Forum Discussion

Ethromel's avatar
Ethromel
Rising Novice
2 months ago

Inadvertent Biased Mechanic In Sims 4

I'm not too crazy about the games very black and white approach to conversations.  The game basically forces a played sim to have to be nice in order to get anything from anyone.  Whether it be information, a training, or their friendship. 

Many of us like to roleplay characters in Sims period.  So let's say you're playing a Joker like sim.  You CAN NOT be mean to anyone and make them give you what you want by fear.  Why can't I go to a spellcaster sage and intimidate them to teach me, or else?  Why can't a vampire sim bare their fangs and make an enemy sim run screaming or shake in place for a moment. 

Or lets say a sim has brave as a trait and they are being threatened by a supernatural sim being mean to them.  That sim's bravery will give them a opportunity to not be phased.  However, what if being menacing and brave had a small rank of experience?  For example, maybe my brave sim has succeeded in surviving scary situations like fires and ghosts, so their brave is a brave ranked 6 out of a max of 10 vs a mean threat of say rank 3 out of a max of 10.  These sub numbers represent the sims experience being successful in this approach to interacting with other sims. And if they fail they lose that sub number by 1 point.  So it's always something in development.  The sub point system would also be limited to 50 dividable points at first, and more could be earned through living their life and experiencing interactions.

Anyway, a sim should be able to be bad and gain access to various beneficial outcomes.  We as human beings are always in flux.  This approach can also apply to seduction.  Every romantic encounter shouldn't have the same generic approach to getting woohoo.  Some sims may hate being kissed, or holding hands, or the moment they hear "I love you", they get turned off.  Some sims may only do flings.

You get it.  What do you think?  

No RepliesBe the first to reply