Forum Discussion
I greatly question the concept of the Sims 4 having the "perfect platform" for fairy representation, unless you (as the player) are very flexible and understand just how limited the Sims 4 really is.
Truthfully, I believe one of the biggest problems the developers likely have in regards to bringing fairies to the game is the fact that a lot of the abilities they could or would develop have already been done... some things repeatedly.
I have no idea how easy or hard a task it would be for the team to make it so fairies can minimalize things, but I think if they did, the items would probably have to be very limited - like objects that are only decorative. The minimalizing of a Sim would also be very limited, considering all Sims of humanoid shape are required to be the same height for physical interactions to work smoothly. At best the Fairy Sim would probably be able to minimize themselves, but not really be playable. So if you are fine with your fairy Sim going poof and appear as a sparkly sphere of light to go into a specially object (dollhouse, cute garden sculpture, tiny "fairy house" - kind of like a bird house) to do a rabbit hole action (like sleep, eat, party, use the restroom...) I do not really see them being able to produce something better than that.
Healing could be interesting, but by what means? Ghosts and Spellcasters have abilities that are like healing in terms of helping other Sims with needs, so that wouldn't really be unique or new...
Blessings sounds cool (and curses?) Those already exist in certain ways as well when it comes to Ghosts, Spellcasters, mystical wells and the treasure chests from Jungle Adventure.
Nature magic sounds like a rehash of the Green Thumb reward trait, the Great Soil lot perk, the Micro Home perk from Tiny Living, the Spellcasters Floralial and Herbio spells, Patchy from Seasons, the extra help you can get from birds, rabbits and chickens in Cottage Living... and even with those perks your plants will still turn into dirt piles.
Fly and levitate objects... Fairies being able to fly in the Sims 4 would likely be them levitating above the ground like Ghosts or Servos, turning into a smaller form and shooting up into the sky like Vampires. Levitating objects would likely only be a parlor trick that resembles an object being used for spectral whoo-hoo or slumber. "Flying" an object would likely be similar to teleporting, but the ability would be new to the game and could be useful depending on what can actually be moved.
I doubt the Sims 4 would be able to grant a Fairy Sim that ability to shapeshift much of anything. On a Fairy Sim it would probably be like how Aliens, Vampires, Mermaids and Werewolves have two appearances or forms. On other Sims, it would probably be like a rehash of a Spellcaster using Morphiate or Strangeify.
Wish granting might be a new thing, but I just keep thinking of the Wishing Well from Romantic Garden Stuff... so how that would play out is questionable...
Protection spells could be a new thing and be sort of opposite of the recent "Chased by Death" trait. Or they could be not much different from spending aspiration points from the Rewards Store.
Teleportation wouldn't be unique or new. You can teleport your Sim in just Base Game. You can have your Sim level their wellness skill in Spa Day to teleport. Vampires use Mist Form. Spellcasters can Transportalate. Werewolves can dig tunnels.
Invisibility would certainly be new... but kind of weird since Ghosts don't even go invisible...
So... I don't see a lot of unique in terms of powers... 🤔 and the presentation would likely be very similar to how previous packs have done them if not something as visually lackluster as a Spellcaster using Dedeathify on a Ghost Sim.
Fairies being able to fight other occults would make them pretty OP, wouldn't it? Because none of the other occults can really fight other occults. They can only really fight their own kind due to a man-to-man sort of way. "Oh, you don't have this occult ability/power? I can only fight you on a human Sim level, then. Put up your dukes!" (But man, it would be pretty cool if an occult Sim could fight another occult Sim via their own unique and special abilities.)
The world suggested... It sounds like it would either be as limited as Realm of Magic or at best like how Life & Death is. One world would be livable (your Sim can reside there) but also limited to a degree for the sake of lots and the other one would be limited in it not being a place your Sim can reside in and having very little of the actual world to interact with. The insects and animals would likely be as interactive as bees from Seasons, rodents from My First Pet Stuff, insects from Eco Lifestyle, mini sheep, mini goats, chickens, cows and llamas from Country Living and crows from Life & Death are.
So, new and unique gameplay doesn't sound likely to me. New and beautiful world? Yeah. CAS that can make a Sim look like a Fairy? Yes. (Would their wings even flutter, though?) New build/buy that hopefully has a good take on the magical? Promising. New and unique gameplay? Err... maybe one or two new things?
I feel fairly sure a Fairies pack will come out some day, but I'm not expecting anything particularly new or unique from it. A "perfect platform" for a game with fairies would have to start with the intention of various occults with truly unique and different abilities as well as carefully planned out interactions for various statures, builds and abilities, and lore from the start.
it wouldn't be new ideas, but in a new aesthetic. But I still think it will be fun. I hope they come up with a whole Occult expansion pack that ties in all the other packs with occults and make them work together.
- Player_jp5s5eav7 months agoSeasoned Ace
Truthfully, before my brain imploded I had thought that perhaps what is needed is a spin-off that focuses on occults. As said, the current platform is built on the severely lacking foundation built back in 2014. Since then, the game has constantly been trying to fix the foundation while still building upon it, thus an incredibly buggy game that is slowly breaking upon itself the more it builds. Anyway, as for that spin-off idea...
"The Sims: Occults"
It would sort of be like how "The Sims: Medieval" is a spin-off game, but it would not be limited to such gameplay or mechanics. The Sims: Occults would start as a Base Game that has all the current Occults, but not in their "fully" playable forms - they would be limited like how Mermaids and Aliens are now. Regular Human Sims will still be about, but they show up far less - just like how Occults aren't all over the place in the current Sims 4 Base Game. There would need to be tweaks and fixes from the current platform we know from the current Sims4, though - like certain Occults being certain statures and having additional features like tails and wings.
You want a fully playable Occult? That is where the Expansion Packs play in. Each Expansion Pack is dedicated to maybe two Occults. In those packs come the skill tree systems, actual cross Occult interactions, needs that are more unique and specific to their occult, lots that pertain to specified occults, etc. You get to really explore the Occult to its full potential.
Game Packs mean while would allow more situational gameplay where things could get quite complicated... I think one would be a pack that would focus on Occult relations. How do the Occults *really* exist with one another? This is where a lot of planning would have to take place on each Occults' strengths and weaknesses as well as finding a balance of them. Sort of a "rock, paper, scissors" sort of thing where certain Occults are more likely to get along well together and others are less likely, thus the case of possible co-existing among the groups to turf wars.
Since most of the Occults have similar powers and abilities, but in different forms and fashions, there would need to be the deciding of what Occult is strongest in one category and weakest in another. It would make for interesting socializations. You might have a two Occults who have opposite strengths and weaknesses, but become best friends or more because they make up for each other's good and bad points. You could have an Occult Sim who has a bad relation with a Sim from a different Occult and so have to work hard at mastering the powers and abilities that are the weak points of the other Sim in order to not lose should a real fight start. Or you could be the bad guy and do that to bully the "enemy" Sim.
Other game play possibilities like just how being a certain Occult can affect holding various careers, doing hobbies and gaining other skills could be added. Game play with life stages could come in with age specific game packs, like a toddler GP, a child GP, a teen GP and of course a University GP.
Stuff Packs would just expand upon build, buy and CAS aesthetics and maybe minor gameplay - so no need to think much on those.
Also note, while my head suffered a headache, it came to me. What probably is holding the developers up big time in regards to fairies are the wings. A lot of the environment in the Sims4 is not friendly to large wings protruding from a human-like back. The wings would be constantly clipping through everything. With Werevolves they were able to find a solution for the problems a tail would bring by giving them all small knubby bob-tails. Fairies, however... Now that is a big problem. You can't just make them have near nonexistent wings.- K-bobster7 months agoSeasoned Hotshot
That is a really cool idea on a whole new spin off!
And you're sadly right about the wings. Sims has always had a problem with clipping (hence why all the Victorian dresses never have bustles or full skirts, much to my dismay).
How do the fairy wings on the Fairy Costume from Spooky Pack work? They aren't the cutest in the world, but maybe they can be a foundation for the fairy wings. But then you have to worry about the fluidity of the wings so they look like a living part of the Sim and not clip ons. Also, the mechanics/animations to get the little sims to hover like on Sims 3. Although, don't the ghosts on Sim 4 hover? I don't remember.
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