Heating in the school!
It’s been driving me absolutely nuts that I can’t set the heat in the school. My poor sims have to wear their winter gear to class sticking out like sore thumbs while their classmates wear their everyday clothes. I don’t want to manipulate the weather or make my sims resistant to heat or cold because I prefer to play the most realistic way as well as avoid cheats and mods. Is there a trick to this that I don’t know about? Or is there something the sims team can do to fix this issue?34Views0likes2CommentsCan we PLEASE just stop updating and adding to the game.
The more updates you do the more it breaks the game. I mean seriously, this is the only game in history of games that takes updates to fix updates that was to fix a previous update. Can yall maybe focus on fixing the crap thats going on in game before rolling out all the money grabbing stuff. I love the Sims but I'm DONE!! I'll play offline from now on. I also feel like its even worse for us console players, like yall really don't care. I guess because of the buyout yall are tryong to take the franchise diwn at this point. 🤷🏻♀️ I just had to say my peace ✌️ and rant a little. This last update was the last straw for me! I have to click off pop ups for packs I already own, (and I own most of them so yall already have a ton of mobey from me) my gallery doesnt work even for my builds it freezes my game and I have to resart and then go through the 100 hour loading screen and clicking off the welcome to pack thong again. I dont even want to play at this point and started playing more Dreamlight Valley from Gameloft. Maybe take some notes EA/Maxis.Woodworking should be it's own separate skill
I think handiness and woodworking should be two separate skills rather than the way it currently is with woodworking being governed by the handiness skill. Just because you can sculpt a convincing-looking owl, that doesn't mean you know how to fix a broken toilet, and vice versa. Along similar lines, I think Royalty & Legacy ought to have a blacksmithing skill so that Sims can forge their own swords. Give us a forge and smelter. Metals and elements already exist in the base game anyway. I know there's already a blacksmith in Verdemar where you can have a sword crafted by paying with money or the right materials, but the selection is limited, and it would be nice if a player could take this up as a skill and perhaps make a business of it (crafting and selling swords).42Views3likes1CommentExpanding eligibility for dynasty membership
When playing the Thebe family in R&L, I found that the Thebes/Laurents from MWS were not able to join Cordelia's dynasty, even though they descended directly from Cordelia I. My suggestion is to allow any sim who you can see from the head's family tree to be eligible for dynasty membership. This way, sims don't suddenly become ineligible when the dynasty head changes and the dynasty remains stable. An alternative would be for dynasties to be split into houses, where sims can create cadet branches and have their own leadership, but still have an overall head.175Views3likes2Comments(Most) occults keep gaining points but we cant spend them
I have a vampire, grand master. Several (actual) years old by now. Takes 156 ability points to unlock all abilities. Got over 100 vampire points left right now after unlocking most abilities I wanted. I have a fairy, radiant level. It takes 28 ability points to unlock all abilities. I spent 25 ability points to unlock what I wanted but already got 55... 56 points left. Gained another point while writing this. I have a spellcaster, virtuoso. It takes 25 ability points to unlock all abilities. 4 talent points left, one ability not taken. And they are still gaining more. Especially fairies. The point gain is insane! The spellcaster has been a occult for months and the fairy since release of the pack but the leftover ability points are totally out of balance. It took my fairy less than two months to gain half the points my vampire gained over a much longer time and already gained more than ten times the amount of my spellcaster. I have werewolves, apex'es, and they can convert overflowing ability points into satisfaction points. Spellcasters too. Why cant all occults have something like this? Why is there no cap for the other occults because they cant use points after maxing out the occult abilites? The experience gain is eating game resources too. The more occults the more resources on all maxed out occults. They dont all have to be the same. But some consistancy is really not too much to ask for when it comes to expansion packs.161Views5likes6CommentsAn Alien Town World - Alien Pack
I’d love to see an Alien-focused pack that expands alien gameplay and gives them a real place in the world instead of just being hidden away. New World – Alien Town: The pack could include a brand-new world that anyone can move to, but it’s mainly an alien town: Most NPCs in the world are Aliens The town has alien culture, shops, events, and lore Normal Sims can live there, but they feel like outsiders at first Research & Progression System: Regular Sims shouldn’t instantly understand aliens. Instead, they would need to research aliens by: Reading alien-related books Researching aliens on the computer Possibly doing Scientist career tasks Higher research levels could unlock: New friendly and social interactions with Aliens Hidden lore, discoveries, and story events Faster relationship gain and special trust-based interactions Living in the Alien World: Anyone can move to the alien town Aliens feel like the locals and may get special buffs or moodlets Human Sims can get moodlets about feeling out of place until they build knowledge and relationships New Create-a-Sim Content: New clothing and accessories made specifically for Aliens Sci-fi themed outfits for regular Sims (futuristic streetwear, visors, space-inspired looks) New Build/Buy Content: Sci-fi furniture and decor Alien plants, glowing lights, futuristic doors/windows, and tech Items to build secret labs, alien apartments, and futuristic homes Why This Would Be Fun: Makes aliens feel more immersive and meaningful Adds progression and long-term goals Creates strong storytelling potential Gives builders and CAS players a full sci-fi theme to work with I think this kind of pack would make aliens feel deeper, more mysterious, and way more fun to play in The Sims 4.92Views4likes3CommentsForever Free Packs for Everyone
The Sims 4 is a 10-year-old game with over 100 DLC packs (110), and EA will likely keep releasing more for years. Competing life-sim games like Inzoi and Paralives offers much of this content in their base game. For example, Inzoi can provide content equivalent to 30–40 Sims 4 packs in its basegame for the price of just one expansion pack(40$) and we already have 21 of them. To stay competitive and keep players engaged, EA should make some older packs permanently free—such as Seasons, Cats & Dogs and Get to Work. Giving 2–4 free packs from each pack category would greatly benefit new players so they can complete other packs without pirating. For players who already own these packs, EA could offer new Kits free for a month (like they did with Desert Luxe Kit when The Sims 4 became free). I think forever free packs should be; 2 expansion packs -> seasons, cats and dogs (out of 21 eps) 2 game packs -> dine out, get to work (out of 12 gps) 4 stuff packs -> cool kitchen, bowling night, backyard, spooky (out of 20 sps) 5 kits -> throwback fit, industrial loft, blooming rooms, carnaval streetwear, moonlight chic (out of 43 kits of excluding 12 creator kits and 2 spongebob kits, total 57)35KViews51likes70CommentsCAS.FULLEDITEMODE
Given all the changes that has happened within the year. please allow simmers to edit family relationship . I literally have to swap over played sims to an new save from the old save(not updated) . I literally lost the entire family tree. the cheat doesnt work for this problem.50Views2likes1Comment