Forum Discussion
It will not so much depend on bigger hard drives @Psychotps. It will probably ask a lot of computing power i.e. processor speed and Random Acces Memory. When you want to have the infinite numbers your calculated you will need something like a super or a quantum computer. But it is not purely the difference in height. When you look at the animation programs which you can use to make your own cc there is the possibility to install extra bones and rigs, thus you will be able to bend a neck a little bit extra. This results in not creating that much extra animation interactions. The Sims in CAS will look more lifelike as well, when there is the possibility of height sliders. I suggest that they could start with for instance 2 different body lengths for each cohort.
When they would also start sliding the legs or arms your initial calculations will be definitely more correct.
By the way, in a number of occasions i noticed that kids of let say 5-12 years seem to stretch more than would be "humanly' possible in their hugging interactions with older, grown-up sims. I never heard any one on any forum complain about these 'glitches'
Instead of playing a single animation, it will have to choose from a library of 100 animation variants of that one animation depending on sim heights and play the one single animation it selected. It's not going to play all 100 at the same time. And the library of 99 additional animations will take disk space. (Granted, I have no idea how MUCH disk space a single animation takes... I imagine it will be quite a lot since there are likely thousands of existing animations, all multiplied by 100...)
The reason the kids stretch (This will undoubtedly get technical) is that the animations depend on the vertex points to be in a certain position so it can run the animation. If the animation is for a young adult, and for some reason it gets mistakenly used on a toddler, the toddler will appear to "stretch" to accommodate the incorrect animation.
Toddlers should always have their own library of animations. Somehow an animation for a larger sim was mistakenly used on a smaller sim it wasn't designed for.
- Trismagistos6 years agoHero
Sorry @Psychotps, but i totally disagree with you. I just checked your statement and made a screenshot of the task manager and checked my Sims 4 folder twice. My Sims 4 folder contains round about 10 GB. almost 1.5 GB is custom music and over 2.2 GB of the space is taken up by al sorts of mods and scripting etc. That boils down to 6.3 GB for all the Sims 4 expansion packs etc.
I have a self/homemade gaming PC (Windows 10 pro) with an i9 processor and 32 Gig RAM, I use one of the newest Nvidia graphic cards: GeForce RTX 2080 Super. The rest of the specs are not needed in this discussion but i am willing to give them if you want them.
When i start up the Sims 4 it initially takes up 10% of the processor and almost half of the RAM. Agreed i also run a couple of other programs simultaneously which will make up for the rest of the usage.Just check the screenshot i attached. I also attached a second screenshot to show you how much everything uses when the game is in full swing.
In the past, for Sims 3, i made some mods myself including a couple of animations. Okay i think they sucked that is why i stopped making them. I leave that task to the more nerdy brains. Nowadays i just enjoy playing Sims 4.
- Bluebellflora6 years agoHero+
@Trismagistos wrote:
Sorry @Psychotps, but i totally disagree with you. I just checked your statement and made a screenshot of the task manager and checked my Sims 4 folder twice. My Sims 4 folder contains round about 10 GB. almost 1.5 GB is custom music and over 2.2 GB of the space is taken up by al sorts of mods and scripting etc. That boils down to 6.3 GB for all the Sims 4 expansion packs etc.
What do you mean in the sentence I've put in bold? Please could you clarify?
- Trismagistos6 years agoHero
@BluebellfloraQuit simple. That amount is all the saves etc. in The Sims 4 that is stored in the Documents\Electronic Arts\The Sims 4 folder itself.
The amount of space that is in the Origin folder is round about 44 GB. Together that ads up to max 50 GB. Psychotps was talking about the huge hard disk it would require to ad extra animations for the height of the Sims 4.
- Psychotps6 years agoSeasoned Ace@Trismagistos Lol. While your computer is impressive, it has no bearing on the discussion. All I meant was, whatever the game is taking up now for processing power, adding a TON of new animations as requested, won't take up much more processing power unless the new animations are more complex. It would only take up more disk space. (Which as you mentioned in quite a lot of detail, is substantial).
Edit: Now that I think about it, I do have a number of mods that add new animations. They contain over 3,000 new animations and the packages only take up a little over 400 megs, so maybe it won't add that much disk space.