here are some additions EA can add to sims 4 get to work
New Active Careers
Entrepreneur: Introduce a new entrepreneur career where Sims can start their own business, hire employees, and grow their brand. This could involve everything from creating a product to managing a store and dealing with marketing. Sims could even pitch ideas to investors or negotiate contracts.
Fashion Designer: Add a fashion designer career where Sims can design and sell clothing. This could involve sketching designs, creating clothes in a studio, holding runway shows, and building a fashion empire.
Teacher: Introduce an active teaching career where Sims can interact with students, plan lessons, and deal with school-related events like parent-teacher conferences, class trips, and more. Sims could specialize in different subjects (math, art, science, etc.).
Chef (Restaurant Owner): Expand the chef career by adding the ability for Sims to own and run their own restaurant. This would allow them to design the restaurant, hire staff, set the menu, and even interact with customers in real-time.
Journalist: Add an active journalist career where Sims can write stories, interview subjects, and investigate controversial topics. This could involve writing articles, working in newsrooms, or being sent on assignments to uncover the truth.
Athlete (Sports Career): Introduce a new active sports career where Sims can become professional athletes. They could train, play games, and deal with the press, sponsors, and injuries.
2. Active Career Expansion
Detective Career Overhaul: Expand the detective career with more in-depth case-solving mechanics. Sims could investigate multiple suspects, gather evidence, and piece together puzzles in more interactive and detailed crime cases. Additionally, there could be a broader range of crimes, such as missing person cases or cold cases.
Doctor Career Overhaul: For the doctor career, Sims could have the option to specialize in specific fields of medicine, such as pediatrics, surgery, or psychiatry. There could be more complex patient scenarios, like managing multiple patients or dealing with high-risk surgeries.
Scientist Career Expansion: Expand the scientist career by allowing Sims to experiment with more high-tech inventions and advancements, such as robotics, genetic engineering, or even space exploration. This could introduce more futuristic technology and new ways to interact with the world.
Retail Career Expansion: Expand the retail system, adding the ability for Sims to customize their stores, hire employees, run sales events, and create business strategies to increase profit. The stores could range from clothing shops to electronics or even art galleries.
3. More Career-Based Interactions and Mechanics
Internships: Allow Sims to take on internships before committing to full-time jobs, providing an opportunity to build skills and gain experience in their field. This could help younger Sims in the process of choosing a career path.
Freelance Work: Introduce freelance career options where Sims can work for themselves, taking on projects in fields such as writing, photography, graphic design, and more. This would allow more flexibility and self-employment opportunities, with Sims picking and choosing assignments.
Workplace Dynamics: Add more office dynamics to careers such as the Scientist or Detective where Sims can have interactions with coworkers, including gossiping, teamwork, office politics, and promotions based on workplace relationships.
Job Promotion Events: Make job promotions more interactive by introducing promotion ceremonies, celebratory dinners, or special workplace events. Sims could have a choice of how to celebrate or share the news with others.
Workplace Challenges: Add new challenges for each career track. For example, doctors might face a medical outbreak, scientists could deal with failed experiments or breakthroughs, and detectives could have to solve multi-part cases.
4. Expanded Workplaces
Hospital, Laboratory, and Police Station Upgrades: Add more interactive workplace environments. The hospital, laboratory, and police station could have new rooms or interactive objects, such as surgery rooms for doctors, high-tech labs for scientists, or forensics units for detectives.
Workplace Customization: Allow players to customize their workplace. Sims could personalize their offices, decorate their labs, or even choose how their hospital or police station is set up, impacting their job performance.
Field Work for Careers: For the detective career, add fieldwork where Sims can investigate locations or follow suspects around town. For the doctor career, there could be house visits where Sims treat patients in their homes.
Offices and Workspaces: For office-based careers, such as the writer, journalist, or business career, allow Sims to work from home or create a personal office to increase their productivity, with different furniture and tools to improve performance.
5. New Job Features and Career Customization
Career Aspirations: Add more career-specific aspirations to match the new careers. For example, an entrepreneur might want to build a successful business, a detective could have the goal of solving the most complex cases, and a chef might want to have their own Michelin-star restaurant.
Job Switch Mechanic: Allow Sims to switch careers within the pack (e.g., from detective to journalist or doctor to scientist) with additional career paths in the same industry. This adds depth to career progression and could lead to interesting storylines.
Mentorship Programs: Sims could take part in a mentorship program where they are either the mentor or the mentee. This would be a way for Sims to quickly level up their careers or pass on their knowledge to new generations.
6. Career-Based Skills and Perks
Skills for Each Career: Add career-specific skills that Sims need to improve to succeed in their professions. For example, detectives could have a sleuthing skill, doctors could develop a surgery skill, and scientists might have a tech skill for working with advanced machines.
Career Perks: Sims could earn perks specific to their profession, such as doctors being able to perform advanced surgeries or scientists unlocking the ability to create advanced gadgets or perform groundbreaking research.
7. Workplace Events
Professional Conferences and Workshops: Introduce workplace events like conferences, workshops, or seminars where Sims can attend to increase their knowledge, make connections, or get promoted. These events could occur in various locations, such as city halls or hotels.
Workplace Rivalries and Drama: Introduce workplace drama like rival coworkers competing for promotions, jealous colleagues, or Sims sabotaging each other’s progress. This could add intrigue and make career-focused gameplay more complex.
8. More Interaction with Co-Workers
Co-Worker Relationships: Introduce more co-worker dynamics for Sims. For example, Sims could engage in gossip, form alliances, or compete for promotions in a more in-depth way. They could have a chance to build friendships or animosities with co-workers.
Team Projects: Allow Sims to collaborate on group projects at work, leading to unique outcomes based on how well they interact and work with their colleagues.
9. Freelance/Part-Time Jobs Integration
Side Jobs: Add a feature where Sims can take on side jobs while pursuing a full-time career. They could balance both jobs, increasing their income and working on skills outside of their main profession.
Seasonal Jobs: Allow Sims to take on seasonal jobs that they can do temporarily to earn extra money, such as working at a holiday store or becoming a holiday event planner.