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coloncocon's avatar
coloncocon
Seasoned Ace
2 months ago

[Lovestruck] Rotational players, please beware "Romantic satisfaction decay"

If you played with many households/families in your save (rotational players), did you ever have an issue that "romantic satisfaction" (Ex, [Sim1] romantic feeling about [Sim2]) dropped to be "Very Unsatisfied" even if it was neutral or better before.

That is because Romantic satisfaction can decay in both active and inactive households. Just do nothing about love can finally make their relationship bitter.

Like this...

Why do they look sad? This is the reason.

I haven't played the Laurent household before, and this couple didn't have a bitter relationship before as well. But now, not only this couple, every couple that is generated after installing Lovestruck pack will be like this after you play the game for over a week. (I mean, if you start a new save after having this pack --> every couple will be affected)

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This "Unsatified" will make a sad moodlet to them and make them sad. And it's really bad that you can't stop every couple's decay without mod. (Glad that there is a mod, I will mention later.)

This would be so much trouble for the rotational player!

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However, this seems to be related to another issue...

"Too many "Lovestruck" couples everywhere!"

This issue I opened discussion here --> https://forums.ea.com/discussions/the-sims-4-feedback-en/too-many-lovestruck-couples-everywhere/4958170

I want to prove my speculation about the reason why the game with Lovestruck EP keeps spawning couples to the lot (and mostly sit on the bench to look at the sky).

And then I found that... this might be the system to solve the Romantic Satisfaction decay.

The way this system solves the issue is... to make them improve the Romantic Satisfaction while being a background NPC.

Sorry for the photo being too dark, but this is the same couple.

Without a mod to prevent them, players who have Lovestruck will be many couples doing romantic things while being the lot. Most of them are "sky gazing".

I wonder if these interactions will help fix their unsatisfied romantic feelings or not.

The answer is... YES.

 

From "Very Unsatisfied" before they appeared in the park as background lover...

To be "Unsatisfied" the next day when I recheck them.

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So, I believed that the game uses this system to keep NPC couples still being satisfied with romantic feelings, while the game has a decay system for every sim in the game. If you prevent "Lovestruck couples" in the lot, the outcome will be "everyone will be very unsatisfied."

This is a very bad method to deal with, in my opinion. Inactive couples' satisfaction shouldn't decay too quickly like this. It's impossible to manage every family if you're rotational players! And to fix by using many couples invading the neighborhood isn't a good solution!

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Fortunately, there is a mod to fix this "decay".

Lovestruck: Romantic Satisfaction: No Time Decay by Lumpinou
https://www.patreon.com/posts/mod-per-request-109503418

This mod will remove decay completely, including active household. So, you can play rotation with peace. And even a single household player won't worry that NPC couples will be sad with the decay they can't prevent.
**I haven't tested myself yet because I found out today, but I think it will work**

(There is a mod for stopping decay only in inactive households, but it's in the mod hub that seems to require making an account, so I won't mention)

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That's all I know for now. Sorry for such a long post. I want to share this because I don't like to have couples invade the community lots but I don't want them to be sad because "satisfaction decay" as well.

I may misunderstand something because this is just my observation. I'm not the modder, so I don't know any code deeper than what can be shown in "MCCC" and "Show Sim Info" mod.

If you have the same experience or have something different, please let me know. 

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