Forum Discussion
8 years ago
In regards to Careers and Activities...
1) More normal jobs!
- Can we get better, more varied pizzas added so that I can run a pizzeria and send my employees out on delivery orders?
- I still want all of the careers from TS2 back, like Architecture, Education, Law, Military, Natural Scientist, Oceanography, Paranormal, and Slacker!
- I would love to see all of the NPC jobs that are not currently playable opened up for played sims (bartenders, gardeners, maids), and see a few unlocked as active careers too.
- New rabbit hole jobs: Teen=Lifeguard (pool or beach), Florist, Professional Landscaper, TV-Media/News/Local Weatherman.
2) A Farming/Farm Animals Expansion/Game Pack!
Animals:
- Sheep/Llamas for wool (along with a knitting or crocheting skill).
- Pigs you can either “Trade For Bacon” via phone option, or raise them for ribbon prizes at the Fair.
- Breed ponies and horses for work, shows, or for racing. An Oasis Springs racetracks lot would be awesome!
- Building and then stocking a chicken coop to collect eggs (if you buy an incubator you can even breed your own chickens!).
- Raising your own turkey for the Harvest Feast (snickers evilly.)
- Cows and goats for milking (Dairy skill ! Milk your animals, then drink it, cook with it, or learn to make butter, yogurt, different cheeses…).
- As with our current plants, properly caring for the food animals would raise the quality of their product.
Harvestable Plants:
I'd love to see oranges, limes, avocados, and with all of the 'plums' all over the forums I'd like to see plum trees added, with the option to turn them into prunes (and grapes into raisins)!
I'd love to have low-growing heads of cabbage (green and red), and low-growing heads of spinach-shaped spinach, instead of the weird tiny bunches growing on a bush; it's a little off-putting.
Blueberries and raspberries, watermelons, growing your own (edible) pumpkins to cook or carve, and I don't know what pineapple plants look like but sure, those too!
Bell peppers, chili peppers, jalapeno peppers, eggplants, wheat, oats, and corn!
-- Can we see children gain the ability to weed, water, and harvest a plant? And make their own sandwiches and microwaveable meals?
Gardening and Cooking should be skills kids can learn!
4) When it comes to the club system, would you please consider adding:
- Gender filters (for Little Rascals-style Boys/Girls clubs, or Boy Scouts/Girl Scouts)
- Location filters (Oasis Springs Country Club, Windenburg Pub Crawlers, etc)
- And in general, a bunch more icons to work with in the Club UI, at least a handful relevant to each pack we have!
I honestly don't mind if the club doors and rugs don't match the extra icons, a blank set in the same colors would do just fine with me =D
Per Pack:
- Base Game: Ghost icon!
- Get To Work: icons for every career, and for retail (a cash register?), so that we can have things like The Local Business Owners club.
-Get Together: Already Set!
- City Living: icons for the new careers, and for each Festival!
- Outdoor Retreat: herbs icons
- Spa Day: tiny massage table, hot rocks?
- Dine Out: icons for the experimental foods?
- Vampires: fanged-mouth, garlic, coffin
- Luxury Party: the drink fountain?
- Perfect Patio: hot tub?
- Cool Kitchen: ice cream
- Spooky: pumpkins, autumn leaf, candy
- Movie Hangout: TV, popcorn?
- Romantic Garden: flowers!
- Kid's Room: All The Voidcritters!
- Backyard: the three birds?
- Vintage Glamour: the globe bar?
- The New Bowling Pack: a bowling ball, pins, bowling shoes
- Can we please get the ability to open the Clubs List window in the Map View (like when you are first choosing a club to join)? And the ability to edit from there? I can see keeping an incentive to make new clubs via an actual sim, so only give those 100 bonus points for starting a club if you start it as a sim. Otherwise, being able to start a new club in Map View (or at least to look over the list and make club-summary/icon edits!) would be extremely convenient.
- Would it be possible to add a setting to auto-fill clubs as they lose members, club story progression? I have this with MCCC, but it would be a nice proper-game feature that users can toggle on or off in either the options menu or the club window depending on whether that would bug them.
1) More normal jobs!
- Can we get better, more varied pizzas added so that I can run a pizzeria and send my employees out on delivery orders?
- I still want all of the careers from TS2 back, like Architecture, Education, Law, Military, Natural Scientist, Oceanography, Paranormal, and Slacker!
- I would love to see all of the NPC jobs that are not currently playable opened up for played sims (bartenders, gardeners, maids), and see a few unlocked as active careers too.
- New rabbit hole jobs: Teen=Lifeguard (pool or beach), Florist, Professional Landscaper, TV-Media/News/Local Weatherman.
2) A Farming/Farm Animals Expansion/Game Pack!
Animals:
- Sheep/Llamas for wool (along with a knitting or crocheting skill).
- Pigs you can either “Trade For Bacon” via phone option, or raise them for ribbon prizes at the Fair.
- Breed ponies and horses for work, shows, or for racing. An Oasis Springs racetracks lot would be awesome!
- Building and then stocking a chicken coop to collect eggs (if you buy an incubator you can even breed your own chickens!).
- Raising your own turkey for the Harvest Feast (snickers evilly.)
- Cows and goats for milking (Dairy skill ! Milk your animals, then drink it, cook with it, or learn to make butter, yogurt, different cheeses…).
- As with our current plants, properly caring for the food animals would raise the quality of their product.
Harvestable Plants:
I'd love to see oranges, limes, avocados, and with all of the 'plums' all over the forums I'd like to see plum trees added, with the option to turn them into prunes (and grapes into raisins)!
I'd love to have low-growing heads of cabbage (green and red), and low-growing heads of spinach-shaped spinach, instead of the weird tiny bunches growing on a bush; it's a little off-putting.
Blueberries and raspberries, watermelons, growing your own (edible) pumpkins to cook or carve, and I don't know what pineapple plants look like but sure, those too!
Bell peppers, chili peppers, jalapeno peppers, eggplants, wheat, oats, and corn!
-- Can we see children gain the ability to weed, water, and harvest a plant? And make their own sandwiches and microwaveable meals?
Gardening and Cooking should be skills kids can learn!
4) When it comes to the club system, would you please consider adding:
- Gender filters (for Little Rascals-style Boys/Girls clubs, or Boy Scouts/Girl Scouts)
- Location filters (Oasis Springs Country Club, Windenburg Pub Crawlers, etc)
- And in general, a bunch more icons to work with in the Club UI, at least a handful relevant to each pack we have!
I honestly don't mind if the club doors and rugs don't match the extra icons, a blank set in the same colors would do just fine with me =D
Per Pack:
- Base Game: Ghost icon!
- Get To Work: icons for every career, and for retail (a cash register?), so that we can have things like The Local Business Owners club.
-
- City Living: icons for the new careers, and for each Festival!
- Outdoor Retreat: herbs icons
- Spa Day: tiny massage table, hot rocks?
- Dine Out: icons for the experimental foods?
- Vampires: fanged-mouth, garlic, coffin
- Luxury Party: the drink fountain?
- Perfect Patio: hot tub?
- Cool Kitchen: ice cream
- Spooky: pumpkins, autumn leaf, candy
- Movie Hangout: TV, popcorn?
- Romantic Garden: flowers!
- Kid's Room: All The Voidcritters!
- Backyard: the three birds?
- Vintage Glamour: the globe bar?
- The New Bowling Pack: a bowling ball, pins, bowling shoes
- Can we please get the ability to open the Clubs List window in the Map View (like when you are first choosing a club to join)? And the ability to edit from there? I can see keeping an incentive to make new clubs via an actual sim, so only give those 100 bonus points for starting a club if you start it as a sim. Otherwise, being able to start a new club in Map View (or at least to look over the list and make club-summary/icon edits!) would be extremely convenient.
- Would it be possible to add a setting to auto-fill clubs as they lose members, club story progression? I have this with MCCC, but it would be a nice proper-game feature that users can toggle on or off in either the options menu or the club window depending on whether that would bug them.
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