Scandals feature is lame
I am playing a sim now who was abducted by aliens, impregnated and had the child and is raising it as his own and one of those [redacted} sims from the Royal pack calls him up and threatens to extort him because she found out he had this "secret child" and he just tells her to pound sand (or the equivalent in simmlish). I really don't like this game feature because it is dumb. Scandals aren't an interesting part of the game. Who cares if this guy has an alien baby? He didn't ask for it. He was forcibly impregnated. There is a word for that which I probably can't use here but we jknow what that is.15Views0likes0CommentsNaming allowed for B&B Creatures
I think it would be extremely awesome to allow us to name the remaining “alive” creatures in the decorations category of B&B. We are already able to name the decorative Cowplant Terrarium from B&B and the Specter Buddies in a jar from [PSP] and I absolutely love being able to do this and add even more to my gameplay and storytelling. With this in mind, we should also be able to name the other living creatures: Rivaling Hourglass (Journey to Batuu), A living Alien. Oga’s Swamp Slug (Journey to Batuu), A living Alien. Mechanical Worrt Frog (Journey to Batuu), A living Alien (Also mentioned this critter in a bug report about it missing obtainability from In-game methods and B&B). Johnny the Jarred Ghost (Life and Death), A living Ghost (Yes, I see its name is Johnny but how nice to be able to be named something else! I mean technically the Cowplant is named Lilsimzee by default). These four Critters are essentially decorative pets and we should be able to name them to add more diversity to our stories in game. I’ve already mentioned naming the Collection Critters (Aliens, Insects, Axolotls, and Butterflies and Moths) as well in another Simmer’s post but those shouldn’t be forgotten about for all the same mentioned reasons and so much more that was said on their post. Please like this idea if it’s an idea you can get behind. Liking it shows the team how much the community wants it, even if it’s not a feature you’d utilize, it’s something so many others would love.68Views3likes1CommentCross-Platform DLC Transfers for The Sims 4
Dear Reader, As a dedicated Sim player for over 18 years, I genuinely love and enjoy the game. While I've occasionally been frustrated by some updates (or the lack thereof), nothing has been more disheartening than the inability to transfer purchased packs across platforms. I currently play on PlayStation but have been considering switching to PC/Mac for greater convenience, especially when traveling. However, I was shocked to discover that the significant investment I've made in The Sims 4 content—over $1,400 across expansion packs, game packs, stuff packs, and kits—would not carry over to a new platform. This limitation is both frustrating and discouraging for loyal players like myself. What is the point of having an EA account if it doesn't provide the flexibility to access purchased content across platforms? The idea of repurchasing the same DLC content for another $1,400 is unreasonable and alienating to devoted fans. Allowing cross-platform pack transfers would offer more advantages than drawbacks: Player Loyalty and Customer Appreciation: The Sims franchise thrives on its passionate and loyal player base. Allowing cross-platform pack transfers would show that EA values and appreciates its most dedicated players. Increasing Player Engagement: Players are more likely to engage with the game on multiple platforms when their content carries over. This flexibility enhances the player experience, encouraging greater long-term involvement in the game. Consistency with Industry Trends: Cross-platform play and transferable purchases are becoming industry standards. Major gaming companies such as Epic Games, Microsoft, and Ubisoft have embraced this model, making it easier for players to access their content across different devices. EA should follow suit to remain competitive and player-focused. Convenience for Players on the Go: Gaming isn't confined to a single device anymore. Many players, myself included, would love to play The Sims 4 while traveling or on road trips by simply hotspotting a laptop to a phone. Without cross-platform content, this becomes nearly impossible for console players. Protection Against Piracy: The current system inadvertently encourages players to seek unauthorized ways to access their paid content on other platforms. Offering a legitimate solution for transferring packs would reduce the incentive for piracy. Increased DLC Sales: Players who have the flexibility to use their packs across platforms are more likely to continue purchasing new content rather than feeling alienated by platform restrictions. Improved Customer Satisfaction: Happy customers are more likely to recommend the game and remain loyal to the franchise. Allowing pack transfers would address a significant pain point for many players, fostering a more positive relationship with the EA brand. I understand that some might argue I should simply remain on PlayStation, but it's not always practical. Being able to hotspot my laptop during travel and play like so many other players would be a game-changer for me. I appreciate the hard work the team puts into developing new content, and I'm more than willing to continue supporting The Sims series financially. However, I cannot justify paying twice for the same content. Loyal fans deserve a better solution. I sincerely hope EA will consider addressing this issue and providing a solution that benefits the entire player base. Thank you for your time and for listening to this long-time player's concerns. ~ Haley2.5KViews19likes103CommentsMove "Baby Care" and "Toddler Care" to the Top-Level Sim Menu
This is a pure UI quality-of-life request, and it's a small change with a big impact for anyone playing with infants and toddlers. Let me describe the friction point. The Current State Right now, to access care interactions for infants and toddlers, you have to: Click the infant or toddler. Open the pie menu. Navigate to "More Choices…" (the second-level menu). Find the "Baby Care" subcategory (for infants) or "Toddler Care" subcategory (for toddlers). Then pick the actual interaction you want. That's three clicks deep for something players do constantly. Feeding, changing, bathing, playing, putting to bed—these are the core loop of infant and toddler gameplay, and every single one of them is buried behind a nested menu. The Problem It's the most-used category, buried the deepest. Baby Care and Toddler Care aren't niche interactions—they're the primary reason you click on an infant or toddler at all. Burying the main event under "More Choices" is backwards. It slows down gameplay. Infant and toddler care is high-frequency. Every feeding, every diaper change, every nap requires menu-diving. Over a long play session, that's dozens of extra clicks. It's inconsistent with other life stages. Click a child or adult and their key interactions are right there on the top menu. Infants and toddlers are the odd ones out. It hurts new players. A new player clicks a crying infant, sees a menu, and has to guess that "More Choices" is where the actual baby care lives. That's not discoverable. The Proposal Move "Baby Care" (infants) and "Toddler Care" (toddlers) to the top-level pie menu, alongside the other primary interaction categories. So clicking an infant would show: Baby Care (top level—contains Feed, Change Diaper, Bathe, Play, etc.) Friendly / Social interactions More Choices… (for everything else) The subcategory itself can keep its contents exactly as they are—this is purely about promoting it one level up so it's immediately visible. Why This Works Zero new interactions. Nothing is added or removed; the existing interactions just move up a level. Consistent with existing UI patterns. The game already surfaces the most relevant interactions at the top level. This makes infants and toddlers consistent with every other life stage. Reduces click fatigue. One less click per care interaction, dozens of times per session. Better discoverability. New players will immediately see the care options instead of hunting for them. Optional: Smart Ordering If the team wants to go one step further, the top-level menu could prioritize the most urgent interaction (e.g., "Feed" when the infant is hungry, "Change Diaper" when dirty) at the top of the Baby Care category. But that's a bonus—the core request is simply moving the subcategory up. TL;DR Move "Baby Care" and "Toddler Care" from under "More Choices…" to the top-level pie menu. Keep the contents unchanged; just promote the category one level. Reduces clicks, improves discoverability, and makes infant/toddler UI consistent with the rest of the game. Gurus, is this a feasible tweak? It seems like a small menu reorganization that would make infant and toddler gameplay noticeably smoother.15Views1like0CommentsPlease offer new worlds/maps in the store
The Newcrest neighborhood? Absolutely love it (kind of. Very overwhelming), but I need more lot space in my game. Solution? Offering themed neighborhoods akin to Newcrest for already existing worlds. Moonlight Falls, Sulani, Mt. Komoroebi, even a Sixam map etc. All worlds could be made using existing assets with builds from creators mixed in. The maps could all be made from existing worlds. No new sims needed. Would buy EA. Would spend money for more space to place buildings and sims. Think about it.19Views2likes0CommentsSeason Length Customisation
Hey! Will we ever get the option to customise the length of each season, like we could in The Sims 3? I'd really love to be able to adjust each season individually rather than having them all set to the same length. I think it would be a great feature to bring back!36Views0likes0CommentsPossible Elder Refresh???
It is announced that we will get 3 new kits on May 1. One of them is called Golden Years and it will be about elders. And I realized that elders sims' hair turned gray but their eyebrows and beards stayed the same. Normally when sims turned elder their all hairs turn gray. (I think blonde and ginger sims' hair should turn white color) So maybe we can get elder refresh ? Maybe big base game update for some elder items? Memory System, Walking Cane, Denture Cup etc. I know it's probably stylistic choice and that was a reach, sorry. lmao.Solved184Views2likes5CommentsMake Friendship and Romance Directional for Each Sim
I would love for friendship and romance relationship levels to be individual for each Sim instead of always being shared between both Sims. For example, one Sim could have a very high friendship level toward another Sim, while the other Sim could have a much lower friendship level, dislike them, fear them, resent them, or simply not feel as close. The same should apply to romance. One Sim could be deeply in love while the other is only mildly interested, unhappy, or not emotionally invested at all. This would make relationships feel much more realistic and would work especially well for storytelling involving things like: Unrequited love One-sided friendships Manipulative relationships Enemies pretending to be friends Power imbalances Obsession Betrayal Family conflict A Sim feeling close to someone who does not feel the same way The game already has some systems that are individual, like Sentiments and Romantic Satisfaction, so I would love to see the main Friendship and Romance bars become directional too. Ideally, each relationship would have: Sim A → Sim B friendship level Sim B → Sim A friendship level and Sim A → Sim B romance level Sim B → Sim A romance level That would add a lot more depth to storytelling and make Sims feel like they have their own opinions and emotions instead of both automatically sharing the exact same relationship level.12Views0likes0Comments