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sailorleontine's avatar
sailorleontine
Seasoned Ace
14 hours ago

Can you work on an already existing packs and basegame?

As much as i'd like to have packs i think you should work on an already existing packs and even refresh them like you did with Spa Day (i feel like it's missing things, that's why i ask for a pack refresh and the packs don't always works properly or at all)

Even basegame deserves its refresh because it's either missing things or because it doesn't impact the gameplay at all (especially speaking for personality traits)

I think all these should be the main priority before everything else and i can't just speak for myself but also the others who wants a huge improvement in The Sims 4 and want things fixed

The basegame also deserves to have atleast 3 more worlds

-an another desert world (but differently than Oasis Springs) with some events similar to some other worlds (we should have a toggle on/off option so the notiffications won't show up though) a grocery store and supermarket and clothing shopping (neither should be rabbit-holes though because i want to explore things around, try some outfits, buy things, interract with other sims, similar to The Sims 2) with these options getting added we need 2 more lot challenges to make it work more for realistic gameplay for those who wants a more realistic gameplay

-an snowy beach (even without Seasons installed) and make climbing skill in basegame for this world alone (it will be very similar to Mt Komorebi except it's not a japan based world)

-an another beach (but more similar to Nordic, Western or Eastern Europe or America) but it's completely empty this time (just like Newcrest)

Add a few more personality traits

Dancing and Baking skills should be in basegame

Cooking and Baking should be more balanced (because there are foods like cakes that doesn't make any sense to count it as cooking when it should be in the baking category)

Simology should be organized more similar to what you did with collections

Add more eye and hair colours

Hair accesoires should be in the new category that just existed since recently and add some colours so you can still stick with the same hair colours

Seperate the mixed hair colours and non-mixed hair colours in different category

Mixed hair colours that should come with a colourwheel similar to what you did with fairy wings and tattoo's

Lot trait that should have their own categories and having atleast 3 more trait slots (skills category, moodlet category, pets/animals category with this one having unlimited slots similar to lot challenges etc so we can seperate this better)

Speaking of traits: we need more personality traits in basegame which aren't in the packs

Disable skills your sims don't like to do and even add 2 potions to reset/disable certain skill or for all skills

I had lots of lists before it got merged to someone elses post so i'll have to scroll for awhile to add something more they can improve in basegame

I'm now mainly talking about the basegame ones but the already existing packs are also important to improve things here and there and even having a refresh (especially packs like "Dine Out" "Get To Work" and "Outdoor Retreat")

I know i share my ideas for a pack like hotels pack, haunted spooky pack, superheroes vs supervillains pack, storyline packs, beach packs, children pack, school packs etc but i'm sure all these can wait for awhile

We can all agree on 1 thing you should fix the basegame and the already existing packs

(You should check out the feedback from others that involves improving the basegame)

2 Replies

  • I would really like if they gave us separate left and right stair railings that we can apply separately.

  • At the very least base game needs a refresh, and not like that Digital Deluxe Upgrade stuff pack. More feature focused. Other than that I can see easy updates to reasonable refreshes on many older packs, and some just need to make popular mods official. And more toggles to enable/disable features, and possible sliders for frequency/difficulty (like easier to care for pets).

    Traits—at least older traits—need a refresh. Lovestruck, Life & Death and Enchanted By Nature have some pretty decent traits (from what I reviewed via internal files), if older and base game traits had even half of the attention those traits got would be great.

    Likes and Dislikes need to determine autonomous actions. If they dislike it: they simply, flat out will not do it autonomously. At this time they only seem to determine buffs/debuffs, as the rest of autonomy is chance and score based with factors determined by traits, moods, life stage, etc.

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