More space for Kingdom Titles please!
Just as I am starting to set my kingdom titles and I am on Forgotten Hollow for Vampires and... Oh, come on! Queen of the Damned in reference to Anne Rice's vampires and I am 1 letter off!?!? edit: also no room for Princess of Darkness, but enough room for Prince of Darkness :(86Views5likes4CommentsCross-Platform DLC Transfers for The Sims 4
Dear Reader, As a dedicated Sim player for over 18 years, I genuinely love and enjoy the game. While I've occasionally been frustrated by some updates (or the lack thereof), nothing has been more disheartening than the inability to transfer purchased packs across platforms. I currently play on PlayStation but have been considering switching to PC/Mac for greater convenience, especially when traveling. However, I was shocked to discover that the significant investment I've made in The Sims 4 content—over $1,400 across expansion packs, game packs, stuff packs, and kits—would not carry over to a new platform. This limitation is both frustrating and discouraging for loyal players like myself. What is the point of having an EA account if it doesn't provide the flexibility to access purchased content across platforms? The idea of repurchasing the same DLC content for another $1,400 is unreasonable and alienating to devoted fans. Allowing cross-platform pack transfers would offer more advantages than drawbacks: Player Loyalty and Customer Appreciation: The Sims franchise thrives on its passionate and loyal player base. Allowing cross-platform pack transfers would show that EA values and appreciates its most dedicated players. Increasing Player Engagement: Players are more likely to engage with the game on multiple platforms when their content carries over. This flexibility enhances the player experience, encouraging greater long-term involvement in the game. Consistency with Industry Trends: Cross-platform play and transferable purchases are becoming industry standards. Major gaming companies such as Epic Games, Microsoft, and Ubisoft have embraced this model, making it easier for players to access their content across different devices. EA should follow suit to remain competitive and player-focused. Convenience for Players on the Go: Gaming isn't confined to a single device anymore. Many players, myself included, would love to play The Sims 4 while traveling or on road trips by simply hotspotting a laptop to a phone. Without cross-platform content, this becomes nearly impossible for console players. Protection Against Piracy: The current system inadvertently encourages players to seek unauthorized ways to access their paid content on other platforms. Offering a legitimate solution for transferring packs would reduce the incentive for piracy. Increased DLC Sales: Players who have the flexibility to use their packs across platforms are more likely to continue purchasing new content rather than feeling alienated by platform restrictions. Improved Customer Satisfaction: Happy customers are more likely to recommend the game and remain loyal to the franchise. Allowing pack transfers would address a significant pain point for many players, fostering a more positive relationship with the EA brand. I understand that some might argue I should simply remain on PlayStation, but it's not always practical. Being able to hotspot my laptop during travel and play like so many other players would be a game-changer for me. I appreciate the hard work the team puts into developing new content, and I'm more than willing to continue supporting The Sims series financially. However, I cannot justify paying twice for the same content. Loyal fans deserve a better solution. I sincerely hope EA will consider addressing this issue and providing a solution that benefits the entire player base. Thank you for your time and for listening to this long-time player's concerns. ~ Haley888Views12likes56CommentsZombies in The Sims 4
As an occult lover i can't deny how much i want zombies in the game. I'm really happy that we got werewolves and fairies and how well made they were. I know some people had some bad experience with zombies before in The Sims games but i think everything can be worked up. So i just want to share (and read others) ideas for Zombies (or a pack with zombies) in TS4 . Zombie life state: At their first level they'd only slowly roam around throught the night trying to fulffil their needs but failing (they don't know how to interact with people or objects). Then the perks would help the zombie be more effective fulfiling their need but getting weaknesses that make sims more afraid of them. • Perks: - Stenght - Running - Speech - Reasonable - No photosensibility • Weakness: - Infection - Smelly - Rotting skin - Brain/Flesh hunger - Loosing body parts - Disfunctional at daylight • Cross pack compatibility: - Base Game: Yood relationship wíth ghosts (their smart friends); - Get to Work: New serum fir immortslity that turns sims into zombies (need to be drank before dying); - Vampires: Zombies spawning around Vlad's manor and vampires disgusted by their blood; - Realm of Magic: Spellcasters can reanimate deceased sims as zombies with new spell or failed necrocall or dedeathify spells; - Life and Death: Zombies spawingn in cemeteries at midnight; About the invasive zombies destroying all rhe gardens in TS3 this can just not happen because there's no more " Plants vs Zombies" collab so that wouldn't make sense and it was very invasive. The pack could just bring a lot challenge where zombies spawn there and attack the house (slamming the door and groaning at the windows) at midnight for a short time. About the world i thought of Haiti (or the whole Hispaniola island or Caribbean) since in real life zombies are related to voodoo practices that are really popular there and i've seen that the whole zombie thing in pop culture was based on real cases of zombies in Haiti. It would also be a great opportunity to collab with haitians and show the world something better than poverty. I think that the haitian's voodoo could even be an opportunity to bring us snakes as pets or friends (if this is ever allowed in it) in the game since they have a special place in this religion one of them, Damballa, being the creator of the world. For the world i'd like to see more mountains scenery since i really it from TS2 (PS2) and a better take on creole and french architecture than Willow Creek gave us. And also Haiti have something really like the brazilian favelas which is something people apparently have much interest in and i'd really like to see portrayed in the game but not with Rio (I'd prefer other brazillian places to be portrayed in the game), so that's an opportunity. I also think this could be a great opportunity to fulfill the simmer's wishes for a Caribbean world, black culture and more swimmable areas (maybe a yatch too). Oh and they could and should totally bring back miss Mambo Loa, she totally deserves a powerful comeback and like... Loa is a kind of spirit from Voodoo, so...271Views10likes12CommentsThe EP that is basically the Update we have been begging for...
Since there has been no hint of fixing/overhauling Sim traits/personalities/autonomy. Instead has been Band-Aid'ed recently with Custom Venues, and Dynasties and since EPs are the only way for it to be done fine... make an EP dedicated to: Fixing/overhauling Sim traits/personalities/autonomy at the Sim level (not with Clubs, not with Custom Venues nor with Dynasties), as a free update with the EP. Add more traits, lifestyles, etc. cross pack expansion features. Also update Lifestyles such as Hungry for Love/Single and Lovin' It (one is too hard to get/keep and the other is too easy to get/keep). Actual family tree editing at the World Management/Editor level, managing and connecting, adding ancestors/descendants, and a non-breaking way to add NPCs such as Grim Reaper to family trees (for Grimborns), etc. World and hidden world/lot editing at the World Management/Editor level. Let us be able to edit without live mode worlds/lots/households before we even start our game. I hate how much I have to go in and out of world management, households, switch households to set up a gameplay. I want access to spawners gosh darn it!!! If you won't insects/butterflies to all worlds I will!!! Create-A-Style, even if you are not going to give full patterns and colour wheel at LEAST let us be able to use the same colour schemes and swatches cross packs! So many similar but not matching enough swatches that class or don't really match make using multiple packs to dress or design a lot is so frustrating. The stupid amount of non-matched medium-dark brown woods, black/dark greys, and golds alone drive me nuts (some times I have a room with like 6+ different gold accents and 3+ wood colours or blacks). Toggle pack features expanded (as a free update). Skill/career Lock feature: Lock Skill/Career Gain Progress Type Feature | EA Forums - 12598218 Adding/fleshing out some CAS simple adding hair styles for missing age groups or genders, adding more facial features, etc. Fix auto generated towny outfits, a lock or block from auto generated Sims from wearing. Just let us decide what they will wear with "default" only Base Game allowed and we can allow/toggle on our own, or by Occult or By World, so world outfits make sense. Add skills/premium items people have been begging for. There is really too much to list but I am sure the EA team knows the top wants. Update/clean up the Simology tab! (as a free update). It is crazily getting out of control with the more packs you get. I won't mind if this EP has no new world as it will give access to hidden lots/worlds, I don't mind if they skip Build/Buy items as Create-A-Style would make up for that. I would pay for this update though more than half of this should have been free/an update. edit: Ideal cross-pack cohesion. There are, at this time, so many missed opportunities for cross-pack gameplay it really sucks. Though it is noted when there are cross-pack capabilities, sometimes it seems more for unscrupulous intentions for purchasing packs (for example Legacy's Event CAS EbN Dress has some people upset). I feel the biggest forgotten cross-pack homage is for Stuff Packs and Game Packs, I can think of RoM (no copypasteo for apothecary ingredients or items) or CCSP (no new jewelry, updates to Moonstone for fairies EbN, no crowns R&L, etc.) for example. Skills UI and expansion, it should be updated similar to Sims 3 skills (click to open statistics and challenges), all skills only with 5 levels updated to 10 and more level features added (for all the skills/packs). Some skills with only 5 levels, could be expanded with cross-packs. Entomology for example works with OR, S and ECO to an extent but it be better if they were actually better in cross-pack capability and when up to Level 10 (especially with the other packs). I'd love it if there was a more medieval version of Archery in a future pack to merge with AA Archery and increase to a level 10 skill.202Views5likes3Commentsthe sims 4 royalty and legacy (suggest)
The new game pack is great and adds a lot of interesting gameplay. However, a few additional features could make the royal system even more immersive and enjoyable. Alongside the Royal Throne, there should also be a Heir’s Throne, where the successor to the king or queen can sit and provide advice or participate in royal decisions. There should be Minister Chairs in the palace where appointed ministers can sit and take part in governance. A ministerial and selection system, similar to the advisory system, would make gameplay deeper and allow players to build a functioning royal court. Each ministerial role should require specific skills. For example: The Royal Doctor should require a Biology degree and at least level 7 in Apothecary-related skills. The Royal General should require at least level 7 in physical or combat-related skills. Other positions could also have their own mandatory skill requirements. The palace should include a Palace Jail, guarded by two palace guards (similar to bouncers) who watch over prisoners. There could also be a Royal Guard career, similar in structure to the Naturopath career. Kings or Dukes could hire them like retail employees. Their job would be to guard the main gate, capture burglars who enter the palace, hold them in the palace jail, and then the police could come later to take them away. Features like these would give players much more freedom and depth in royal gameplay and make the royal court feel more alive.35Views2likes0CommentsProposal for implementing an in‑game forum, direct communication channel
Subject: Proposal for implementing an in‑game forum, direct communication channel with developers, and a rewards program for community engagement Dear *The Sims* developers, I’m reaching out with a comprehensive proposal to enhance the social features of the game. The goal is to boost community engagement and strengthen the connection between players and the development team. 1. Implementing an in‑game forum I propose creating an in‑game forum directly within the *The Sims* interface. This would allow: * players to communicate, share ideas and tips without leaving the game; * faster collection of feedback on updates and new features; * building a more cohesive and engaged gaming community. 2. Direct communication channel with developers Additionally, I suggest establishing a dedicated forum section for direct communication with the development team. In this section: * developers could publish announcements, surveys, and idea requests; players would have the opportunity to ask questions and suggest improvements directly; * official discussions about future updates could be held. 3. Rewards system for forum activity To give substantial value to community participation, I propose introducing a rewards program for forum engagement. Players would earn in‑game rewards for: * creating helpful threads and guides; * providing constructive comments and assisting other players; * participating in surveys and discussions initiated by developers; * moderating and maintaining a positive atmosphere. Reward options: * In‑game currency for the *The Sims* store — direct compensation for activity; * Exclusive customization items (clothes, furniture, decor) available only through forum engagement; * Early access to new expansions or catalogues; * Free expansions or catalogues as rewards for high activity during specific periods; * Special forum profile badges and statuses highlighting a player’s contribution to the community. Benefits of implementation Implementing these systems would benefit all parties: * For players: * direct communication with developers; * ability to influence the game’s development; * earning valuable rewards for participating in the community; * deeper engagement with the *The Sims* ecosystem. * For developers: * continuous flow of ideas and feedback from the community; * increased player loyalty; * higher user engagement and retention; * formation of a group of active brand ambassadors. * For the platform: * strengthened community around *The Sims*; * increased time players spend in the game; * creation of an additional incentive for regular log‑ins. These features would transform *The Sims* from just a game into a full‑fledged social platform where players feel valued and see the impact of their contributions. I’d be happy to discuss the details and assist in developing the concept! Dmitriy_podolny *snip* (CM: Edited to remove additional language. Please post in the language of the board.)Everything The Sims 4 is still missing
Please The Sims Team give us all these features in The Sims 4. Emotions to work how they should and be realistic, they should be different slight Animations for different personality traits like in real life, this would add depth Aspirations to work lifetime like in Sims 3, this should at least be optional in gameplay settings as I hate the mini tutorials at the moment, I prefer my Sims to have one big lifetime goal. More crosspack gameplay such as more Club Icons, more club activities, wants, fears and milestones. Personality trait overhaul, make all of the current personality traits more in-depth to get Sims to all act differently like in Sims 2 and 3, we need more autonomous animations and interactions. Give us Functional Pool Tables, a feature us players have been wanting for ages. Auto roof, spiral staircases and the colour wheel all need to be brought back as this would make The Sims 4 a much better game. We still need Cars like The Sims 2 had, the game feels empty and boring without them, redo all roads to add cars with driveways and garages. Hotels, we still need a hotel system which includes receptionists, we are getting closer to having hotels but we still need more gameplay and a specific hotel pack. A Pre-Teen lifestage, we so need this to fill the gap between children and teens, this is a must have feature we need like we got infants. Elder update to give them the love they deserve, they have got to be the most lacking lifestage. Give us more halloween costumes and improved trick and treating. Add more random events to The Sims 4 as the game feels too predictable which makes it broing, they needs to be more going on. More consequences, the game feels too easy and that nothing bad happens in Sims lives, we need bad things to effect Sims in life. Trampolines and sofa beds would be a welcome edition, so would a Barista Coffee machine so Sims can make espresso bases coffees at home, also bring back the lemonade stand so children have another activity to do. All this is what The Sims 4 needs to be complete.322Views9likes12CommentsUNDERWATER LOTS
I know this is old news, but especially with the Royalty and Legacy expansion out. I NEED some underwater lots for the mermaids. It’s hard to feel excited about being a mermaid in the game if you can’t even do the one thing mermaids can do better than other occults. Especially knowing that the underwater world is decorated with plants and fish. Why not spend some time expanding that into the game so the Mermaids actually get more than just dry and itchy skin? It genuinely makes me sad that this wasn't brought over. (like in The Sims 3, even if it wasn't a lot per se, they could still be transported to a small underwater area) I NEED MY ARIEL UNDERWATER KINGDOM MOMENT PLEASE 🙏75Views4likes2Comments