💡 Ideas > ♻️ Content from The Sims franchise
Hi, Here is a list of content from previous games that would be nice to bring back in The Sims 4 : (TSBO : Bustin' Out, TSPS: Pet Stories, TSCS: Castaway Stories, TSFP: The Sims FreePlay) Careers : Acrobat (TS3 EP06) Adventurer (TS2 EP5) Architecture (TS2 EP7/TS3 EP02) Circus (TS1 EP5) Dance (TS2 EP7) Firefighter (TS3 EP02/TSFP) Fortune Teller (TS3 EP07) Magician (TS3 EP06) Slacker (TS1 EP1/TS2) Supermodel (TS1 EP6/TSBO) Test Subject (TS3 EP08) Xtreme (TS1) CAS : Pirate Captain outfit (eye-patch & wooden leg) Scarf Accessory (TS3 EP08) Traits : Allergic To Fur (TS3 Pets Console) Bot Fan (TS3 EP11) Cultured (TS3 Console) Grouchy/Grumpy (TS1/TSBO/TS2/TS3) Heavy Sleeper (TS3) Hyperactive (TS3 Console) Never Nude (TS3) Serious (TS1/TSBO/TS2) Supernatural Fan/Skeptic (TS3 EP07) Unstable (TS3 EP11) Children Social interactions : Noogie (TS2) Play Cops & Robbers (TS2) Play in a bathtub (TS2) Play in the Ocean (TS3 EP10) Play Mary Mack (TS2) Play Punch U Punch Me (TS2) Play Red Hands (TS2) Play Rock, Paper, Scissors (TS2) Play Tag (TS2) Swing Around (TS2 EP8) Death types : Death by Skydiving Simulation (TS1 EP6) Death by Hail (TS2 EP5) Death by Running with Scissors (TS2) Death by (resurrected sim) Dancing on own Grave Stone (TS2 Console) Death by Cheating on Slot Machine (TS2 Console) Death by Hypno-Teacher (TS2 PSP) Death by Door of Life And Death (TS3 Store) Death by Mummy's Curse (TS3 EP01) Death by Failing tricks with Box of Danger (TS3 EP06) Death by Failing Transmutation (TS3 EP07) Death by Ranting about death using Megaphone (TS3 EP09) Death by Time anomaly (TS3 EP11) Death by Jetpack Crash (TS3 EP11) Death by Drowning in papers (TS3 Smartphone) Death by Dueling (TS Medieval) Death by Pit Monster (TS Medieval) Gameplay : Bachelor Party (TS3 EP04) Band (TS2 EP1/TS3 EP03) Boarding School (TS3 EP04) Interests (TS1/TS2) (Politics, fashion, … ) Local Cultures (TS2 EP6) (Gesture, dance, … ) Pleasure Aspiration (TS2 EP2) Private School (TS2) Romantic Reputation (TS3) Seasonal Festivals (TS3 EP08) Social Classes (TS2 EP8) Zodiac Signs (TS1/TS2 EP2/TS3) Lot Types & Venues : Arcade (TS1 EP3/TS3 EP09) Diving Area (TS3 EP10) Graveyard (TS2 EP2/TS3) Hotel/Resort (TS2 EP6/TS3 EP10) Houseboat Lot (TS3 EP10) Nerd Shop (TS3 EP09) Salon (TS2 EP3/TS3 EP02) Skate Park (TS3 Console) Yacht Lot (TS2 Console/TSFP) NPC & Premade Sims : Burglar (TS1/TSBO/TS2/TS3) Captain Catastrophe (Emergency service) (The Urbz) Hula Zombie (TS2) Matchmaker (TS2 EP2) Michael Bachelor (TS1/TS2/TS3) (Bella Goth's brother) Mime (TS1 EP2/TS3 EP06) Party Dancer (TS1 EP2/TS3 EP04) Police Patrol (TS1/TSBO/TS2/TS3) Social Bunny (TS2) Therapist (TS2) Unsavory Charlatan (TS2 EP6) Occult : Fairy (TS1 EP7/TS3 EP07) Genie (TS1 EP1/TS2 EP7/TS3 EP06) Imaginary Friend (TS3 EP04) Mummy (TS1 EP7/TS3 EP01) Zombie (TS1 EP1/TS2 EP1/TS3 EP07) Object interactions : Climb Trees (TSCS) Dance on Table/Counter (TS3 EP03) Jump on Bed/Sofa (TS2) Make Bed (TS1/TS2/TS3) Make Paper Airplane (TS2) Set Alarm Clock (TS1/TS2/TS3) Smustle (TS2 EP2/TS3 EP07) Pets : Dragon (TS1 EP7/TS3 Store) Iguana (TS1 EP5/TS3 EP05) Parrot (TS1 EP5/TSBO/TS2 EP4) Snake (TS3 EP05) Turtle (TS1 EP5/TS3 EP05) Transportation : Car (TSBO/TS2 EP2/TS3) Helicopter (TS2 EP8/TSFP) Hoverboard (TS3 EP11) Jet Pack (TS3 EP11) Paddle Boat (TS3 EP10) Rowboat (TS3 EP10) Scooter (TSBO/TS3 EP1) UFO (TS3 EP08) Woohoo locations : Box Of Mystery (TS3 EP06) Car (TS2) Changing Booth (TS1 EP3/TS2) Elevator (TS2 EP3/TS3 EP03) Fairy House (TS3 EP07) Gondola (TS3 Store) Hammock (TS2 EP6) Haystack (TS3 EP05) Helicopter (TS2 EP8) Hot Air Balloon (TS3 Store) Igloo (TS1 EP4/TS3 EP08) Jetpack (TS3 EP11) Rabbit holes (TS3) Sarcophagus (TS3 EP01) Time Machine (TS3 EP02) Trailer/Wagon (TS1 EP6/TS3 EP07) Objects (Part 1) : Aerobic Step (TSFP) Air Hockey Table (TSBO) Air Tub (TS2 Console) Alarm Clock (TS1/TSBO/TS2/TS3) Ant Farm (TS2 EP7/TS3 EP05) Apple Bobbing Tank (TS3 EP08) Arcade Table (TS3 EP06) Archery Range (TS1 EP4/TS3 Store/TSFP) Axe Throwing Station (TS2 EP6) Baby Bounce Chair (TS2 Store) Ballet Barre (TS2 EP7/TS3 Store/TSFP) Baseball (Play Catch) (TS2 EP5/TS3) Bass (TS2 EP1/TS3 EP03) Belt of Levitation (TS2 PSP) Bingo (TS2) Blackjack Table (TS3 Store) Burglar Alarm (TS1/TSBO/TS2/TS3) Butter Churn (TS1 EP7) Candy Floss (TS1 EP7/TS3 Store) Candy Rack (TS1 EP3) Carnival Games (TS1 EP4) Carousel (TS3 Store) Cat Show (TSFP) Chocolatier Bench (TSFP) Claw Machine (TS3 EP07/TSFP) Cologne Rack (TS2 EP2) Comic Book + Display Rack (TS3 EP09) Compost Bin for fertilizer (TS2 EP5/TS3 Store) Concertina (Pirate accordion) (TS2 EP6) Craps Table (The Urbz) Cross Trainer (TSFP) Curved Staircase (TS1 EP7) Dance Machine (The Urbz/TSFP) Dance Sphere (TSBO/TS2 EP2/TS3 EP06) Deep Fryer (TS3 Store) Diving Board (TS1/TS2/TS3/TSFP) D'Jembe Drum (TS2 Castaway console) Drag Race (The Urbz) Dressing Booth (TS1 EP3/TS2) Drums (TS2 EP1/TS3 EP03) Dumbbell (TSFP) Escalator (TSFP) Exercise Bike (TS2 EP7/TSFP) Fashion Runway (TS1 EP6/The Urbz/TSFP) Fight Cage (The Urbz) Fire Jet (TS2 EP2) Fire Pole (TS3 EP02/TSFP) Firewalk Pit (TSCS/TS3 EP10) Flying Disc (TS3 EP09) Food Processor (TS1/TSBO/TS2/TS3) Food Truck (TS3 EP03) Fortune-Telling Machine (TS1 EP7/TSFP) Freezer (TSFP) Glassblowing Station (TS3 Store) Go-Go Cage (TS1 EP2) Gondola (TS3 Store) Hammock (TS2 EP6/TSCS/TSFP) Hamster Wheel (TS2 Console) Harp (TSFP) Heart-Shaped Love Tub (TS1 EP3/TSBO/TSFP) High Striker (TS1 EP4/TSFP) Hockey Net (TSFP) Hot Air Balloon (TS3 Store) Hot Chocolate Maker (TS2 EP5) Hydroponic Garden (TS2) Ice Cream Truck (TS3 EP05) Igloo (TS1 EP4/TS3 EP08) Immersion Pod (TS2 Console) Ironing Board (TSFP/TS Mobile) Juice Extractor (TS2 EP5/TS Mobile) Jump Rope (TS2 EP8) Kite (TS2 EP3/TS3 Store) Kite Surf (TS3 Console) Lawn Mower (TSFP) Limbo Stick (TSCS) Log Rolling Pit (TS2 EP6) Logic Puzzle (TS2 EP7) Objects (Part 2) : Love inspector (TS3 EP08) Magazine + Rack (TS1 EP3/TS2) Marimba (TS2 Castaway console) Merry-Go-Round (TS2 EP8) Mechanical Bull (TS1 EP2/TS3 EP06) Mini-Golf (TS1 EP7/The Urbz/TS2/TS3 EP06/TSFP) Music Recording Studio (TS1 EP6) Obstacle Course (TS2) Pedestrian Sculpting Station (TS3 EP02) Pilates Reformer Machine (TS Mobile) Pin the tail on the donkey (TSFP) Piñata (TSFP) Pinball Machine (TS1/TSBO/TS2/TS3 Store/TSFP) Playground Tower (TS2 EP8/TS3) Poker Table (TSBO/TS2 EP2/TS3 Store) Pool Bar (TS3 EP10) Pool Cleaner (TSFP) Pool Slide (TS1 EP4/TS2 EP5/TS3 EP10/TSFP) Pool Table (TS1/TSBO/TS2 EP1/TS3 EP06/TSFP) Porta Potty (TS1 EP3/TSPS) Pottery Wheel (TSBO/TS2 EP7) Pull Up Bar (TS3 EP06) Recliner (TS1/TS2) Remote Control Car (TS2/TS3 Store) Restorable Junk Car (TS2 EP7/TS3 Store) Robot Battle Cage (The Urbz) Rocking Horse (TS3 EP07) Roller Coaster (TS1 EP7/TS3 Store) Roulette Table (The Urbz/TS3 Store) Rowing Machine (TSFP) Saxophone (TS1 EP5/TSFP) Sectional Booth (Seat for restaurant) (TS2 EP2) Seesaw (TS3 EP04/TSFP) Sewing Machine (TS2 EP7/TSFP) Shaker (TS2 Castaway console) Shuffleboard (TS3 EP03) Skateboard Halfpipe (The Urbz/TSFP/TS3 Console) Skee Ball (TS3 EP06) Skydiving Simulator (TS1 EP6) Slide (TS2 EP8/TS3) Slot Cars (TSFP) Slot Machine (TS1 EP1/TS3 Store) Snake Charming Basket (TS1 EP7/TS3 EP01) Snowboard Halfpipe (TS1 EP4/TS3 EP08) Soccer Goal (TS2 EP7/TS3 EP08) Sonic Shower (TSBO/TS3 EP11) Souvenir Stand (TS1 EP4/TS2 EP6) Spiral Staircase (TS1 EP5/TS2 EP8/TS3 EP04/TSFP) Spring Rider (TS1 EP5/TS3 EP04) Stroller (TS3 EP04) Strip Poker Table (TS1/TS1 Console/TSBO) Surf Board (TS2 Console/TS3 Store/TSFP) Tai Chi (TS2 EP6/TSFP) Tanning Booth (TS3 EP08) Tattoo chair (TS3 EP2) Teppanyaki Grill (TS3 Store) Teleportation Pad (TS3/TS3 Store) Tetherball (TSBO) Throw Machine (TS3 Store) Ticket Machine (TS2 EP3/TS3 Store) Train Set (TS1/TSBO/TS2 EP7/TS3 EP07) Trampoline (TS2 Console/TS3 EP02/TSFP) Trumpet (TSFP) Ukulele (TS2 Castaway console) Urinal (TS1 EP3/TS2/TS3) Volleyball Net (TS1 EP4/TSFP) VR Headset (TS1/TSBO/TS3) Walking Cane (TS3 EP04) Wall Counter (TS1 EP2/TS2 EP1) Water Ski (TS3 EP10) Weight Lifting Bench (TS2 Console) Whack-A-Mole game (TS1 EP4/TS3 EP07) Wheelchair (The Urbz) Windsurf Board (TS3 EP10) Wood Fire Oven (TS3 Store) Xylophone (TS2/TSCS/TS3 Store/TSFP) Zen Garden (TS2 EP6)1.9KViews16likes62CommentsPlease revert the "too many fridges" thing
Bookshelfs all share their inventory and I can have a hundred on the lot. But 2-3 fridges who share inventory is too much? It limits us with builds. I sometimes have two seperate buildings on the lot because I can keep seperate households in them. Now neither can cook because of a third fridge? Why give us all kinds of fridges when we can only use two without crippling the entire lot? This makes absolutely no sense. This is a completely unnecessary design.319Views8likes5CommentsAdvanced Aspirations?
I know that in CAS you have to pick an aspiration or seldom have your empty slot be eaten by the red text. So why not have the option to leave the slot empty? it would definitely enhance storytelling and help indecisive CAS creators like yours truly! It'd also be cool to have a "discovery" mechanic that's similar to how likes and dislikes operate, you know? Just something to think about.Default Romantic Boundaries
Can you please change the romantic boundaries options to "No jealousy triggered by..." as the default option? This would be more helpful to build non normative relationships with other sims without the need to personally change the settings with every sim. If sims are bissexual by default to not exclude any gameplay, so why not polyamorous too?9Views0likes0CommentsSuggestion: Racoons lot challenge
Since we cod first create and care for foxes and racoons with Cats & Dogs EP, and rhen we got foxes NPCs with Cottage Living, i feel like racoons were left behind. I'd like to see racoons NPCs roaming around on certain locations just like the foxes do with the lot challenge "Wild Foxes". This helps to create a deeper natural atmosphere and would allow many worlds like Willow Creek (Since they're very common on NOLA) and Brindlenton Bay (Since we can create racoons) but specially Nordhaven, that have them as its symbol, to have active raccons.HSY: Make the after school clubs active
I don't think is a difficult thing since we have it since the second EP from the game, so... This would allow us to use more of the school grounds and my sims to spend more time on school (if wanted) doing activities and socializing with friends (a thing i find difficult during class time)The Family Tree Overhaul pt.2
The Sims 4 Needs a Second Family Tree Overhaul Dear EA/Maxis & Fellow Simmers, About a year ago I made a post on here complaining about how bare bones the Family Tree was. Parents, siblings, kids, grandparents, and that was it. Anyone past that just didn't exist as far as the game was concerned, and if a Sim died or got culled, half their branch could disappear with them. If you've ever run a long legacy save you know how frustrating that is. You lose track of who's related to who, and worse, the game itself loses track, which is how you end up with cousins flirting with each other because as far as the code is concerned they're strangers. Then February happened. The Family Tree update gave us ten generations, real labels for in laws, half siblings, step relatives, great grandparents, grand aunts and uncles, the whole thing. Direct ancestors and descendants can't romance each other anymore either. Honestly, it was one of those rare moments where you post a suggestion and then actually watch it show up in the game. So first, thank you. That update was not small. But I'm back because there's still a hole in it, and it's the same hole that started this whole conversation, just one generation further out now. Past first cousin, everything gets dumped into one label: Distant Relative. A second cousin and a fourth cousin and a first cousin twice removed all look identical to the game. And that's exactly the gap that lets it happen again, just further down the tree. My great grandkids from two different siblings ended up developing feelings for each other, and the game had absolutely no idea they were second cousins, even though the tree itself would've told you that in two clicks. So here's round two of the ask, and honestly it's the natural next step after what you already built: Actual cousin degree labels. Second cousin, third cousin, once removed, twice removed, calculated instead of everything past first cousin getting lumped together. In law labels that go further out too. Uncle in law, aunt in law, step in law cousin, not just the immediate parent/sibling in law set from February. Make the relation calculated, not a checklist. The direct ancestor block already works this way, so extend that same logic outward instead of relying on a short list of flags. Worth mentioning, those flags can already break. There are bug reports of cousin relationships silently vanishing if a sibling gets deleted in CAS the wrong way. A slider for how far the blocking goes. Some of us want it locked down tight past third or fourth cousin. Others are doing royal dynasty saves where historically accurate cousin marriage is kind of the point. Give us an option like the Woohoo settings and everyone's happy. Some kind of visual difference for how closely related someone is. Even just a shading difference between close, extended, and distant would help once a tree gets past five or six generations, because right now it's just a wall of names. I know this sounds like a big ask, but it's not really new territory. Crusader Kings 3 already does the harder version of this with zero mods, it calculates actual relatedness between any two characters based on their closest shared ancestor and that number decides whether a marriage is even allowed. Sims 3 never got past first cousins at all, so this franchise has been behind on this for a long time, and inZOI, which a lot of people are watching as the next big competitor, actually went the opposite direction and loosened up who can romance who instead of adding this kind of detail. This is a chance for Sims 4 to actually be the one that gets it right details and all. This isn't just about stopping awkward accidental cousin romance, though that alone would be worth it. It's about the tree actually meaning something again once your save hits ten, fifteen generations. Right now the further out you play, the less the game understands its own family. Thanks again for February. Hoping this gets picked up the same way. A devoted Simmer & generational player66Views2likes5CommentsCAS Feature Request: Allow Hair Colour to Be Changed Per Outfit Category
CAS Feature Request: Allow Hair Colour to Be Changed Per Outfit Category I would love to see the ability to change a Sim’s hair colour separately for each outfit category in Create-a-Sim. Currently, players can customize almost every part of a Sim’s appearance and wardrobe on a per-outfit basis. We can change clothing, shoes, accessories, makeup, nails, and even the hairstyle itself for Everyday, Formal, Athletic, Sleep, Party, Swimwear, and other outfit categories. However, hair colour is locked across all outfits. 😥 This feels inconsistent with the amount of customization CAS already provides. Players who create Sims with colourful, alternative, eccentric, fantasy, or themed styles often use hair colour as an important part of the overall outfit design. A Sim might have pink hair for their everyday look, a different colour for a formal outfit, or a completely different style for a party or costume-inspired outfit. Allowing hair colour to be changed per outfit category would give players more creative freedom and better match the level of customization already available throughout CAS. CAS players spend a lot of time creating detailed Sims and curated outfits. This small change would make a huge difference for storytelling, self-expression, and creativity. Pretty please consider adding per-outfit hair colour options in a future update! 😊 - A lifelong Sims player 🤓💖20Views3likes0Comments