniture shop, create a market to sell the collections or food to earn money while your other sim from the same househould have a career (freelance career, active or rabbit-hole career) to earn its own money i know other versions also exist like doing gardening, doing nectar, singing, playing instruments to name a few, this other sim can earn its own money i do think it should be optional for those who doesn't want this! if i'm doing the challenges i only create 1 sim otherwise it will be too easy...i know we have the money cheat but i want to play it fairly and i get bored very easily if i use the money cheat to become rich (i used to do this a lot but after awhile i ran out of ideas) as for the general household i can't think of any if the new option is toggled on but little do i do know the whole household have to pay the bills after awhile so i can't think of any for the whole household i'm doing some certain challenge you start very poor either in a small house (with the basic stuff your sim needs like a fridge, bed, bath or shower, toilet, mirror and the stall) or with no house at all (meaning your sim is completely homeless) but it's too easy to earn money for the whole household if you play with 2 or more sims in 1 household so that's how i came up with this idea sure your sim won't have to be completely poor but i want the option each sim earns their own money rather than the whole household, that was my whole point! i hope you guys consider this in basegame! update: i think i might know how to collect the money into 1 household combined with the toggle turned on similair to "Get To Work" (except it's a little different) you can put one sim money into 1 household and the other sim(s) can do the same thing to add their money into 1 household, this way the whole household can pay the bills and buy more items if they collect their money (they have earned) into 1 household (i just came up with this idea)34Views1like2CommentsOccult update needed
Hi, due to the new occult creatures that are supposed to appear in the newest expansion ("Enchanted by Nature"), I am disappointed that some of the supernatural characters already existing in the game are a little bit neglected by the Creators. PlantSims, for example, cannot be created in CAS at all, all other creatures can. Not to mention that neither aliens nor PlantSims have their own bonus trees like vampires, werewolves or wizards. Not to forget about POOR MERMAIDS - they have so much potential! Big occult update would really come in handy! It would develop these poor forgotten supernatural characters a bit. It could even be in the form of some kind of package for purchase, it doesn't matter. I dropped the topic because I'm curious what you think about it?41Views5likes2CommentsNo more live events!
Nobody asked for this. Seriously. I'm sure the executives at EA love live events because they pump up login numbers, but they're terrible for the players: Inciting FOMO- being limited-time events with no other official way to unlock the content, players that can't/won't use mods miss out if they're not playing during the time an event is live. Forcing a specific playstyle- The appeal of The Sims has always been that it's your sandbox to do what you want in, but unless a player completely avoids opening the game in online mode, these events intrude upon gameplay without an opt-out. That was probably the thing that annoyed me most about Reaper's Rewards, having the event pop up in saves I didn't intend to play through it in. Forcing online play- The Sims 4 is a single-player game, therefore playing online should never be mandatory, let alone a requirement to get and keep content. Bugs, bugs, bugs- The Happy at Home content had to be handed out to everyone because so many people had trouble getting it in the intended manner; Answers HQ and social media were flooded for the duration of the event with reports of problems playing Reaper's Rewards and getting its loot. I don't trust that Cozy Celebrations is going to be any better in that regard. Seriously, bugs- The dev time and energy that's going into pushing this mobile-game-esque nonsense would be much better spent fixing major issues with the game, as the playerbase has been clamoring for for years and as EA has promised they were going to devote more time to. When I saw there was a patch today, I was hoping it would include some of those fixes. At the very least, it's unacceptable that trans bodies are still broken several months and several patches after that bug was introduced, despite EA/Maxis's lip service to depicting diverse Sims and a modder showing how easy it was to fix within a week of the patch. Please, EA. Save this nonsense for multiplayer games and/or Project Rene (since it doesn't sound like it's going to be a traditional Sims game anyway.) Sims 4 doesn't need it and the players don't want it. As for me, I may just keep my game totally offline until after the event so it doesn't interrupt my gameplay. Until the next FOMO-fest comes around, anyway...838Views33likes47CommentsSectional sofas, please!
I'm think that it would be a good idea to add sectional sofas in the game, whether it's via a SDX drop and/or included in a kit. Currently, the only ways to get them is to either enable the move objects cheat and then combine two or three sofas in the Build/Buy mode or find sectional sofa CCs on a search engine. Edit: I didn't know until now that they're included in the Dream Home Decorator Game Pack. {facepalms} I still think there needs to be a few in the base game.124Views3likes10Comments👻 CAS : Historical outfits for ghosts
Hi, In theory ghosts older than Bernard and Mimsy from EP02 Get Together like Lolita Goth and Lady Ravendancer Goth were alive centuries ago which means 1900's, 1800's, 1700's, 1600's, ... Ghosts are a basegame feature so Maxis could add new clothes.15Views2likes1CommentGame Will Not Run.
I know there's a whole thread somewhere about the game not running for Xbox Series X, but I'm fed up with it. I was on the phone with microsoft for over an hour trying to figure out how to get my game playable again after 3 years. We tried every troubleshooting steps that were available on xbox, and I even tried on Ea Help. Nothing is working, and I'd desperately like to play on my new gen console, than having to play on a Xbox one s. It takes twice as long for my game to load, and it won't load like my new one would. I just want to get this to catch the attention of the Sims gurus or the developers, because I'm not the only one with this problem, and I know I'm not. I had noticed the rating had dropped from a 5 to a 3 so I decided to look and see why. I saw reviews from 2022, around the time my console stopped running the game completely, and people were complaining that it did the same thing that my game was doing. It happened close to the time when the update came out in July of 2022, that messed up a bunch of people's games. Then they had to issue an emergency patch, and mine stopped working after that. I get that there's nothing we can really do, but I'd like to at least get a bunch of people to see this, so hopefully the gurus or devs can see this, and maybe fix it. Not just for me, but for everyone else having the same problem as me. I've blown hundreds of dollars on this game, and I'd like to at least play the game, considering how much I've spent on it. I have/had so many ideas that I was using, but I can't really give ideas if I can't play the game. I refuse to play it on my older console, because it's in a common area in my house, and I can't talk to my friends in there after my mom goes to sleep. I know it seems like I'm griping, but I've done EVERYTHING. I have posted on YouTube, and Tiktok, but nobody knows how to fix it. And EA hasn't gotten back to me through an email I sent. If anything, PLEASE just help me get this to have as much interaction as possible, so that I MIGHT have a chance for the devs to fix this. I know they check the forums, and I'd rather ask for help on here, then reddit. Thank you for reading my "rant?" Idk if that's the proper word I'm looking for, but I'm hoping if I can get interactions, we can fix this. :) Ask me any questions about what my game is doing, if you want to, and I will try to explain as best as I can what is going on.12Views1like0CommentsMasterlist of feedback
To start off, this is the beginning of a master list of things that need fixing in the Sims. This list will be updated throughout. This is my opinion and I know a lot of Simmers will agree with whats on this list already. This list can be edited, so if you like to add something to this, feel free to comment on this post. This list is in no particular order or alphabetized. CAS - More columns than just the two we have. I know there's a mod for it, but it would be nice if it's implemented in the game itself. Build Mode - Better organization of the build menu. We have curtains that need to be organized on wall height, because now, everything is just criss-cross all over the place. The same goes for mirrors and everything else that has different wall heights. - More fireplaces. The one's we already have get old real fast and just boring. And I would love to see fireplaces that are tailored to wall height. When I'm building a house with medium or tall walls, the fireplaces do not match, because they're for short wall heights only. - More medium & tall doors. We have a ton of doors for the small wall height, but when it comes to medium or tall, our options are very slim. We don't have any one or two tile doors that are entirely closed off so we can use them for bathrooms and/or bedrooms or any other closed off rooms. We are forced to use small wall height doors, which looks (in my opinion) very silly with taller wall heights. It would also be nice if we had matching swatches for all wall height doors. - More medium & tall windows. The same goes for what I wrote above. The medium/tall windows are absolutely ugly. It would be nice if we got matching windows for every tall height whenever we get new windows. - More round wall doors/windows. We all know how glitchy the round walls are. They never work properly. And the amount of doors and windows that fit on round walls is just abysmal. There's just so little choice of what we can use. What needs fixing There's a lot in The Sims that needs fixing. Bugs that have been ignored for way too long, for some reason. I just don't understand why some years long standing bugs still haven't been fixed. - Freezes. When a floor or ceiling is deleted, the freezes just peek through to the inside or blocks paths. Or they get deleted in general. Also to use freezes on all wall heights instead of just medium/tall. Make 3 different heights available for all freezes, so they match the wall heights. We also need more freezes added and freezes that actually match their columns... - Fridges that perfectly wedge between counters & walls. Even with the new retro ones, there's a HUGE gap in between. Same with the stoves. - No trim wallpaper. Some brick wallpapers don't have matching swatches. The same goes for any wallpaper that has a trim. There is no matching one without when there's more matching swatches for that same wallpaper. - Corner wallpaper not matching up properly. There's wallpapers with 'columns' already added on the wallpaper. It NEVER lines up properly with corners. It's on one corner, but not on the other, where its supposed to be. - It's still raining inside people's homes... - Disappearing items when you want to wallpaper an entire room or anything else that makes is disappear. What Simmers like to see added - Customizable slots. Or just better slots in general. For example: there's side tables that are quite big that have only 1 slot. I know we can use MOO/alt placement, but more slots or custom slots would be great! - More options for roof trims. This one is self explanatory. We have like 10, or not even 10 options and it would be nice to see some more variety added. - More wall trims also. The ones we have are very limited and don't always fit the builds we are building. - Matching counters/upper cabinets.152Views5likes10Comments